WOTM 24 Final Spoiler

Multiple crashes by my poor, lowly computer. But, I got to space in 1875AD.

Here is the write up starting after the first spoiler and ending when I stopped taking notes because of so many crashes.

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Its 500AD. Time for a break. I need to decide if I want to take the Greek land or expand to fill the empty spaces. There are lots of nice sites reachable by galley. Maybe do both? Ponder.

OK, to do this war stuff, I'll need help from other cities besides the armory.

635AD and I have a few cats. I have two Great People. Should I kick off a Golden Age or should I use them some other way? The Great Merchant might be useful to get cash from a trade mission. The Great Prophet might be useful to build a holy building. Or bulb techs? I'm still looking for a nice island nearby with prospects for another city. I have a couple of holes to fill in for cities on the main land, if I want to go that way.

I've proved the world is round. 680AD.

Its 710AD and I've decided to send the Great Merchant on a trade mission. I'm thinking about adding the Great Prophet to a city for the extra hammers and gold.

Its time for another break. A nice holiday weekend - entra long.

785AD. Continue exploring. Continue infrastructure work. Building units for war with Greece. I don't expect to be ready real soon. Straightened out my civics.

980AD. Began trading maps. Recalling my exploring ships. War in about 5 turns.

After a break its 1040AD.

1085AD War with Greece. My small stack in the land of milk and honey has 2 maces, 2 cats and 1 sword against an axe and archer. My large stack heading west into the Greece homeland has 5 maces, 4 co-co-mos, 2 swords and 7 cats. 2 more maces are one pace behind. The first city has 2 swords, 2 phalanx and 1 axe.

One archer is now a longbow. The Greek must have made a trade recently. No matter. The first two cities fall without problems.

1124AD One more city falls.

1154AD The Greek capital falls. Two more cities on the mainland to go, and one on an island that I want. Are there others? I don't see any, but perhaps.

Great Artist. Now a Great General. He'll head to the armory city. Not sure about the Great Artist.

1214AD First to Liberalism. Still at war. Greece is making a last stand on the home land. I will then head to the island southwest where Greece has a new capital and there are a couple of nice city sites. The former Greek capital will build the Forbidden Palace when it can.

1238AD I've run out of bullets to take the last city on the man land. Grrr. I'll probably make peace in a few turns, but I want to move some units around first.

1250AD and I've sued for peace. I got a map and a few coins. I've started building another army. I have ferries in place to move units between the islands I have cities on. I'll need to make a pass through all the cities and adjust things. But, its time for a break.

1292AD I'm first to Economics. I settled the last two Great Merchants in cities for the food and coin. This one? I think it'll get settled, too.

More civics changes.

1358AD Just plodding along. I'll finish off the Greek soon. War in a few turns, I think.

1394AD War again. I'll have rifles soon, but lets see how the well-promoted maces do.

1460AD The maces prevail. War is over. I have the land I want. Greece is a vassal with one city. I'm building rifles for defence. No more war unless someone is stupid enough to challenge me or I need a modern-era resource really badly.
War already? Mehmed settled in a spot that I wanted. I razed a Greek city that was ill-placed and my settler was one turn away. OK. A couple of turns of healing then a short quick war, maybe.

Taking a break.

1484AD and I'm considering settling someplace else and letting Mehmed have his city. I think I'll envelope it with culture anyway. No war.

1502AD The Forbidden Palace is built in the former Greek capital. A few turns from Democracy. I'll be working through the tech tree to get most things myself. Little trading is possible. As improvements are built, I'm getting farther ahead.

1523AD Adjust civics again. I think this is the last time.

1568AD and I've entered the industrial era. I've started spending cash to finish improvements. I've slowed down research to get extra cash to pay for the universities and banks. I have one Great Engineer that I'll probably use for Oxford or Wall Street.

1595AD and Oxford is complete in the capital. I'm planning for Wall Street in a city in the land of milk and honey.

Aw, crap. Crash. Reload from autosave. All is OK. Replayed one or two actions, then saved, then played a couple of turns and saved.

1613AD and the railroads are under construction. I have workers building them everywhere.

I haven't built the Iron Works yet. Need to address that.

1640AD and I'm still puzzling over the Iron Works. I don't have a city with enough food (even after Biology) and enough hammers to take advantage of it. I like the extra engineers, but they require food to support them. The citys with extra food don't have enough base hammers to justify the cost even after the multiplier. Maybe the capital? But, it might be too far from the equator if I want to build the Space Elevator.

