the absolute real problem with the stack or no stack thing, is this is a turn based game, with turn based battles.
If perhaps civ had a system where it was every civ move one unit at a time, then stacks would not be so useful, but that simply is not going to happen.
This is really a very fundamental part of the civ (not just IV) system. And frankly, if any of you want to try and code some kind of workable AI that can handle this, and get a system going that can, be my guest. But expect many unintended consequences.
If perhaps civ had a system where it was every civ move one unit at a time, then stacks would not be so useful, but that simply is not going to happen.
This is really a very fundamental part of the civ (not just IV) system. And frankly, if any of you want to try and code some kind of workable AI that can handle this, and get a system going that can, be my guest. But expect many unintended consequences.