WOTM 50 -- Final Spoiler

kcd_swede

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WOTM 50 Final Spoiler



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..........................................

Fun game.?
Tell us your strategy, and whether it worked or not.:goodjob:
Oh, and most important, how many easter eggs did you collect (i.e. settle or whatever)?

[img=left]http://gotm.civfanatics.net/civ4games/images/wotm50civ.jpg[/img]
 
This one was a medal winner for sure! Unfortunately its gonna be a lowest scoring space race medal but hey.. My aim at the start of the game was to get an historically accurate space race victory and I achieved this within a couple of years by launching in 1970. Obviously I could have completed in around 1200Ad but this would have made the game look a bit too easy so I held off :rolleyes:.
Seriously tho not one of my best games. Made lots of mistakes. Started better than usual By getting a good rate of expansion and filling my Island quite early, Stared wonder whoring as with mansa and the coast I wanted GLH, the colossus and the obligatory oracled COL for confusiousness, which I managed and had a massive economy but was still being out teched by Cathy? She did have a lot more space though. Thats kindov where it started going wrong. I should have expanded into her (ooEr) but decided to hold off for a while, until Monty dowed me and I had to use my army to invade him as he wouldn't talk to me any other way and was harassing my fishing boats. Dealt with him by capturing his 3 easternmost cities. I had found three of the easter eggs by then and decided to capture the ice maze island as it looked like the makings of a mega city.. except I could never find a way to link it to my trade network! I tried building a fort as that works in Bts but no help.. built an airport as I thought that might help but it didnt.. My mega city just sat there with no resource sharing and incurable unhappiness. Found the other easter eggs too and thought that I would be able to cross the mountain ranges with helicopters or paras but no paras in warlords and the helis wouldn't cross the mountains. I did eventually find a way in to the other barb megacity through a in the mountain range.. I had built an army to invade Cathy but thought it would be better used to capture that wonderful island that had control of all the happy resources that I so badly needed. Aircraft recon showed 19 rifles and grenades so I took a task force of tanks and cannon to make SURE I didn't just kill my stack. Captured it fine but discovered the same problem, It just wouldn't link to my resource network so didn't really give me any benefit. OOh you are evil Kcd! By this time Cathy was giving me serious worries, I was on the way to space race but all she needed was an engine and stassis chamber.. so an invasion was called for. I knew that capturing her capital wouldn't kill the spaceship and no espionage to sabotage it so the only way to destroy it completely in warlords is to wipe out the civ (Is that true?) knew that I couldn't wipe her out totally as I didn't have a big enough army and my main cities were working on spaceship parts so I just captured her capital in the hope it would delay her. It did.. Allowing me to creep in with a very late launch, but hey a late win is better than a loss and I enjoyed meself. Keep em coming Mr sadist!
 
Fun game with lots of mistakes.. perhaps I should take a bit more time in these GOTMs.. ;)

Settled 1N and managed a map, cash and barbs from our easter egg huts on our mainland. Found the island to the East. Noticed the defence and that cats didn't make a dent in the walls so eventually took it with cavalry later on. In the meantime it supplied me with a few workers and pillage money. Also it couldn't be connected to the mainland and took me a long while near the end of the game to think about putting the Globe Theatre there so didn't help much in my game.

Around 1AD I was thinking of going for a cultural victory so teched Music forgetting Sistines comes with theology. With the help of a GE built Sistines then tried to plan out my legendary cities then changed my mind again. So decided to go for a diplo win nothing like being decisive is there. :)

To help out with my pop I thought a little bit of war would help. Vassaled Shaka, Ragnar, Cathie then Sal. The latter 2 whilst I was teching electricity towards Mass Media and Cathie beat me to Lib (was hoping to get radio) and had 3 artists to help with Mass media. So that delayed me by quite a bit and no engineer to build the UN either meant a diplo win in 1640AD.

Fun game and played after the final save to see what was in the hidden areas. Lots of huts to the West and the oasis island. Pretty certain we couldn't connect the oasis island to our lands either?
 