1673AD and Some cities are running out of things to build. They'll start building wealth or science. The Iron Works has started in the capital which just completed the Statue of Liberty. Wall Street is being built, but its many turns away. I have oil and will have uranium soon. Destroyers are being built in some cities. I want to discourage attacks, but at this level its probably not a problem. Biology in a couple of turns and we'll see larger cities.

Crashed twice. Lost the text in this log. Grrr.

No more logging until I win.

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This game was several firsts for me in Civ4. It was my first archipelago map (I normally play fractal), although I did play a hundred turns or so on a random archipelago beforehand to get the hang of it. It was also my first domination victory (Cho-Ko-Nus help). Finally, it was my first epic game, so I wasn't used to the game taking so long; I typically play quick or normal games on smaller maps as I prefer a faster paced game. So there was a lot to get used to. I clocked a final score of 16,157 in 1953. Not too impressive, but I'm just happy to win for once! Besides, domination is hard on archipelago.

Anyway, my basic strategy was to Cho-Ko-Nu rush as many civs as I could. The synergy of Protective plus the Chinese UU cannot be overstated. Not only do you get a UU that is great against melee units (read: maces), you deal collateral damage to boot. Add to that two free promotions that aid on both offense and defense and you can practically build your entire army out of one unit! Great for capturing cities and holding them once you have them.

So that is basically how my game went. I made some early mistakes, still being unfamiliar with Civ4's tech tree and got Machinery before Archery :confused: (I know, I know). So I didn't rush Alex as soon as I should have and ended up having to take 2/3 of our starting island away from him. Thankfully, Cho-Ko-Nus made that task simple and he was my vassal by around 600 AD. I was extremely thankful we had that iron close by or I would have been a goner. Next I turned my eyes to Monte, knowing he'd start some @#$% eventually if I didn't take care of him first. He was laughably simple to kick off his main island and was my vassal by around 750. Then I turned my eyes to the powerful Roman Empire. Caesar had been getting cheeky and making all kinds of unreasonable demands (which I didn't cave in to because I was planning to invade him anyway). But he was also militarily dangerous with lots of praets and cavalry. I took two cities, including Rome, fairly quickly, but the rest of the island took a while as he seemed to keep throwing stacks at me from seemingly nowhere. Eventually he lost steam however as my industrial juggernaut continued to send masses of Cho-Kos and Trebs south. He was kicked off his main island and my vassal by 1150.

Now what to do? I was hopelessly behind on wonder development, mainly because we lacked many of the resources (such as stone and marble) to help us with the best early wonders. On top of that there wasn't much to chop near Beijing which was an endless source of frustration. So my capital became more of a unit builder and even at the end of the game, Beijing's only wonder was the GLH. Mehmed and Asoka were leading in tech as I had been devoting so much of my energies to war. Yet I didn't want to take them on, strong as my Cho-Ko armies were, there were many other weaker empires that would be much easier to dominate. So I looked west. Korea wasn't too powerful and was the last empire where I got serious mileage out of my Cho-Kos. After that I began upgrading them to Grenadiers and decimated the Zulu who had languished behind in tech the whole game. I guess Hannibal decided I was getting too powerful because he then DoW'd on me. My navy was easily superior to his, but I couldn't capture any of his mainland cities (though his islands fell easily) since he just had too many units protecting them. I finally get him to agree to peace and get a crappy tech for it. On to better things.

The year is 1500 and the Chinese Empire is enormous. I have vassalized half of my opponents and Hannibal killed off Caesar. I am having serious cash flow problems however, having devoted most of my production throughout the years to military pursuits, I lack markets, grocers, and banks in the quantity needed to support a vast empire. I beeline to communism and we are soon sporting state property and a new low maintenance cost. :) Back to conquest. Asoka and Mehmed are still too powerful to risk confrontation with. Besides, I am figuring I can win without ever fighting them and they share my religion and love me right now. So I decide to take on Freddy. Oops! He has a defensive pact with Ramesses! Always check your foreign advisor before declaring war, kids! Ok, no sweat, I can fight the two of them at once. After all, I have destroyers and they have frigates. So I spend a couple turns wiping out their navies and making beachheads on German soil. However the Chinese military juggernaut is finally ground to a halt at Cologne by some bad luck. Don't trust those odds when they say 80%, even four times in a row. :( I almost consider vassalizing Freddy, but I decide his cities are all too valuable and I'm a greedy sonuvagun. I deal with the unruly citizens for a few more turns while transports bring tanks to Freddy's front door. Still, I give him the chance to capitulate because I decide he has two techs I want: fission and rocketry. I knock him down to one wounded soldier in Cologne, but he still won't give them to me! :mad: So I crush his puny civ. Moving on.

