To clarify, Paradox sets up a base vanilla game, and then gradually expands it with alternating small/big expansions. Smaller expabsions generally just work on one specific geographic area, and don't introduce new game play mechanics, but the big expansions do.
In civ terms I think itz be tuebdifference between giving a few new civs ala carte/ in a scenario pack, and more classic expansions with new game features.
The pros of the system is that paradox games have a long life span of active development and evolution, and a lot of love for more minor areas of the world has been funded through that model both in and out of European areas.
You also get control over exactly what is in your game, in terms of features that you feel are worth paying for.
The con is that by the end of the lifespan to have a complete game is expensive unless you're willing to wait for bundles or sales.
Id imaginw thay of civ6 multiplayer is handled loke civ5 itll screw up mp alot.
In civ terms I think itz be tuebdifference between giving a few new civs ala carte/ in a scenario pack, and more classic expansions with new game features.
The pros of the system is that paradox games have a long life span of active development and evolution, and a lot of love for more minor areas of the world has been funded through that model both in and out of European areas.
You also get control over exactly what is in your game, in terms of features that you feel are worth paying for.
The con is that by the end of the lifespan to have a complete game is expensive unless you're willing to wait for bundles or sales.
Id imaginw thay of civ6 multiplayer is handled loke civ5 itll screw up mp alot.