Zechnophobe
Strategy Lich
So, I'm not sure what tweak did this, but almost every game I've played in .40 has had constant quasi random declarations of war in it. In the first 100 turns I had three different random AI's decide I had to die.
Even more fun, is that no other AI has yet to declare on another. It makes it even more silly that each 'attack wave' has been a few warriors and scouts. Hardly a force, but still requires you stop building your lands and often loses you a few improvements. And yeah, if they jump a city with just a warrior defending it (Bad you!) you lose it.
It's just annoying, and reminds me a lot of the previos version of the game that had this problem (.32 I believe) where the AI's just seemed to like to declare war, for no seemingly good reason. (Dislike, need to expand, etc).
And the consistence of it is rather... limiting in the kind of game you can play. If there's another AI about, then at turn 40 to 60 they'll send some guys your way.
Even more fun, is that no other AI has yet to declare on another. It makes it even more silly that each 'attack wave' has been a few warriors and scouts. Hardly a force, but still requires you stop building your lands and often loses you a few improvements. And yeah, if they jump a city with just a warrior defending it (Bad you!) you lose it.
It's just annoying, and reminds me a lot of the previos version of the game that had this problem (.32 I believe) where the AI's just seemed to like to declare war, for no seemingly good reason. (Dislike, need to expand, etc).
And the consistence of it is rather... limiting in the kind of game you can play. If there's another AI about, then at turn 40 to 60 they'll send some guys your way.