Ramesses is apparently willing to let bygones be bygones. I would much prefer to attack Hannibal so I accept his proposal. About that time, Asoka decides to be a sneaky bastard and he sneak attacks me! Of course, by me I mean my vassals, but that's still a lot of votes on the UN Council I'm losing. The cheeky Indian must pay. Unfortunately, I have to move my army all the way to the other side of the world again. More time lost. Thirty or so turns later, Asoka's cities are flying Chinese flags. I survey the world. Everything is as it should be. Mao Zedong would be proud.
 
Domination victory, 1622AD, score 90k something. Enjoyed this very much, mostly because of my new computer allowing me to actually play out a large map without taking 5mins to load between every turn :D.

I wanted to Cho-ko rush, with a practised early mids/forge to bulb machinery. Had to change my mind though, seeing Alex on MY island. I decided to swordrush him after seeing copper in an awkward spot (obviously gambling that there would be iron for the UU :p).

Early build was warrior(incomplete)-wb-settler-complete w-wb-worker
Tech fishing-bw-iw and then sailing, ah, wheel, myst in some order i forgot before alpha.

It went smoothly and by 500AD Alex was dead and I had 8 strong cities on the island and glh+colossus running, lots of farms and mines and going for chemistry. Capital popped some GMs to keep gold flowing.
Used all main island cities to produce military and let some captured cottage cities build infrastructure.
Warred using mostly grenadiers, and later cavalry. Got astro from liberalism shortly after Monty died and it was pretty much just trying to optimize the logistics after that.

Wars in order: Alex(dead)-Monty(dead)-JC(vassal)-Mehmed(vassal)-Asoka(vassal)-WK(vassal)-Shaka(vassal)-Hannibal(still going at end)

Ran HR then police state after capturing mids from Mehmed (he built EVERY early stone wonder in the same city). Also slavery/vassalage/free markets/free religion pretty much all game.

I made two big mistakes later, one being not shutting down research after biology; secondly forgetting to farm over everything sooner. I could easily have had much higher pop for a greater score.

Fun and relaxed game. :goodjob:
 
Nice game Fluroscent. I had a similar game, except near the end.

I picked on Alex early. I declared on him 7 times to take an early city and steal 5-6 workers. I used the western copper to kill him with axes.

Oracle was built in a far away land earlier than expected on Noble (800s BC). I built Great Lighthouse and Colossus myself. Used liberalism to take Biology, delaying Astro because of the short distances between landmasses.

Order of combat was Alex - Monty - Caesar - Mehmed - Asoka - Ramses - Fred - Hannibal. Final wars were fought with grenadiers and cannons. The game ended in domination before finishing Hannibal but all other AI I started a war with I finished.

End result: 1490AD domination victory for 144,539 points.
 
Couldn't unwind the complex AI relations for the UN victory vote so space win in 19??....

The most exciting space finish I've ever had with Ashoka 1 part away from completing his ship and my spy's regularly destroying his hammer resources to keep me ahead. - Praise be to the Space Elevator.
 
Domination in 1412, for the low low score of 76k or so.

Maybe I didn't settle in the right place- I didn't find that offshore island until after Astronomy. Ah well.

I was going for fast domination right out of the gate. 3 warriors captured Sparta (in range of the copper) in 1510BC, right as we learned IW (I thought I would wait for the competition to learn Alphabet for us, which they eventually did, while I beelined Machinery). The plan was to harass Alex- burning his nets, burning tiles- until we could take him out altogether. There were a series of wars while we grew. Athens didn't fall until 215AD, Greece eliminated soon after.

That wasn't the only focus though. The capitol has the GLH and Colossus by 25AD I think, and Monty was playing OCC by this time.

By 500AD we controlled 14 towns and were preparing to attack both Shaka and Monty. Neither was too tough to beat with Chokos.

