WWII Scenario (original)

Theov

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Any one has tips on how to play the WWII scenario of Civ2?
I started as the Russians/Commies and the Axis (nazi) signed a peace treaty with the allies after 3 turns. :D
So my idea was to turn it on the allied in the south. Using the axis as a buffer.

I also can't find much info about the scenarios, is it somewhere?
Thanks
 
Tips? Indeed I do!

With the Russians your key trick is to try to get the allies to tech robotics or at least computers.

First phase - build some engineers to connect a railroad from the hinterland to the front of Russia, this will get your tanks to the frontline faster as well as tanks you have yet to build. meanwhile trade for tech an threaten civs.

In regard to threatening the allies you want troups in position to snach easy cities like the ones in the middle east as soon as possible
you want to snatch some allied cities because the strategy is
threaten -> war -> take city -> peace for gold or tech -> threaten etc

the Finnish city is a weak allied one get ready to take that if the axis try to go to war with you then make peace just like with the allies.

Once you have robotics you want to build a lot of engineers and use railroads to carry the howitzers to the cities you plan to take. Try to switch from peace and war so you get to attack but the enemy doesn't get to counter - to do that keep your reputation good.

also get some spies to steal advanced flight and rocketry (after they invent it) from the axis.

At some point it will become feasible to rush caravans in the far west of Russia and run them down your railway to the allies for lots of cash.
 
even as the AI the russians do pretty well because you have so much land out east that you can expand into and build cities etc.
As humans you have lots of soft targets. Even a few of the german walled cities arent very strong - and you have areas out east that dont need to be defended.

Dont mess with Berlin or the other strong german cities until you are feeling pretty confident. Maybe when you have a few rockets and bombers - even them be careful of sam defences.
 
At some point it will become feasible to rush caravans in the far west of Russia and run them down your railway to the allies for lots of cash.
I forgot, can you have a trade route with a city you are at war with?
 
Yes you can, but for me the key factor isn't the trade troute it is that cash bonus you get from the caravans. That gets you in a strong position fast if they are really good trade routes. When playing the neutrals I got 1000g or so from trades quite early on routes to the USA
 
hows it going? Does the Russian empire fare well?

Im having a go at playing out a trade based game with neutrals where i just populate south asia, scandinavia and greenland with lots of little blue cities. Going well so far :)
 
hows it going? Does the Russian empire fare well?

Im having a go at playing out a trade based game with neutrals where i just populate south asia, scandinavia and greenland with lots of little blue cities. Going well so far :)

hey, yeah just got home. Let me eat and I'll continue.
Had some restarts. My main bug is finding a balance between getting engeneers to develop that huge land and making an army to demand tribute and keep ze zermans away.
So yeah. I'm building defense, going after the neutrals (I want stockholm too) and developing and demanding tributes. Especially the allies are generous giving me techs.
Money is slow though, I want Smiths trading, but science costs a lot.
Any tips on how you did it are welcome ofcourse. Allies are friends with the Nazies so no help there.
 
1a. if you are short of cash note there are a few things like costal fortresses and city walls out east that you should never need to use (unless you are well on your way to loosing the game).
b. at times you might threaten the allies and instead of tech take the gold, just so that you have that money for units.

This should give you some starting cash.

2. Remember it isn't so bad if you loose some cities to the axis - just sell off as many buildings as you can first.
All that will happen is that you get a lot of partisans the axis get a lot of armies in vulnerable positions and you take the city back when your tanks arrive (ok the city wil be smaller....)

as an added bonus you get to make the game look a bit like it did in history :). Those partisans can be quite useful and would be too expensive to build.

Don't waste units defending cities you expect to loose. but if you do beat a city down to about one pop you can buy it back with a spy and probably get a tank or to in the bargain. Also you can set up your defences at a good city like moscow, as opposed to hving to build city walls closer to the front.

On the other hand you can probably hit back with the tanks fast enough that the axis never really get to pressure your good cities.

