WOTM 59 game complete Final Spoiler

Deckhand

Procrastination at its finest
GOTM Staff
Joined
Sep 22, 2008
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Did you have fun?
Was this game harder than the Bismarck immortal game?
What was interesting to you?
Did you build any early wonders?
 
Did you have fun? yes
Was this game harder than the Bismarck immortal game?Imho yes in places ;)
What was interesting to you? Yes
Did you build any early wonders?No

Well played this some time back so details a bit sketchy.

Notable things. Killed off AC in 2 wars. Thought I was attacking JC in the first one. Later had 2 or 3 wars with JC to kill him off.

Met AI from other continent and was well behind in tech. luckily had Great Lighthouse courtesy of AC and bulbed astronomy. Sadly all other AI were in merc by then so not much luck there :). Plus side astro enabled me to trade alot of techs so not all wasted and lots of resource trades available.

I did consider going for a military victory at one point but decided to turtle towards space and try again for the cow award. I did build most of the late wonders and ended up with a base score approx 7490 ish and space victory in 1902AD.
 
Can't say about Bismark game...didn't play it, but this game was really tough, but challenging and therefore fun!

I killed off JC first (Eastern Romans IIRC) in 2 wars. Also AC in 2 wars. Took techs for peace.

After Alpha->Construction I beelined Optics in 400ad, sialed off to meet the others and I had a tech lead on most of them.

From there I concentrated on space, and launched in 1858ad.

Thanks for the game
 
Very hard, and well above my comfort zone :sad:!

But I've try... I settled only three cities and Construction came very late, near 1 AD. Julius was very strong and I chose Augustus. In first war he stayed with one city, but settled another one. Second war, one more city... The last war, he died.

After that, I was far behind in tech, and tried to game pacifically with Julius, till my biggest mistake: I accepetd his request to war against Americans, and they came till me :cry:...

My only chance in this game was the UN. If I did not the war, maybe had a chance. It was my first game with only Cottages. All my cities had several of them. I was building Markets, Grocers and banks in all of them. It would be a different conception on my usual way to play, but I messed up :wallbash:!

Thanks for the game Deckhand, and till next :goodjob:!
 
We fought the Romans to near extinction, but kept them around for techs via Peace Treaties. Our continent was Religionless. The only saving grace would be to take to the seas and seek out foreign overseas Trade Routes and Resources, which ended up catapulting our economy back to life.

We were surprised to find non-Romans overseas but quickly befriended all but the Americans, who had also unlocked the secrets of Astronomy. The Americans poked their noses into French business and we saw our chance, dropping armies of partially-upgraded-to-Maces, partially-not-upgraded Gallic Warriors and Axes on the shorts of the American empire.

It turns out that we'd accidentally struck at the weak side of their empire, as their capital was later discovered at the opposite end of the island. So much for the hopes of an easy Capitulation by taking on their capital.

The Americans captured a French City, but we were unable to "rescue" the City before the French retook it.

A stalemate ensued at New York, with Guerilla Maces guarding our stack in the Hills and a large enemy stack of Crossbowmen guarding the City. Trebs, Cats, and War Elephants arriving later were not enough to break the stalemate, with defending Longbowmen, Pikes, and Knights making the assault difficult, although we took the opportunity to advance on the American southern states while their main forces were occupied in New York. Eventually, our own Knights arrived on the scene, breaking the stalemate.

Planning for a Conquest, we realised we'd kept too many Cities and let the Americans recapture one before razing everything they owned and eliminating them.

Wasting no time, we declared war on the weakened French, whom we'd bribed into another war with the Egyptians. Cavalry were arriving on the scene and soon made up the bulk of our surviving forces. Leaving the French with some Culturally-oppressed Cities, we Capitulated them, then declared war on the Egyptians.

The Egyptians put up a modest fight but also soon crumbled and Capitulated. There was a minor scuffle where the Egyptians Pillaged a few nets, including our source of Whales, but we rebuilt our Work Boats and Capitulated them so quickly that our Galleons were unable to catch up to the enemy Galleon before it joined our side.

Unfortunately, we were too busy to notice the capture of The Pyramids from the Egyptians and thus our Spiritual Civ continued on without the help of Police State. The small number of Temples that we built and the total lack of using Religion in the game was pathetic. Actually, now that we think about it, we weren't even smart enough to use Free Religion and just stayed in Paganism.

The Chinese, however, were a force to be reckoned with. Fortunately, our allies' Cities bordered the Chinese in many places. The Chinese had also helped out against the Egyptians and their main army was tied healing in ex-Egyptian lands. Our forces descended, hoping to catch the Chinese off guard.

However, the bells tolled and Domination arrived before we could press home stacks of Cavalry and Trebs against wounded Grenadiers and Knights. With Riflemen just showing up on our side of the scene, we'd only managed time to upgrade some of our elite units to Riflemen before the game was finished.

A fun game, although Conquest would have required more time and discipline with razing and likely re-razing Cities than our troops were prepared for.

If I have a regret, it is that the City of Rome got set up as an amazing Great Person Farm, with The National Epic, The Globe Theatre, a ton of Food, and plenty of Specialist slots, but the game ended before it could reach its full potential. The City had so much Food that it felt like a Sid's Sushi City.

It was evil to place several Food Resources in such a way that Augustus settled one of his early Cities directly on top of a Hills-based Copper Resource, making the Resource unpillageable and tough to capture. The fortunate part was that Augustus didn't seem to have access to Horses, so a stack of 15+ Axes, a few Spears, and a few Chariots were enough to take a metal-unit-defended Rome.

Fortunately, the one Wonder that the Romans built was The Great Wall, not so much that we needed it, but it helped in being able to have our Workers ignore the Barbs.
 
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