Kind of lackluster finish date for me, but maybe some blame on the depleted world for that. More blame on my slow expansion though.
I figured the conditions would make space race the most challenging to do well, so I tried that out to enjoy
full effects of
no resources throughout the whole game. Decided cottage economy would be best.
I settled Washington on a flood plain to get 5 or six floodplain cottages and lots of river tiles. Plenty of forests nearby for chopping. New York took up the rest of the floodplains in the southeast (another 4 or five). Probably should have saved that for a third city because early production suffered from working all my cottages.
Tech path: Wheel>Pottery>Mining>BW (revolt to slavery)>Writing>Mathematics
First build was worker, improvement was cottages. Then chop in checkerboard pattern (to maximize probability of forest regrowth) to build stuff. With the whip being used (graneries/libraries) when pop maxes out.
Teched Med>PH>CoL and had to wait for Oracle to be finished to complete the CS sling. Probably could have teched CS in the same amount of time... early mature cottages are THAT powerful. Knew health would be an issue so did an aqueduct/Hanging Gardens soon after(t100). I immediately began the GLib because world wonders are like that... once you get going, its hard to stop.
Cats were too expensive without mines (and not effective enough against LB's) to make early warring efficient at all. I got convinced of this when my first catapult died attacking a barb city with 0 culture and 2 archers and damaged them to only 2.6 strength and my archer support lost battles causing no damage.
Besides... I hate whipping away my cottage-work-force. Ugh.
I gave peace a chance... until rifles (via Liberalism) came along, and then quickly took HC's 5 best cities and vassalized him (1515AD). Only took two of Wangs cities before he capitulated, and should have taken more but would have required too many turns to get enough units to the front. Went to war with Mehmed at Churchies request, took one city and then accepted one more for captiulation (before he could capitulate to Churchill!). Then decided the four easily reachable French cities would be nice to have before I vassalize him too. Too easy with highly promoted Infantry against rifles. Again, a more efficient space race would be to have finished the wars early in the game... but the production possibilities (and my choice of taking wonders instead) doomed that prospect. The last war ended 1828AD (could have taken vassal 15 turns sooner but wanted to get Paris' production and commerce).
The Good:
CS-sling via Oracle t79 (900BC)
Academy 775BC
Hanging Gardens 375BC
"Early" Rep Parts (1160AD) to make lumbermill production to leapfrog the AI.
Got all the "free" stuff for first to tech (except 4 bhudism, hindu, christainity, judiasm, and Islam).
Rifling from Liberalism after which I had some quick and easy wars against LB's. Could have saved Liberalism for a much higher beaker tech but realized needed more than just 6 cities ASAP!
Used all GG's for Military academies to spur production of units.
Lots of wooden space parts by converting lumbermills to workshops.
Extorted the heck out of every AI on the planet... I usually don't do it much... but this time it was just like taking candy from a baby.
The less good:
Monarchy (HR) delayed too long preventing vertical growth (t107).
Rush to get wonders slowed horizontal expansion (5 cities at 25AD, 5 cities at 1000AD, 6th and final settled city settled 1070AD!!!)
Delayed metalcasting to 780AD whose forges really helped once I got them.
Late adopting religion for Org Relig build bonus, due to diplo concerns (which I should not have worried about at all).
Didn't realize you can build artillery without iron, so relied on Trebs to help my infantry.
No useful techs could ever be traded for. Ended up selling lots to keep cash up.
Took wars too late in game to be profitable for fast space.
Waited too long to go to State Property and workshop the place - didn't realize that the city maint cost dropping would pay for itself in research.
Taking vassals has heft happy penalty on new cities... but saves many turns from war. Not sure I made best choice in each case.
Unecessary crap I built:
Taj Mahal - nice, but 28 turns? c'mon, nothings worth that.
Versailles? Should have State Propertied instead.
Broadway - needed the happy faces
Rock and Roll - see above
Questionable builds:
Three Gorges (with 1 GE and much wood).
Space elevator (with 2 GE's so not so long).
8 Laboratories (at least 2 too many).
Forb Palace built in city that could build it in reasonable number of turns rather than in best location to minimize maintenance.
I think that the game set-up really sinks the space race by having no resources. Probably affects UN games also by having little to trade early on... but no railroads and no powerplants (until plastics) and no aluminum really hurts a spacer (not to mention diverting commerce to happiness instead of beakers like you want, plus the drag of unhealth taking all the food and limiting growth). No Ironworks! I was able to get Fusion in 5 turns of research, but building even the lowliest ss part took 7 turns.
So to expereince the full pain, one should try a space race. My time could have been much better by delaying my wonders in favor of more city settling early on... its not as if the AI were anywhere's near the tech needed or anything. Doubt I could get it done before 1900AD on Noble level with this set-up, though (but I'm sure others can and will). I should have taken the challenger save to make the global tech rate faster (I am sure the space race winner will have done so). Oh well... it was very fun trying to adapt to this world. And one of these days I'll actually do a test game to get a feel for what works and what doesn't before I play the actual WOTM. Some day.
(Yeah... right... some day)
End stats: 19 cities, (6 settled, 11 captured, 2 taken as peace offerings, 1 razed).
HC, Wang, Mehmed, and Louis vassalized. Monte and Churchy not... or else I'd have busted the domination limits, ofc. About 70% of world's pop. Base score 5200 or so, final score 52000 or so. 6.5 hrs played.
No great prizes this time... but I got something even better: A LOT of fun.
Thanks for the creative scenario!