Fullerene
Warlord
- Joined
- Aug 26, 2009
- Messages
- 228
Been still thinking about trade system for WHM.
Lib.Spi't suggested that there would be some kind of trade centers in certain areas of the map. In these trade centers you have access to trade screens.
Well I think I can learn to live with that idea, but I'd like to it be more non static.
So I came up with idea that goes like this:
We divide the map in logical trade areas: For example: Europe, Africa, Middle East, Asia, Siberia,Oceania, South America, North America. Of course the bigger the map is the more areas there should be. Or one solution would be to write algorithm that automatically creates the areas depending on natural obstacles like seas, mountains ranges, rivers, deserts etc.
Every trade area has it's own trade screen.
Anyway, now that we have the trade areas defined we can drop the trade screen access plots into the map. My proposal is that every trade area has only 1 city that has access to the trade screen. I call that city "a hegemonic city". It is the city with highest culture within the area.
I think it would be better for the game play that the trade screen access points may change positions. For example: You play as Rome and the English who are your worst enemies gets the Hegemonic City. If they refuse to open borders with you, you have to go to other parts of the world to seek better trading opportunities. Or take the English city by force!
I think this idea makes sense and isn't too hard to implement either.
Lib.Spi't suggested that there would be some kind of trade centers in certain areas of the map. In these trade centers you have access to trade screens.
Well I think I can learn to live with that idea, but I'd like to it be more non static.
So I came up with idea that goes like this:
We divide the map in logical trade areas: For example: Europe, Africa, Middle East, Asia, Siberia,Oceania, South America, North America. Of course the bigger the map is the more areas there should be. Or one solution would be to write algorithm that automatically creates the areas depending on natural obstacles like seas, mountains ranges, rivers, deserts etc.
Every trade area has it's own trade screen.
Anyway, now that we have the trade areas defined we can drop the trade screen access plots into the map. My proposal is that every trade area has only 1 city that has access to the trade screen. I call that city "a hegemonic city". It is the city with highest culture within the area.
I think it would be better for the game play that the trade screen access points may change positions. For example: You play as Rome and the English who are your worst enemies gets the Hegemonic City. If they refuse to open borders with you, you have to go to other parts of the world to seek better trading opportunities. Or take the English city by force!
I think this idea makes sense and isn't too hard to implement either.