Helpful dude
Chieftain
- Joined
- Jan 15, 2014
- Messages
- 2
I'm not sure if this will be a "slowpoke" thread, but i couldn't find it anywhere else on the forums, so here goes:
Guys, i found a way to play Civ5 ANY Multiplayer with mods.
Seriously, i am so happy that i finally found it after searching non-stop hours of ways to pull that off, so i can play modded Civ5 game with a buddy of mine without using Hotseat "email" system. (that sounds like an awful way to turn a 3h game into 3 day game)
How i did it:
Simply, actually.
I just made it so that the mod is part of a DLC, i'm currently using, but the problem is that the other guy(s), that you are playing with, will also have to do this.
* Find the DLC folder
SteamApps\common\Sid Meier's Civilization V\Assets\DLC
* Choose an Expansion where you will store all mods. (In my case i chose Expansion2, which is a folder for BraveNewWorld expansion)
* Drops mod folders anywhere in the Folder. (I dropped mods right in the Expansion2 folder, and renamed the MOD folders to "Moderator Action: name_of_the_mod", so it's easier for the eyes and so that all mods are listed one after another)
*Back up original CIV5PKG file, or rename it with additional text and leave it there.
(CIV5PKG file is the file that's named after the DLC folder, you opened || you don't really have to do this, because there is absolutely nothing changed in original, just few lines of text added, which can be deleted to get back original form, but it's easier to just keep the original as it is)
*copy & edit CIV5PKG file. (Edit it using text editor, like notepad for example)
In my case i added these mods:
"MOD]Barbarians - Unlimited Exp (v 2)" && Moderator Action: Promotions - Expansion Pack (v 8)"
And in both of them there is an XML file:
*"Barb - exp"
*"PEP - INIT"
SO ALL I DID WAS ADDED:
<GameData>PEP - INIT.xml</GameData>
<GameData>Barb - exp.xml</GameData>
<Textdata>PEP - INIT.xml</Gamedata>
<Textdata>Barb - exp.xml</Gamedata>
Which can be written anywhere between: <Gameplay> and </Gameplay>
You can add extra "Enter" space between the original lines, so you can see which is the part you wrote.
And now you can create/host a game using these additional mods.
So in order for you to play with your buddy - he also must also have the same mods // have the same edited file as you have. (Just like with DLC - you can't play with a budy that uses BNW, while you don't have it)
As i said - simple. And yesterday i enjoyed a fully modded game with a buddy of mine.
.
P.S
If anybody knows how - it would be really helpful if there was a guide on how to make MODS into DLC's, which could be enabled and disabled. It would be great step towards using MODS in the multiplayer
P.S.S
I know it looks like a work of an amateur... because it actually is, i simply added few texts of line, just because i found a patter of how it all works... i couldn't even believe that it worked in the first place.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
Guys, i found a way to play Civ5 ANY Multiplayer with mods.
Seriously, i am so happy that i finally found it after searching non-stop hours of ways to pull that off, so i can play modded Civ5 game with a buddy of mine without using Hotseat "email" system. (that sounds like an awful way to turn a 3h game into 3 day game)
How i did it:
Simply, actually.
I just made it so that the mod is part of a DLC, i'm currently using, but the problem is that the other guy(s), that you are playing with, will also have to do this.
* Find the DLC folder
SteamApps\common\Sid Meier's Civilization V\Assets\DLC
* Choose an Expansion where you will store all mods. (In my case i chose Expansion2, which is a folder for BraveNewWorld expansion)
* Drops mod folders anywhere in the Folder. (I dropped mods right in the Expansion2 folder, and renamed the MOD folders to "Moderator Action: name_of_the_mod", so it's easier for the eyes and so that all mods are listed one after another)
*Back up original CIV5PKG file, or rename it with additional text and leave it there.
(CIV5PKG file is the file that's named after the DLC folder, you opened || you don't really have to do this, because there is absolutely nothing changed in original, just few lines of text added, which can be deleted to get back original form, but it's easier to just keep the original as it is)
*copy & edit CIV5PKG file. (Edit it using text editor, like notepad for example)
In my case i added these mods:
"MOD]Barbarians - Unlimited Exp (v 2)" && Moderator Action: Promotions - Expansion Pack (v 8)"
And in both of them there is an XML file:
*"Barb - exp"
*"PEP - INIT"
SO ALL I DID WAS ADDED:
<GameData>PEP - INIT.xml</GameData>
<GameData>Barb - exp.xml</GameData>
<Textdata>PEP - INIT.xml</Gamedata>
<Textdata>Barb - exp.xml</Gamedata>
Which can be written anywhere between: <Gameplay> and </Gameplay>
You can add extra "Enter" space between the original lines, so you can see which is the part you wrote.
And now you can create/host a game using these additional mods.
So in order for you to play with your buddy - he also must also have the same mods // have the same edited file as you have. (Just like with DLC - you can't play with a budy that uses BNW, while you don't have it)
As i said - simple. And yesterday i enjoyed a fully modded game with a buddy of mine.

P.S
If anybody knows how - it would be really helpful if there was a guide on how to make MODS into DLC's, which could be enabled and disabled. It would be great step towards using MODS in the multiplayer
P.S.S
I know it looks like a work of an amateur... because it actually is, i simply added few texts of line, just because i found a patter of how it all works... i couldn't even believe that it worked in the first place.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889