Swede, you make a wicked Easter Bunny! :mischief:

After finishing the Colossus and the Great Library, I finally mounted an invasion of the Navajo island, only to discover that bombardment wouldn't reduce the 200% bonus! (I even kept bombarding, while I build up my forces, just in case that 200% was a maximum reported, while the real bonus started at something higher. No such luck.) After a costly assault, I finally captured the city in 1110, only to discover that building a fort on the coast didn't connect all those resources to the rest of my empire, as it would in BTS. :gripe: (Only now, while writing this report, have I realized what I needed to do on that island to make use of the resources!)

In the meantime, all of the AI have remained at peace and are generally pleased with each other, so I dismissed the idea of conquest and decided to try the space race. Catherine had gained an early lead in population, so I tried to keep a commerce/science edge on her.

The lack of some key strategic resources on my continent hurt. I was finally able to trade for coal from QSH, and I settled a city on an island to the far southwest to gain oil.

In 1828, I'm the first to complete the Apollo Program. All is looking good, when Monty finally decides that I've neglected my military strength too much to resist. Despite my defense pacts with Catharine and QSH, Monty (and his voluntary vassal, Isabella) declares war in 1854. :mad:

What followed was a bloodbath for my fishing boats. I also lost one city on that southwestern island, and temporarily lost my oil well, but I managed to hold on to that territory and ultimately rebuild the well. After Isabella renounced her vassalage, I made peace in 1892 with them both and resumed the space race in earnest.

Catherine had made peace before me and had an early lead in some spaceship components, but I held on the tech lead. I completed the Space Elevator in 1934 and finished my ship for a Space Race Victory in 1942.

As for those other eggs...just after I discovered the route to the maze island, Monty cancelled his open border treaty with me, and he controlled the entrance to the maze. Not wanting to start a war with him, I let that egg go unclaimed. (None of the AI ever went for it, either.) I thought I had finally figured out how to reach the other two "inaccessible" eggs, but when I tried the necessary trick in 1824, I ended up only grabbing the desert egg. I was hoping for a modern-era tech, but all those goody huts gave me was a small pile of gold, a bunch of maps (to territory I had long explored, myself)...and a warrior...who spent the rest of the game camped out with my explorer in the middle of his vast, empty domain! :lol:
 
Only now, while writing this report, have I realized what I needed to do on that island to make use of the resources!)
So what was the secret to linking the resources and getting over the mountains into the easter eggs?
 
So what was the secret to linking the resources and getting over the mountains into the easter eggs?

Has everyone reading this thread already completed their game, as they're supposed to? :mischief:

I remembered that when a Open Border treaty is cancelled, all units inside those now-closed borders are immediately moved to the nearest spots they're permitted to occupy!

So, I built two explorers and sent them to Russian locations that I thought would be closest to the eggs. For the desert egg, that was the one-square island to its west. For the grassland egg, it was along the edge of the Russian continent. Then I cancelled the treaty with Catherine.

My plan worked for the desert egg, but my second explorer surprisingly got moved much further away, to the edge of Zulu territory. (Ragnar had already closed his borders to me.) I'm not sure why that happened, but I suspect that, when calculating the "nearest" point, it takes into account the reduced movement cost of using roads, but doesn't take into account the infinite movement cost of moving across mountains!

A cheap trick, I know, but if Swede had some other method in mind for us to collect his presents, I can't wait to hear about them! :D

And as for the resources, it was so simple that I'm kicking myself for missing it at the time: I needed to raze Navajo and settle a new city on one or two of the open coastal squares! :blush:
 
Has everyone reading this thread already completed their game, as they're supposed to? :mischief:

I remembered that when a Open Border treaty is cancelled, all units inside those now-closed borders are immediately moved to the nearest spots they're permitted to occupy!

So, I built two explorers and sent them to Russian locations that I thought would be closest to the eggs. For the desert egg, that was the one-square island to its west. For the grassland egg, it was along the edge of the Russian continent. Then I cancelled the treaty with Catherine.

My plan worked for the desert egg, but my second explorer surprisingly got moved much further away, to the edge of Zulu territory. (Ragnar had already closed his borders to me.) I'm not sure why that happened, but I suspect that, when calculating the "nearest" point, it takes into account the reduced movement cost of using roads, but doesn't take into account the infinite movement cost of moving across mountains!

