Doing "ok" I guess. Settled with gold in the BFC, and was pleased to see room for two good cities behind still. Montys scout came by, and I knew I would have to deal somehow.
Wars/Diplo:
My scout found Monty's copper, unmined.. Hmm. Sent two impi over and pillaged the mine he built in the meantime. He didn't have a road yet, so my impis happily pillaged all his farms too.
So, basically, Monty was running around with hordes of archers, which were dispatched by axes if they came within reach, while his workers were hiding in his capital. Only when he finally got iron (assuming, I haven't got IW yet..) did he force my impi away. But I had already taken his closest city by the horse/gold and have cats/axes/phants en route to his mainland. Should not be too much trouble dispatching him, although he has many archers. Also want peace for techs before finishing him.
Met Ragnar from the far north at some point, but I had not scouted through the jungle since my scout and first warrior were eaten. Met Toku's trireme much later, and he was way more advanced

, he even had the Oracle. The rest of the world is still a mystery.
Cities built:
2nd city founded by ivory/pig/corn for a GP farm/whipping site, 3rd S with fish/copper/wine as the future HE city, 4th with pig/wheat (commerce), 5th with 2Crab (whip/specs/prod), 6th with sheep/marble (for NE/HE boost, but quite poor site).
Other/outlook:
Monty's lands are good, and the inbetween has room for plenty of cities to fuel whatever lategame plan I haven't decided on.
No wonders at all, missed Oracle and GLib went early. Also missed CoL, but did bulb taoism and have a good HR/Bureau capital going to help catch up in tech. Ragnar has caught taoism, so maybe he'll be willing to trade techs soon.. (still cautious though, even though he has +4 from HR).