[EDIT: Here it is! https://www.pcgamesn.com/civilization-6/dll-source-release-modding-community] Hi all, I've been reaching out to various individual Civ 6 modders about the state of Civ 6 modding, with a focus on the more limited modding possibilities in Civ 6, and the challenges of modding a game when the core DLL files are largely unavailable. I'm doing this for a feature I'm writing for a major gaming site, as I've always been fascinated by the modding in Civ games - from the Fall from Heaven mods in Civ 4 to Vox Populi in Civ V. It's what's kept these games alive for me for so long, and I can see that it's a lot tougher to get really ambitious projects off the ground in Civ 6 (or am I wrong?). I'm looking to chat to more Civ 6 modders about this topic, about your specific mods and how you 'work around' the limits imposed on the modding side of the game. (AI mods, total overhauls etc.). In particular, I want to hear about/from: Anyone who's modded older Civ games to compare their modding experiences with Civ 6 Creative workarounds to the modding restrictions on Civ 6 Speculation/thoughts on why the modding is more locked down than in previous Civ games, and what you'd say to Firaxis given the chance. I'm happy to chat here and get a discussion going, but also feel free to DM me.