3. I tended not to go after stockholm early because to have units there is to not have them on the german front. and for that all I get is one city from a weak civ. Better to either take out the turks or to snach soft cities like those in SE europe or to repel the axis tanks.

when you get the caravans going science will come fast, (maybe you can make a run for stealth remember you wnat the furthest big city that desires the resource) - until then I'd not worry about it at all - let the allies tech for you. allies have weak cities in south west asia and athens so if you can get there it is good.
when you get to england, block scapa flow's production square and then next turn attack them with some decent units.
 
1a. if you are short of cash note there are a few things like costal fortresses and city walls out east that you should never need to use (unless you are well on your way to loosing the game).
b. at times you might threaten the allies and instead of tech take the gold, just so that you have that money for units.

This should give you some starting cash.
yeah I restarted and there's loads of cash there. Incl the added bonus that you don't have to pay maintenance.
I started with making a lot of engineers. ~2 per city. Other cities are building granaries. The engineers have connected all cities with rail roads. I added fortresses at the front and put a lot of riflemen and armors in there. I was thinking about putting the front a little more eastwards, so the units can stay in the cities for happiness, but I just added one layer.
Also made peace with the Spanish and got them involved in the war with the Nazis to keep them busy.
My army is now big enough to ask tribute every turn.
Have not build transports yet. Also haven't built new cities.
 
I go for hard core agression usually, so I dont defend very much except at key moments in time at key locations where i need to break the back of an offense. (like maybe the first axis tank rush). But you may prefer a more slow and safe advance.

In a key defensie city you can probably wipe out everything the axis can throw at you then counter attack. You can even build a forward city on a mountain and use that as a lighning rod for their units. But usually i dont have time to worry too much about that except with weaker civs.

I think from where you are you should be preparing to take the soft target axis cities finland and SE europe, cities like koingsberg are takable but to do this you probably want to seige it by blocking its production squares with partisans (if you lost a city and have some of them) otherwise you will loose some units...

You probably have pleanty of units to take a few soft targets and you want to use them - sitting in cities is a bit of a waste. You should not loose many units attacking if you rest and take soft targets.

If you can get access to the allied cities in the middle east (with roads or jsut wander a few tanks down there) fairly quickly it is good because they are poorly defended so if you go to war you can force peace fast by taking one also french cities are easy to take.

and steal rocketry from axis - rockets allow you to take almost any city if you build enough of them and you dont have to do much in the way of positioning units because they move a good distance. and robotics from the allies if they invent it :).
 
and steal rocketry from axis - rockets allow you to take almost any city if you build enough of them and you dont have to do much in the way of positioning units because they move a good distance. and robotics from the allies if they invent it :).

Tried it by building and developing. But that shoots myself in the foot because I allow the axis/nazis to grow and produce.
So I'll try again and go for rocketry quick and take some nazi cities.
One thing though... how do I use the paratroopers to take a city. It says I need more airports or something, while my city has an airport.
Or else I'll just use tanks.
An yes, building an army brings in a lot of money since the allies and the rest are willing to pay a lot of money and techs for tribute.
So army = money :D
 
To use paratroopers, you press "p" when your paratrooper is in a city or airbase (I think it has to have full movement points as well). You then have to select an unoccupied square within 10 spaces of your city/airbase to drop the unit (legal squares will have a picture of a paratrooper, while illegal squares will have an X through it). In order to capture a city with paratroopers, the city must be empty.
 
I'll go again then, using an army to keep the axis little, and get moneys from the allied.
The I run over the turkish. I'm thinking what happens when I build 30 engeneers or 30 tanks in the first 5 turns.
 
I'll go again then, using an army to keep the axis little, and get moneys from the allied.
The I run over the turkish. I'm thinking what happens when I build 30 engeneers or 30 tanks in the first 5 turns.

The professor probably knows better than me but I believe a good number of good attacking units are better than a huge number of defensive units - so I think you will find buying rockets tanks and bombers will give you enough threatening power even if you dont have a really huge number of them.

also see the sort of mass damage you can do with a rocket or bomber based attack with some good vet tanks to back them up.
 
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