I guess there was mostly a research and growth focus at this point. At 905AD, when we learned Astronomy and basically turned off research, the empire had only increased to 16 towns. But now we were ready to roll. Commenced whipping like crazy- some seafood towns must've whipped a dozen chokos apiece by the end.

I very much wanted to attack Germany after the Zulus since the Pyramids were in Berlin, but I decided that Ramses and Mehmed would cough up more land for the same amount of effort and went for that instead. Our new galleons trounced Mehmed's northern coast towns, then more galleys from the Zulu side of the world sailed past Berlin to hit Egypt, which had only about half of it's archers upgraded to longbows. I think we took maybe 10 towns from them (and gained Engineering for Trebs in 1280), then crushed what was left of Mehmed's civ like a tin can- we destroyed what was left of him by 1316.

Whew! That was a lot of land right there- we were at about 34% of land area. My next targets were Korea, then Rome, and settler spamming the tundra. I'd fought so many wars that WW was awful and I only dared fight one war at a time. Korea was a bit spread out and tough to finish off (1316-1376). It was fun to battle Rome at the end since he was right next door and we could just throw everything at him. Frankly though it probably wasn't necessary. More focus on settler spamming would've brought victory in the 1300's. But hey, this date seems to stack up against the competition, so why complain?

Hmmm... vassals were never an issue as we didn't trade for Feudalism until the last turn for the points. I liked having cheap archers to build for mp's, and for upgrading to Chokos when I had the cash.

Very fun game :goodjob: I've been focusing on finishing rather than posting to the spoilers... thanks Lief!
 
I am extremely disappointed with my performance in this game, and the last few XoTMs. Submitted a while ago, but a weak, poorly executed cultural victory in 1838?? I wasted a few Great People, including starting a golden age with an extra prophet (forgetting that in Warlords it still takes two GP to start the first golden age)... ie. wasting one of my stored artists!!

maybe i will get one of the ambulances again ;) oh well... next time.
 
Contender Save, Diplo victory in 2000AD

After lots of tests I figured a Conquest or Domination would take a long time. I wanted to go for a Space win.

I started with the Greeks and eliminated them early, then it was on to Monty. I wanted to get rid of the bad boys first and get enough land for a spaceship win. JC decided he would declare on me as I was finishing up Monty. I took most of JC's cities vassalized him and then went to take out Shaka and vassalize him. After this I was pretty content but realized I wouldn't win any awards with the early 1900s date I was probably going to get.
I ended up thinking I would go for a Histographic win. Asoka DOWd and took a little time to beat back as he was #2 the whole game. I then wanted to maximize my stats without triggering the Domination win.
I vassalized Asok then went after WK, I took all his good cities and vassalized him. At this point I was short on land (50%), but had a lot of population (70%), and I switched all emphasis to population growth and was working on Future techs. I checked the Victory screen and noticed that Freddy was getting close to completing his Spaceship so I had to go and take most of his cities, then vassalized him. I only wanted to ride out the last 50 turns or so but then I saw Mehmed was going to complete his spaceship before the game was over. I had to rush the UN for the win because he was only 1 part away and I didn't know if could take out his cities in time. Final score was a pitiful 8K or so. I guess I should have acted quicker to keep the last few AIs from getting close to a Space win.
 
Took the challenger save, deciding that playing noble would lull me to sleep for future XOTMs (and with the idea that world tech rate might be faster on prince, for a diplo attempt).

I think I wandered with the settler a bit but ended up where I could have been a turn or two before.

Found the copper in the west and settled second city there just after Alex placed one that would have had it in the outer ring of the FC. Used axes, and later axes and cats, to take out Alex by 530AD.

Built the 'mids in Beijing early on, set up Athens with the FP and NE as GP farm (it was food crazy)

Fisher Magellan (a workboat) circumnavigated the world in 650AD. Started east, went SE, eventually headed NE. Had to declare war on Hannibal to get the WB through ... fortunately no Carthaginean navy there.

He found all the civs in his wanderings, so trade was rich.

Tried to get astro from Lib, but Mehmed beat me to it by 4 turns :mad:

One of the few games where I changed out of slavery into caste system in the mid game ... might have to do that more often.

By 1100 AD or so I move to settle that island with the double gold south of former Greece. By 1436 I have the navy and army I want and go after Shaka.

