I want some feedback on a thing a have bin thinking about, nothing that will probobly ever see the light of day, but still something i would like to see if other see it as i do.
I have played a lot of Civ4Col (My steamaccount is closing in on 1500 hours of RoR, but a lot is just as a closed window while doing other things) and i have thought quite a bit on what i wanted c4c to be.
One of the major things for me is that the randomness of the game bugs me a lot, with dock speciallity draws, hut results, diplomacy, events, combat outcomes. I feel that especially after playing this long, i know the game so well that i want to be rewarded for playing well and carry through a well though strategy, not for getting lucky randomisations that gives big advantages.
So i have thought, what if their where no randomness in the game. Except for a map generator or a lot of pregenerated maps. On any givven map you would theoreticly be playing a game that would with the same moves, would create the exact same outcome time after time.
For example instead of
- dock draws you get immigration points that can be exchanged for specialists
- hut results you get scouting points that you can cash in for stuff
- diplomacy you can get favour points that you cash in for good stuff or hostilaty points that triggers bad effects at certain threshholds
- random combat fixed damage is assigned.
So for example if you wanted a priest, you had to either save invest enough gold to recruit him, or immigration points to exchange for him, or favour points with the archbishop provide for favour points. Or when you visited a tribe, you would get favour points with their leader, that you could spend on map revelation, alowing a visiting unit to live among the natives, getting gifts or whatever options there was to choose from.
What do you think, would a game with this logic be intresting or just to predictable?
I have played a lot of Civ4Col (My steamaccount is closing in on 1500 hours of RoR, but a lot is just as a closed window while doing other things) and i have thought quite a bit on what i wanted c4c to be.
One of the major things for me is that the randomness of the game bugs me a lot, with dock speciallity draws, hut results, diplomacy, events, combat outcomes. I feel that especially after playing this long, i know the game so well that i want to be rewarded for playing well and carry through a well though strategy, not for getting lucky randomisations that gives big advantages.
So i have thought, what if their where no randomness in the game. Except for a map generator or a lot of pregenerated maps. On any givven map you would theoreticly be playing a game that would with the same moves, would create the exact same outcome time after time.
For example instead of
- dock draws you get immigration points that can be exchanged for specialists
- hut results you get scouting points that you can cash in for stuff
- diplomacy you can get favour points that you cash in for good stuff or hostilaty points that triggers bad effects at certain threshholds
- random combat fixed damage is assigned.
So for example if you wanted a priest, you had to either save invest enough gold to recruit him, or immigration points to exchange for him, or favour points with the archbishop provide for favour points. Or when you visited a tribe, you would get favour points with their leader, that you could spend on map revelation, alowing a visiting unit to live among the natives, getting gifts or whatever options there was to choose from.
What do you think, would a game with this logic be intresting or just to predictable?