A cheap trick, I know, but if Swede had some other method in mind for us to collect his presents, I can't wait to hear about them! :D

And as for the resources, it was so simple that I'm kicking myself for missing it at the time: I needed to raze Navajo and settle a new city on one or two of the open coastal squares! :blush:

The teleportation trick was very clever! Coastal city was needed for te resources as you surmised. As for the other, I thought paratroopers would do it because I always play BOTM and hadn't really considered their non-xistence. But on the other hand, an impossible obstacle is quite funny (to the evil map-maker:rotfl:)... especially if some clever fellow comes up with an idea that makes it possible.

My lack of infallibility is probably why I did not win the election for Pope this time either.:cry:
 
A very slow spaceship here. But... I got ALL the eggs in my basket :D:king::lol:

(Open/close borders trick for the desert, submarine for the grasslands. I captured Navajo and settled in the centre of the oasis island though. D'oh. Eventually I thought an airport would link the resources but no such luck. :()

For the desert egg I actually sent in an entire party in case there was something nice in there (maybe even a city)... an explorer for the huts, a settler, a worker and a mini-stack. Boy did it take a long time before I could get them out again. :lol:
 
I remembered that when a Open Border treaty is cancelled, all units inside those now-closed borders are immediately moved to the nearest spots they're permitted to occupy!
AAAh! Thank you. Dont think I would have hit upon that solution. Well.. I didn't!
 
Almost managed to lose this game. I thought the barbarian island would be a great legendary city but it wasn't, so I had to use the cottage city to the N. And delaying the cultural victory with a small an outdated force was very risky with those neighbours. Some more turns and a legendary city would have been captured!

125AD Sistine Chapel in GP farm
520AD National Epic in GP farm
620AD Colossus
800AD first to philosophy; bulb and research divine right (with one more unneeded great prophet)
1080AD first to liberalism => nationalism
1560AD island to the East falls (cats, trebs, and cav)
1820AD Monty and Isabella declare war on me
- one small city razed
1826AD Shaka declares war on me
- more small cities razed...
1900AD cultural victory (almost defeated: artillery against riflemen)
 
Eggs:

1- Navajo... Cracked it with a couple of cannons eventually. I was a bit impatient and messed up the first wave. Should have cracked it maybe 10 turns earlier... That might have knocked two turns of my date.

2-Oasis... I did not notice there was an opening in the ice (I could not get into the channel as the opening was in Monty culture, and he would not OB), so by the time I found out what it was (using a submarine), it was too late and useless... I popped its huts, but otherwise missed it. Settling it at a reasonable time would have given me one more power cite (I was one short for the build) and probably would have knocked about 3 turns of my date.

3-Desert: What was in it, huts?? I saw from satelites that it was desert, but otherwise did not even attempt it. I had figured out the border ejection trick to get to it (Cathy was on the 1 tile island to its west, and I could have done it from there). Simply, I could not imagine anything in there being more valuable than the open borders, so I passed.

4-Hut grassland: An explorer and submarine took these.

Apart from the above two things which delayed my game, I also did not hit any techs from huts (Well, I did get archery from a hut that I popped using a explorer and submarine, but that does not really count), so a bit more luck there might have knocked a turn or two off as well... I made a few other minor errors which might have added up to 2 or 3 more turns, so overall, I could imaging knocking off maybe 10 turns off my finish date, but overall, I am quite pleased with what I think is a solid effort, and an 18th century launch should be at least competitive.
 
Fun game! Conquest in 1480ad for 120k

Built Oracle (CS) and GLH, had a look as to what I need for my Eptathlon -> Conquest, so that was what I set out to do.

Made a few horrible miscalculations, in that once I had met everyone (or so I thought) I concluded I didn't need Galleons. Tech to Engineering and then turned teching off...until near the end when I discovered Isabella, but I couldn;t see a way to reach her (that was off the coast of Saladin).

I left Monty until last and then realised I could in fact reach Izzy, but only after I had already researched Astro.

Anyway, pretty slow conquest as I spent much of the game with massive stacks waiting for boats.

No easter eggs for me, I saw Navajo and had a crack at bombarding the defenses, but once I realised that didn't work I retreated and used the troops for the AI.
 
Late spaceship victory with a sucky score, but a win's a win I suppose. Capital ended up 1N of the starting tile, 2nd city on the marble (the one on the coast). The first hut popped Masonry which was very nice thanks to said marble. Oracle yielded Metal Casting and Liberalism Nationalism, followed by Taj, so pretty standard stuff all in all. The first to circumnavigate the globe was Shaka, go figure.

