historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,412
In 2003 Big Huge Games released "Rise of Nations" (RoN), a Civ RTS game.
RoN came with a World Conquest Campaign. On a Risk-like World map, each turn the player could start attacks to conquer single regions where he fought opponent players or barbarians on a medium scenario map with true geography in RT. The time needed to play a map ranged from 15-30 min (RTS). After finishing the scenario, the player returned to the world map and could continue attacking with other armies or finish his global turn.
The available tech in the scenario was based on the number of global turns played so far, e.g. in the first global turn, your game was restricted to ancient tech and ancient units. Maybe in the 10th global turn, you reached medieval and so started the combat map with a medieval army, settler and used medieval buildings.
Most regions on the world map contained bonus resources or other boni which allowed you a stronger start in the coming combat scenarios.
I remember this campaign as a big fun and wonder if it would be possible to make such a campaign for Civ 6. The fact that each city in Civ 6 needs a lot of space to develop maybe suits Civ 6 more for real world scenario maps rather than for real world maps due to the enormous amount of tiles blocked by water, coast-line, mountains in real world map.
RoN came with a World Conquest Campaign. On a Risk-like World map, each turn the player could start attacks to conquer single regions where he fought opponent players or barbarians on a medium scenario map with true geography in RT. The time needed to play a map ranged from 15-30 min (RTS). After finishing the scenario, the player returned to the world map and could continue attacking with other armies or finish his global turn.
The available tech in the scenario was based on the number of global turns played so far, e.g. in the first global turn, your game was restricted to ancient tech and ancient units. Maybe in the 10th global turn, you reached medieval and so started the combat map with a medieval army, settler and used medieval buildings.
Most regions on the world map contained bonus resources or other boni which allowed you a stronger start in the coming combat scenarios.
I remember this campaign as a big fun and wonder if it would be possible to make such a campaign for Civ 6. The fact that each city in Civ 6 needs a lot of space to develop maybe suits Civ 6 more for real world scenario maps rather than for real world maps due to the enormous amount of tiles blocked by water, coast-line, mountains in real world map.