I have 6 to 8 + diplo with Asoka, Rameses, Fred, Wang, and even Mehmed. So I just need to conquer a few weaklings, build the UN, and cruise to the Diplo.

1514 Asoka declares on Monte ... Monte is on my hit list too, so when Asoka askes me to join in 1538, I do.

Two separate task forces ... 1622 Monte is dead, 1637 Shaka is dead.

1649, war on JC ... going to gift him the UN. Peace in 1694 as I worry he may vassal to somone else if I press him too much.

1727 get MM, use a GE on UN, launch a golden age. 1736 cash rush UN, give it to JC. 1738 war on JC to take more of his cities. Accepted his capitulation after taking three more cities ... afraid he'd vassal to someone I am friends with an start a war I don't want.

Forgot the -1 diplo, should have just made peace perhaps, as with several civs on the diplo edge, the -1 may have cost 12 to 16 turns. I Always worry some other civ will come hunting for the UN city when I gift it, was thinking vassal prevents that ...

Miss the Diplo right away by one or two civs that are abstaining ... change civics, go to war with Hannibal and bribe abstaining civs to join me, all looking to get them over the diplo treshold. Probably should have done this several turns sooner ...

After taking one of Hannibal's cities, and having culture flip one of Wang's, I get to the diplo win on the first vote after the second Sec Gen vote, and now almost everyone votes for me.

Diplo victory 1782, 4084 base score, 48,708 Final Score.

Hmm ... I think I built a total of two Cho-Ko's, and I don't think either saw combat before getting upgraded ... go figure.

dV
 
Challenger, Diplomatic Victory in 1700 AD

The Early Game
I settled in place--I couldn't see any better location in the starting screenshot without losing a resource (like the Clam to the east) or the Cow (by settling on it).

I started off making a Warrior and finished it off before starting on Work Boats, even though I'd researched Fishing before the Warrior was finished building. That way, I hoped to map out a few good settling spots and fog-bust until Settlers arrived.

Somewhere in amongst making Work Boats, I whipped out a Worker, then started a Settler spam. Other cities started making Warriors for defence while the capital used the food resources for Settlers. It probably would have made sense to get a Library and an early Academy, but I was addicted to making Settlers so I ended up using my second city to make my first Great Scientist.

I "missed" the Copper spot--in reality, I didn't know that there was Copper there so Alex simply settled it before I did. Fortunately, I caught him escorting a very badly wounded Archer with a Warrior and a Settler (for what would have been his third city). When I saw that they kept moving the next turn instead of stopping to heal, I used up my Animal-gotten promos that I was thinking of using for Woodsman I and II promos, using them on Combat I and Shock (Anti-Melee units) and took out the Warrior. I was tempted to wait until Alex settled the city and then take it, but I figured that by the time it grew to Size 2, the Archer would have been healed. So, the next turn when the Archer and Settler kept going on their merry way past me, I made the kill for a second Worker.

My "warring" against Alex was not very effective--it took me a long, long time to do much against him. He had built City Walls in the Copper city before I was ready to attack it, so I went past it and took a city to the north west of it first. The capital took ages to fall, because I kept being too fearful of losing my units attacking it.

Religions Set the Stage
Anyway, by this time, I'd found some other AI and the global stage had been set:
Monte was Buddhist and had claimed as Buddhist allies Shaka, Julius, and Mehmed.
Ramesses was Hindu but couldn't get any fellow followers.
Asoka was Jewish.

Not wanting to anger any AI, I converted to Buddhism when asked and then to Judaism when asked. Asoka ended up being a good trading partner for a very brief period when I got him to Friendly status, but otherwise he was pretty useless, as he hadn't met any other AI and kept thinking that his techs were monopolies.

I couldn't really risk attacking any of the Buddhist block without angering the rest of them, so Asoka looked like the only reasonable target to take on.

War against Asoka went badly, with me losing one of my first two assault forces and only managing to hold a minor city near his capital. With all of my cities on the mainland, plus a couple of island cities that I'd founded nearby, I kept up the war pump and eventually took Asoka's lands with superior numbers of Mace, Cats, Pikes, Elephants, and of course, Cho-ko-nus.

By this time, Frederick had founded Taoism and Confucianism and would switch between the two of them occasionally, without any followers.

Hannibal had founded Christianity and had Wang Kon as a faith-based follower.