Took Navajo with cannons + grenadiers. I actually razed the city and re-settled the coast because I wanted to get the resources to my entire empire. Too bad this wasn't BTS where a fort can connect a city to trade network (IIRC). It would've also been nice to have forts in the otherwise useless desert tiles to allow ships to pass through, but again, in BTS only.

I missed the other easter eggs - including the one with coal and oil and stuff, but luckily Qin was friendly with me. He had 2 coal resources and traded the other one to me. In fact, I gifted him Steam Power so that he would see and improve it :D.

I also made friends with Cathy who was the only competent AI tech-wise. I gave into nearly all AI's demands except "go to war" and "stop trading" and they left me alone on my little island.

Finally, I actually made a small Easter Egg of my own. See if you can find it when the games are published. :)
 
It's been a while since I played this game, but let's see what I remember. From my first spoiler:

By 1 AD, I have 9 cities (31 pops) plus 3 more settlers already completed. Confucianism has been spread to 8 of my 9 cities. I finished the Great Library in the capital in 425 BC. I’m getting 143 sustainable at 60% and 229 and -59 at 100% with 252 gold in the bank. I know all ancient techs plus HBR, Alphabet, Literature, Music, IW, Monarchy, Construction, Currency, CoL, CS, Paper and 25% of Education. I’ve circumnavigated (700 BC) and met all 7 AI. I have one GS (525 BC academy) and the GArt from Music. I’ve built 9 granaries, 5 libraries plus one under construction and 3 lighthouses. I've built the Oracle, GLH and GLib.

I recently found the Easter egg island to the east. I’ve connected ivory and I’ve got 5 barracks under construction. My plan is to take out Navajo on said island with cats and elephants. We’ll see how that goes… maybe not so well based on kenwyn's comment above.​

Before I get a chance to do so, I finish Education. I have to decide whether to focus on Oxford or war. Since I’m going to space I chose Oxford, although I’m not sure that it was the optimum choice since the AI would be more advanced by the time I got to them. So I spent the next several turns building 6 universities and then Oxford in the capital.

As always happens with my games, one city’s university was holding up Oxford, so I set out to build a force big enough to take out Navajo in parallel with my university/Oxford push. By 720AD, I have 10 elephants and 4 cats (still working on Oxford in the capital :blush:). I lose 3 cats and 4 elephants in the attack against 1 longbow and 4 archers. I too tried to bombard the city with no success. But the collateral damage from the cats made the archers easy pickings once I killed the longbow. As soon as I captured the city, I realized that we’d have issues hooking up the city to our capital. In hindsight, I should have razed the city and put two cities there, one on the coast and one inland. However, I just couldn’t force myself to raze a mature, size 12 city. This city eventually got the Globe Theater and the National Epic.

After finishing Oxford, I had about 3000 gold in the bank. Qin and Catherine are both Friendly and I’ve managed to pick up Calendar, Philosophy, Metal Casting and Drama in trade. I still have CS, Paper and Education on Catherine. Everyone else is quite backwards.

After taking Navajo, I set my sights on Qin (1070 AD to 1160 AD with 2 cities left), Shaka (1160 AD to 1300 AD dead), Ragnar (1300 AD to 1430 AD with 1 city left) and Catherine (1490 to 1525 with 8 cities left). Both Qin and Ragnar slipped settlers off to remote islands, otherwise, I would have finished them off. With the Catherine war, she learned Rifling on the turn I declared war on her, so instead of my cavalry having an easy time against the longbows and muskets I had seen, I was facing rifles which get a 25% bonus against mounted units. After taking all of her northern cities and Moscow at heavy losses, I decided to cease fire to regroup. However, I was getting close to the end game and I felt that additional warring would have slowed down my spaceship date, so I decided to stop even though I had about 15 cavalry plus several elephants, trebs and maces sitting in Moscow just itching for action. To be honest, the war weariness was killing me and I didn’t want to go through it again. Plus I was getting tired of the logistics of moving units all over the map. In hindsight, I should have captured her remaining 6 cities on the mainland since their culture pressure caused me issues not to mention the “We want to join our motherland!” crybabies in all of the former Russian cities. Had I been able to hit her about 5 turns sooner, I could have easily wiped her from the continent down to two island cities.

