Catawumpus
Chieftain
I've been playing BNW since day one and I usually play on game generated maps. I recently switched to trying out some TSL Earth maps and found myself really enjoying those games, in large part because of the maps. I find that the Earth maps seem more realistic to me. There are swathes of forest, followed by plains and then deserts. The resource distributions also seem less random and more plentiful. I can identify things like river deltas, discrete geographic features, it all just blends very beatifully together.
I went back to the game generated maps last night and found myself underwhelmed. The georaphic features seem more patch work, there's no smooth transitions or swathes of territory. It just all looks thrown together and doesn't gel well to me. Resource wise I've always been a little miffed at things like luxury resource clustering. By that I mean when I start on a map and there's a bunch of incense around my city I know I'm going to be incense guy on this game. Because you can bet your bottom dollar, no matter the size of this world I will have the largest collection of incense because of this clustering effect. Sure, there's be one or two scattered here and there but most of the incense in the world will be within my city radius and a little beyond. You can subsitute any luxury this way.
The same goes for resources. I once played on a map where I was on the largest continent and when industrialization came along there was a single 3 patch of coal and that was it. On the entire continent. I get resource scarcity and why its a factor in the game but going back to my experiences on these Earth maps the resource disparity makes a little more sense. You get a large enough empire and you will run into just about every resource you need. There's some scarcity on these maps such as aluminum but its not as frustrating or senseless as say no coal on a north american size continent.
I wanted to see what others folks thought about the game generated maps, if anyone had suggestions on how to improve it or play on more exciting maps, suggest maps to play on, etc.
Thanks
I went back to the game generated maps last night and found myself underwhelmed. The georaphic features seem more patch work, there's no smooth transitions or swathes of territory. It just all looks thrown together and doesn't gel well to me. Resource wise I've always been a little miffed at things like luxury resource clustering. By that I mean when I start on a map and there's a bunch of incense around my city I know I'm going to be incense guy on this game. Because you can bet your bottom dollar, no matter the size of this world I will have the largest collection of incense because of this clustering effect. Sure, there's be one or two scattered here and there but most of the incense in the world will be within my city radius and a little beyond. You can subsitute any luxury this way.
The same goes for resources. I once played on a map where I was on the largest continent and when industrialization came along there was a single 3 patch of coal and that was it. On the entire continent. I get resource scarcity and why its a factor in the game but going back to my experiences on these Earth maps the resource disparity makes a little more sense. You get a large enough empire and you will run into just about every resource you need. There's some scarcity on these maps such as aluminum but its not as frustrating or senseless as say no coal on a north american size continent.
I wanted to see what others folks thought about the game generated maps, if anyone had suggestions on how to improve it or play on more exciting maps, suggest maps to play on, etc.
Thanks