Yeah. I mean, it should AT LEAST have something that tells it WHAT the city is like. If it's far away from my Capitol, it shouldn't make that city my HC. The city got recaptured by barbarians, and in return was taken by a computer player.RandomInsanity said:i really do hate the way it chooses what city the religion is founded in.
Took about three turns to get the city to actually "start" (As that's what happens when you take over a city)karadoc said:That some pretty big culture for just one turn...
It is not bad, I would farm the plains, build pasture on the sheep, windmill the hills, lumbermill the forests, and get lighthouse and harbour. Then it can be a semi-decent city.
What's so bad about this city? It looks fine to me. You could end up with the holy city being a city you built off in the middle of desert or ice, just to get a resource there. This city is much much better than that.
..And inbetween the two citys is a whole different Civ.Dreadnought said:I think he's mad because it is so far from his capital
Mrdie said:..And inbetween the two citys is a whole different Civ.
DaviddesJ said:I don't see why this matters. If you didn't want the city at all, why did you attack it?
If thats a Monarch plus game the distance costs would cripple research. That alone is a great reason for not wanting the city.DaviddesJ said:I don't see why this matters. If you didn't want the city at all, why did you attack it?