I dragged a few AIs' names through the mud by getting them to occasionally declare war on Alex and Asoka. I think that I eventually even got Monte to declare war on Shaka, at a time when I was able to give away about 6 techs at a time plus a ton of saved-up cash.

Allies and Enemies Chosen
I decided that Ramesses, Julius, and Mehmed would be the best to keep around for either a Diplo win or a Space win, as I was able to get each of them to Friendly status and thus could keep trading with them whenever they picked up a new tech.

So, Frederick was the next on the hitlist, as at least one of the AI that I wanted to keep around liked every other AI.

Frederick died without too much of a fight, as I invested huge amounts of gold into upgrading my units into Grenadiers, Cannons, and Cavalry. I probably way over-spent, but it was nice to have a decisive war for once.

During this war, I lost the Liberalism race to Mehmed, who ended up wasting it on a tech that Asoka already had--Astronomy I think--but I at least was able to trade it from him.

It took a lot of manipulation to get Ramesses to stop liking Wang Kon, but eventually patience paid off and wars between Wang Kon and Shaka got Ramesses angry enough at Wang Kon that I was able to attack. Wang Kon was a pushover, as he seemed to lack good enough land to produce a big military.

Montezuma's Greed
Next, I'd hoped to go after Hannibal, but Mehmed and Julius wouldn't stop liking him no matter what I did. Instead, I waited for Monte's greed to kick in and sure enough he went to war. Over time, I managed to bribe him into going into war against several different AI, after which point no one liked him and I pounced. I'd had to give up the Taj Mahal, though, as Nationalism was part of the final trade bargain--Monte used a stored Great Engineer on a Taj-Mahal-inspired Golden Age the next turn.

With Monte being disliked by the world, I took his mainland cities and a nearby island city, leaving him with a middle-of-nowhere city that had Iron and Fish.

The United Nations
I hadn't been certain about going for a Diplomatic Victory, so I'd already settled my last two Great People--Great Engineers--in two different cities. Oh well, I plugged away at the United Nations in one of those cities until I built it.

From there, it was mostly just pressing the Enter key until the end--I was up against Ramesses and had Julius and Mehmed vote me safely to victory by a margin of approximately 100 votes extra out of 1000 or so total votes.

In the end Frederick was the only AI that had been eliminated, while no AI were vassals to anyone (the game felt rather Vanilla-ish in that respect), so the Diplomatic Victory Screen was pleasantly filled with a lot of faces.
 
So, this was my first attempt at a xOTM. I only had like three days to play, so I didn't finish and retired in 1804 at a whopping eighteen hundred points! :D

I'm very much not an advanced player. I notice, when I read about the games of the rest of you, that I especially lack the guts to specialize hard, like rushing swords or similar strategies. I usually use a very balanced strategy, eliminating weak spots, and slowly climbing the score chart throughout history. So I haven't ever tried to win fast before either, but I realize now that this is an important part of this friendly contest. I just like using an air force so much, I want to save the warring until then, usually! :)

Oh well, this was fun anyhow. Looking forward to the next game! Thanks Leif for a fun map and all!
 
So, this was my first attempt at a xOTM. I only had like three days to play, so I didn't finish and retired in 1804 at a whopping eighteen hundred points! :D
:goodjob:

I'm very much not an advanced player. I notice, when I read about the games of the rest of you, that I especially lack the guts to specialize hard, like rushing swords or similar strategies. I usually use a very balanced strategy, eliminating weak spots, and slowly climbing the score chart throughout history. So I haven't ever tried to win fast before either, but I realize now that this is an important part of this friendly contest. I just like using an air force so much, I want to save the warring until then, usually! :)
Well, I assume that is why you came here, to learn about this great game and how to be a better player? I came here trying to figure out why the AI kicked my butt in Civ 3. Sometimes the AI still kicks my butt, but I have learned much since then. :D

btw, What is an Air Force? :lol:

If you really want to learn, try a SGOTM sometime. You can find the current one HERE. Please do not post in a team thread until you the game is completed, but you may read all the threads you wish. Sign ups usually occur for the next game a week or so after the current one finishes. I believe that will be sometime in early to mid December.

Oh well, this was fun anyhow. Looking forward to the next game! Thanks Leif for a fun map and all!
Glad you enjoyed it and thank for playing and posting. Good luck on the next one. :mischief:
 
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