Markus5
Code Monkey
Multiple crashes by my poor, lowly computer. But, I got to space in 1875AD.
Here is the write up starting after the first spoiler and ending when I stopped taking notes because of so many crashes.
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Its 500AD. Time for a break. I need to decide if I want to take the Greek land or expand to fill the empty spaces. There are lots of nice sites reachable by galley. Maybe do both? Ponder.
OK, to do this war stuff, I'll need help from other cities besides the armory.
635AD and I have a few cats. I have two Great People. Should I kick off a Golden Age or should I use them some other way? The Great Merchant might be useful to get cash from a trade mission. The Great Prophet might be useful to build a holy building. Or bulb techs? I'm still looking for a nice island nearby with prospects for another city. I have a couple of holes to fill in for cities on the main land, if I want to go that way.
I've proved the world is round. 680AD.
Its 710AD and I've decided to send the Great Merchant on a trade mission. I'm thinking about adding the Great Prophet to a city for the extra hammers and gold.
Its time for another break. A nice holiday weekend - entra long.
785AD. Continue exploring. Continue infrastructure work. Building units for war with Greece. I don't expect to be ready real soon. Straightened out my civics.
980AD. Began trading maps. Recalling my exploring ships. War in about 5 turns.
After a break its 1040AD.
1085AD War with Greece. My small stack in the land of milk and honey has 2 maces, 2 cats and 1 sword against an axe and archer. My large stack heading west into the Greece homeland has 5 maces, 4 co-co-mos, 2 swords and 7 cats. 2 more maces are one pace behind. The first city has 2 swords, 2 phalanx and 1 axe.
One archer is now a longbow. The Greek must have made a trade recently. No matter. The first two cities fall without problems.
1124AD One more city falls.
1154AD The Greek capital falls. Two more cities on the mainland to go, and one on an island that I want. Are there others? I don't see any, but perhaps.
Great Artist. Now a Great General. He'll head to the armory city. Not sure about the Great Artist.
1214AD First to Liberalism. Still at war. Greece is making a last stand on the home land. I will then head to the island southwest where Greece has a new capital and there are a couple of nice city sites. The former Greek capital will build the Forbidden Palace when it can.
1238AD I've run out of bullets to take the last city on the man land. Grrr. I'll probably make peace in a few turns, but I want to move some units around first.
1250AD and I've sued for peace. I got a map and a few coins. I've started building another army. I have ferries in place to move units between the islands I have cities on. I'll need to make a pass through all the cities and adjust things. But, its time for a break.
1292AD I'm first to Economics. I settled the last two Great Merchants in cities for the food and coin. This one? I think it'll get settled, too.
More civics changes.
1358AD Just plodding along. I'll finish off the Greek soon. War in a few turns, I think.
1394AD War again. I'll have rifles soon, but lets see how the well-promoted maces do.
1460AD The maces prevail. War is over. I have the land I want. Greece is a vassal with one city. I'm building rifles for defence. No more war unless someone is stupid enough to challenge me or I need a modern-era resource really badly.
War already? Mehmed settled in a spot that I wanted. I razed a Greek city that was ill-placed and my settler was one turn away. OK. A couple of turns of healing then a short quick war, maybe.
Taking a break.
1484AD and I'm considering settling someplace else and letting Mehmed have his city. I think I'll envelope it with culture anyway. No war.
1502AD The Forbidden Palace is built in the former Greek capital. A few turns from Democracy. I'll be working through the tech tree to get most things myself. Little trading is possible. As improvements are built, I'm getting farther ahead.
1523AD Adjust civics again. I think this is the last time.
1568AD and I've entered the industrial era. I've started spending cash to finish improvements. I've slowed down research to get extra cash to pay for the universities and banks. I have one Great Engineer that I'll probably use for Oxford or Wall Street.
1595AD and Oxford is complete in the capital. I'm planning for Wall Street in a city in the land of milk and honey.
Aw, crap. Crash. Reload from autosave. All is OK. Replayed one or two actions, then saved, then played a couple of turns and saved.
1613AD and the railroads are under construction. I have workers building them everywhere.
I haven't built the Iron Works yet. Need to address that.
1640AD and I'm still puzzling over the Iron Works. I don't have a city with enough food (even after Biology) and enough hammers to take advantage of it. I like the extra engineers, but they require food to support them. The citys with extra food don't have enough base hammers to justify the cost even after the multiplier. Maybe the capital? But, it might be too far from the equator if I want to build the Space Elevator.
1673AD and Some cities are running out of things to build. They'll start building wealth or science. The Iron Works has started in the capital which just completed the Statue of Liberty. Wall Street is being built, but its many turns away. I have oil and will have uranium soon. Destroyers are being built in some cities. I want to discourage attacks, but at this level its probably not a problem. Biology in a couple of turns and we'll see larger cities.
