Would Civ work better without Rams? The AI can’t use them, and players use them too well. They make walls irrelevant in many ways. And Masonary doesn’t need them, as it alread provides ancient walls and pyramids. No Rams would also make Seige and Seige Towers more important. I think I’ve probably mentioned this idea before, but thought of it again when I saw this mod. Any way, here’s my proposal. No More Battering Rams. Seige and Seige Towers get a %production card. Melee units lose the Battle Cry Promotion (it’s broken anyway). Instead, Battle Cry now gives Melee units +10 v Districts. Heavy Cav get a +10 v Cities as a base ability once you research Military Theory (perhaps coupled with giving all heavy Cav +1 maintenance). Seige get +10 defence v Ranged (or +10 defence if they haven’t moved this turn). Light Cav get -17 v Cities. Anti-Cav reworked to be more defensive. Make them cheaper, give them +10 combat strength when garrisoned, and rework promotions a little (inc a tier one promotion which gives them defence v ranged, and swap their +1 movement promotion for no penalties when injured). AI get +combat strength v cities based on difficulty level. Additionally, if you dropped rams generally, you could maybe rework the battering ram as a unique ability for one of the existing Civs, granting that effect to one unit class.