World War Z And FFH

thomas.berubeg

Wandering the World
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Has Any one here read World War Z? if not i'll explain... It is written as a "documentary" of life after a huge Zombie Outbreak. It is written by Max Brooks, and is based on his book "How to Survive a Zombie outbreak" Any way, in World War Z, the Zombie plague is a virus that kills and then reanimates people... it is written as interviews with people who have survived it. americans, canadians, finlanders, chinese, indian, you name it.

How is this applicable to FFH? how about an outbreak in a city (started randomly, or maybe like acheron and orthus) this city will slowly loose population and will spawn (barabarian) zombies that will spread to other cities. these will take over and so oneand so forth. These Zombie's are weak, and will easily be able to be defeated by you're units. the Catch is here: the units you used to attack th Zombie will havwe a 75%? chance of "being bitten" and becoming a Zombie itself. these units will lose thier strenght, but will become Zombies like anyother, capable of spreading the Zombie Virus to other cities... decreasing thier population and sending you're people running for the hills.

Also, once the population has decreased too Zero, the city stays there but slowly spawns Zombies until the city is reclaimed and the Zombies purged from it...

The only problem i see with this would be the fact that the if the Zombies are Barbarians, the civs that have the Barbarian trait will be at peacvec with them, which isn't right. however, i think (i'm not sure, i've never attmempted this) that it is possible to have Two barbarian Civs, at war with everyone and with each other....
 
This is a great idea, and I'm a big proponent for multiple barbarian civs, but if you went overboard with it, it would wreak havoc on maps with limited civ numbers, unless you had FFH running on Warlords with one of the expanded-civ-number mods.

And IIRC Kael already stated that putting FFH on Warlords would be more trouble than it's worth.
Then again, the jump from Light to Fire might be just the right time for that kind of change.
 
The whole zombie thing would have to appear pretty early to strike terror in anyone other than the Khazad though. Fireball comes to mind seeing as you can't turn a fireball into a zombie.
 
The possibility's intriguing. To make the zombie threat more 'real', since Gamestation's more or less pointed out that the Khazad would be the only one's troubled, you could have multiple tiers of zombie, like the werewolves, with each subsequent kill creating a more powerful zombie. This would mean that the zombie outbreak could be either a minimal threat, or, if fed by lone units, become something rather serious. It might also make for an interesting middle game phenomenon, rather than an early game one.
 
I also thought of the fireball angle - but in reality, any summon would do the trick. Also, undead would obviously be immune to zombifying. And presumably demons. It sounds like a twist on the werewolf mechanic, but an interesting one, though. However, as outlined above vis-a-vis the Khazad, it would probably behave in an unfair manner. Some civs and religions (veil, octopi) would beat the bejeezus out of the zombie threat in zero seconds flat, others would risk total annihilation.
 
Perhaps I am missing the obvious, but why would the khazad be more at risk then any other civ? Ahh, probably the lack of higher level casters... Worst case you build a stack of trebuchets to smack them down. Granted, hasn't happened to me yet, but should the day come where Khazad research Commune with Nature, I suppose the dwarven druid would help some too.

Overall, Khazad could deal with zombies fairly well enough I think. But I agree, summons and fireballs are almost too powerful compared to the standard units in that it takes no resources to summon them.
 
How about naming them plague bearers. They as he said are weak like weakened normal citizens but can attack in swarms and spread the plague. Maybe have this event happen about aabout the same time as alchemy. Make it an experiment gone mad when three civs have alchemy it breaks out somewhere?
 
Actually, starting Typhoid Mary as a barb isn't such a bad idea. I mean, does anyone actually use her on a regular basis? Isn't she more harm than good?
 
Actually, starting Typhoid Mary as a barb isn't such a bad idea. I mean, does anyone actually use her on a regular basis? Isn't she more harm than good?

I hate using Typhoid Mary. By the time I get her, there are already tier 3 units in the game. I don't want to leave her with other units in her stack because I don't want to get any other units plagued. So, I usually try to send her out on her own, and then she killed easily by macemen and the like.

If she does get sent out on her own as a barbarian, she should be made stronger (Strength of 10 or so).
 
Actually, starting Typhoid Mary as a barb isn't such a bad idea. I mean, does anyone actually use her on a regular basis? Isn't she more harm than good?
It was talked about at one point allowing her to summon small, weak creatures that had plague bearer, like str 1 rats or the like. That way she could plague enemies without being lost so easily. If she had that, I would use her often, as is she is like a one-use unit.
 
Any unit with the plague CAN spread the plague, but only through fighting, IIRC. Which is what makes Mary suck so hard. Attack a city with her, and boom, all the follow-up units will get the plague trying to kill the pikeman she infected!
 
I could have sworn that you need the "plague carrier" promotion to spread the plague, and that only Mary has it... maybe I misinterpreted. I thought the logic behind it was that her plague is extra powerful because only she can spread it.
 
Maybe I DNRC.
 
*whispers to Loki*
I think so too.
*runs away*
 
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