XCOM Initiative

Envoy

Chieftain
Joined
Aug 1, 2013
Messages
26
Available with Nanotechnology, the XCOM Initiative resolution allows players to work together to form the XCOM organization. The largest contributor receives the XCOM Headquarters wonder which grants them the sole ability to train XCOM Squad units.

This mod aims to make the XCOM Squad unit feel more important and unique than it currently is. XCOM Squad units get buffed with an extra move and a new promotion, Enemy Known, giving them bonuses versus Giant Death Robots. They also gain the ability to enter rival territory. XCOM Squad units can only be built by the civilization with the XCOM Headquarters wonder.

XCOM Headquarters Wonder: Can train XCOM Squad Units in all Cities. Three XCOM Squad Units appear near the Capital. Grants 1 additional Delegate in the World Congress. May only be built collaboratively through the World Congress..

Requires Brave New World.

Current version: 3

Available for download on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=166169096

Available for download here, pending approval: http://forums.civfanatics.com/downloads.php?do=file&id=21644
 

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I enjoyed playing this but is it suppose to make the Giant Death Robot a national unit of 1? Because if it's suppose too, it doesn't. You can still upgrade modern armor as much as you want to a Giant Death Robot.
 
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