Working Your Tiles

Albertan Civfanatic

Albertan Nationalist
Joined
Jul 2, 2012
Messages
260
Location
Nation of Alberta
Just to confirm to see if I have this right: your cities only gain tile yields if you have an improvement or building on a given tile, correct? In essence your citizens only work improvements and buildings?
 
If I understand this correctly, basic improvements (Farm, Clay Pit...) do not provide any extra yields, they are indicators that those tiles are being worked. Buildings provide yields on their own, you don't need a citizen there. If later you put a building on an improvement, that tile will be converted from rural to urban, and the citizen used to be on the tile will be evicted, allowing you to reassign it immediately elsewhere. In cities (not towns), citizens can be assigned into buildings as specialists.
 
If I understand this correctly, basic improvements (Farm, Clay Pit...) do not provide any extra yields, they are indicators that those tiles are being worked. Buildings provide yields on their own, you don't need a citizen there. If later you put a building on an improvement, that tile will be converted from rural to urban, and the citizen used to be on the tile will be evicted, allowing you to reassign it immediately elsewhere. In cities (not towns), citizens can be assigned into buildings as specialists.
So citizens don't work buildings?
 
Technically, all buildings are worked by citizens. This is why your settlement population grows whenever you add a new building to it.
 
In previous game there was a distinction between a tile being worked and a tile being improved. You could work unimproved and you could let improved tiles rot.
In civ7 this distinction no longer exists, working a rural tile is the same as having an improvement on the tile (mine, farm etc).
For urban district it is the same principles but you get the yield of the buildings of the tile instead + any specialist you added.

All these count toward the total pop.
 
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