I got a scout into the Easter Island west of our starting continent. After not being able to hook up Navajo, I decided not to settle here. I was hoping for something good from the huts but instead got 2 warriors, experience and a map.

From there, it was a typical race for Space with the exception that I was going for the cow too, so I built more farms than usual and grew my cities up to the happy cap as much as possible. Looking back, I should have just focused on Space since just about any Domination game is going to beat my score most likely since I was well short of my targeted "close to domination" land count. Plus, rather than continuing to war toward the domination limit, I felt like I had to stop fighting to focus on infrastructure and science, which stunted my score somewhat. Oh well, it was fun even though I may end up losing both the Cow and Space.

End result: Spaceship victory in 1725 AD (T255) with a base score of 5,661 and a final score of 85,224.
 
Good job, guys. And thanks for the spoilers... it makes this job rewarding to hear about your struggles and determination and triumphs!:goodjob:
 
Oh well, it was fun even though I may end up losing both the Cow and Space.

The cow is certainly in danger (indeed, I doubth you come close), but frankly, I dont think you have much to worry about in terms of the spaceship.
 
No easter eggs for me, I saw Navajo and had a crack at bombarding the defenses, but once I realised that didn't work I retreated and used the troops for the AI.

Same story here, although I did sail an unescorted settler into the maze only to pop some barb warriors :lol:

My cavalry brought me a late domination (1680AD) for 144 k :)
 
Managed to finish this one on time, although had to play a 12-hour stretch last weekend in my 2nd session (= cranky wife), I take ages on fighting games. Initial expansion I reckon it was ok, deliberately chose strong capital because after the forests were gone there wouldn't be too many hammers on the initial continent.

Timbuktu built GLH, Oracle, GL and Parthenon but made a pass on the Pyramids. But wasn't in the mood for culture. First priority was filling the landmass and secure the phants. Then I had a look in the eastern island and decide to go for it after consolidating. Very disapointing building all these cats just for Navajo's defence to stay at 200% :lol: So the elephants took care of it, but while adding more phants for the attack, the ones staying in the island went scorching the earth and pillaging everything, I didn't want a single extra longbow in there.

Soon after taking Navajo I realised it couldn't share its resources with the mainland :cry: should have razed it and built a new town in the shore, the Hit Singles would be a small loss compared to the resources it would provide.

In the 1300s upgraded phants to cavs and started invasion of big continent, due south. Went all the way south from Shaka to Catherine, vassalising the lot (about 1710ad). Plan was going for Saladin, but he had plenty of rifles and would take longer, so I chose to make the longer trip and get Izzy (still on medieval units) and Monty (just starting to build rifles and cavs), by then I had some infantry and destroyers.

Domination 1830ad, score 67860.

I was so centered in war, I built Oxford only by the 1700s. Maybe not the right choice, infs early would mean a little less struggle with enemy rifles (particularly Catherine's).

Also stuffed up big time on the Liberalism race. I had it in the bag by the 800s, but decided to hold it (only 100 ::science: to go) and score a more expensive tech with it, but I distracted and Cathy's took it by the 1200s :blush: Oh, the shame! :p

Easter eggs: Navajo, as I said, took with phants. Later it would host Wall Street. The oasis island I sent scout (late) and scored money and map, didn't bother settling it though, was too centered in war. The faraway grassland I only found out about in the replay. :D Great game, thanks a lot. :goodjob:
 
Also stuffed up big time on the Liberalism race. I had it in the bag by the 800s, but decided to hold it (only 100 ::science: to go) and score a more expensive tech with it, but I distracted and Cathy's took it by the 1200s :blush: Oh, the shame! :p

Heehee I did the same. I know I "should" check each turn and finish Lib as soon as an AI has Education. Guess I'm too lazy though. :)
 
Woot - I finished an xOTM (and with more than minutes to spare). Maybe I will even make time to read the spoiler threads now.
Evil map maker - I didn't realize warlords forts don't connect resources and I needed to put cities on coasts to get easter egg resources and not use central city spots.
Here are some screen shots. [edit: I don't recall why I took the 2nd one. edit2, Ah, it may be that Saladin's archers made the city look more formidable than it was.]
 

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