XML parameters explanation needed :)

kjades

Chieftain
Joined
Jul 20, 2012
Messages
98
Hi guyz, I'm trying hard to custom the game a little to have a better realism in era duration, so I was messing a little with my XML speed parameters.
I needed, if possible, to know what these paramteres mean, so that I know what to modify and what not.
The parameters are:

GrowthPercent
TrainPercent
ConstructPercent
CreatePercent
GoldPercent
GoldGiftMod
BuildPercent
ImprovementPercent
GreatPeoplePercent
CulturePercent
BarbPercent
FeatureProductionPercent
UnitDiscoverPercent
UnitHurryPercent
UnitTradePercent
GoldenAgePercent
HurryPercent
InflationPercent
InflationOffset
VictoryDelayPercent

I know they're not few, but the help would be great :)
Thx again guyz.

Moderator Action: Moved to C&C.
 
GrowthPercent - amount of food needed for a city to grow
TrainPercent - amount of production needed to produce units
ConstructPercent - amount of production needed to produce buildings (including wonders)
CreatePercent - amount of production needed to produce projects
GoldPercent - amount of gold you get from ruins, barbarian camps etc.
GoldGiftMod - effectiveness of gold gifts to city states
BuildPercent - time that workers spend to build improvements
ImprovementPercent - time needed for improvements to grow to other improvements (unused in Civ5)
GreatPeoplePercent - amount of great people points needed to get great people
CulturePercent - amount of culture needed to gain territory and policies
BarbPercent - probably affects the speed of barbarian spawning
FeatureProductionPercent - amount of production you get from removing features (only forests give you production, unless it's changed in a mod)
UnitDiscoverPercent - amount of science you get from a Great Scientist when discovering a technology (I'm not sure if it works)
UnitHurryPercent - amount of production you get from a Great Engineer when hurrying production
UnitTradePercent - amount of gold you get from conducting a trade mission with a Great Merchant
GoldenAgePercent - golden age length
HurryPercent - probably affects the cost of buying things in cities
InflationPercent, InflationOffset - AFAIK inflation is not used in Civ5
VictoryDelayPercent - time for the spaceship to reach its destination (I'm not sure if it's used)

Of course these parameters are percentages, so 100 means that the value is unchanged, 50 halves it, 200 doubles it, and so on.
 
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