Crashed twice. Lost the text in this log. Grrr.
No more logging until I win.
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Here is the write up starting after the first spoiler and ending when I stopped taking notes because of so many crashes.
---
Its 500AD. Time for a break. I need to decide if I want to take the Greek land or expand to fill the empty spaces. There are lots of nice sites reachable by galley. Maybe do both? Ponder.
OK, to do this war stuff, I'll need help from other cities besides the armory.
635AD and I have a few cats. I have two Great People. Should I kick off a Golden Age or should I use them some other way? The Great Merchant might be useful to get cash from a trade mission. The Great Prophet might be useful to build a holy building. Or bulb techs? I'm still looking for a nice island nearby with prospects for another city. I have a couple of holes to fill in for cities on the main land, if I want to go that way.
I've proved the world is round. 680AD.
Its 710AD and I've decided to send the Great Merchant on a trade mission. I'm thinking about adding the Great Prophet to a city for the extra hammers and gold.
Its time for another break. A nice holiday weekend - entra long.
785AD. Continue exploring. Continue infrastructure work. Building units for war with Greece. I don't expect to be ready real soon. Straightened out my civics.
980AD. Began trading maps. Recalling my exploring ships. War in about 5 turns.
After a break its 1040AD.
1085AD War with Greece. My small stack in the land of milk and honey has 2 maces, 2 cats and 1 sword against an axe and archer. My large stack heading west into the Greece homeland has 5 maces, 4 co-co-mos, 2 swords and 7 cats. 2 more maces are one pace behind. The first city has 2 swords, 2 phalanx and 1 axe.
One archer is now a longbow. The Greek must have made a trade recently. No matter. The first two cities fall without problems.
1124AD One more city falls.
1154AD The Greek capital falls. Two more cities on the mainland to go, and one on an island that I want. Are there others? I don't see any, but perhaps.
Great Artist. Now a Great General. He'll head to the armory city. Not sure about the Great Artist.
1214AD First to Liberalism. Still at war. Greece is making a last stand on the home land. I will then head to the island southwest where Greece has a new capital and there are a couple of nice city sites. The former Greek capital will build the Forbidden Palace when it can.
1238AD I've run out of bullets to take the last city on the man land. Grrr. I'll probably make peace in a few turns, but I want to move some units around first.
1250AD and I've sued for peace. I got a map and a few coins. I've started building another army. I have ferries in place to move units between the islands I have cities on. I'll need to make a pass through all the cities and adjust things. But, its time for a break.
1292AD I'm first to Economics. I settled the last two Great Merchants in cities for the food and coin. This one? I think it'll get settled, too.
More civics changes.
1358AD Just plodding along. I'll finish off the Greek soon. War in a few turns, I think.
1394AD War again. I'll have rifles soon, but lets see how the well-promoted maces do.
1460AD The maces prevail. War is over. I have the land I want. Greece is a vassal with one city. I'm building rifles for defence. No more war unless someone is stupid enough to challenge me or I need a modern-era resource really badly.
War already? Mehmed settled in a spot that I wanted. I razed a Greek city that was ill-placed and my settler was one turn away. OK. A couple of turns of healing then a short quick war, maybe.
Taking a break.
1484AD and I'm considering settling someplace else and letting Mehmed have his city. I think I'll envelope it with culture anyway. No war.
1502AD The Forbidden Palace is built in the former Greek capital. A few turns from Democracy. I'll be working through the tech tree to get most things myself. Little trading is possible. As improvements are built, I'm getting farther ahead.
1523AD Adjust civics again. I think this is the last time.
1568AD and I've entered the industrial era. I've started spending cash to finish improvements. I've slowed down research to get extra cash to pay for the universities and banks. I have one Great Engineer that I'll probably use for Oxford or Wall Street.
1595AD and Oxford is complete in the capital. I'm planning for Wall Street in a city in the land of milk and honey.
Aw, crap. Crash. Reload from autosave. All is OK. Replayed one or two actions, then saved, then played a couple of turns and saved.
1613AD and the railroads are under construction. I have workers building them everywhere.
I haven't built the Iron Works yet. Need to address that.
1640AD and I'm still puzzling over the Iron Works. I don't have a city with enough food (even after Biology) and enough hammers to take advantage of it. I like the extra engineers, but they require food to support them. The citys with extra food don't have enough base hammers to justify the cost even after the multiplier. Maybe the capital? But, it might be too far from the equator if I want to build the Space Elevator.
1673AD and Some cities are running out of things to build. They'll start building wealth or science. The Iron Works has started in the capital which just completed the Statue of Liberty. Wall Street is being built, but its many turns away. I have oil and will have uranium soon. Destroyers are being built in some cities. I want to discourage attacks, but at this level its probably not a problem. Biology in a couple of turns and we'll see larger cities.
Crashed twice. Lost the text in this log. Grrr.
No more logging until I win.
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