Ehh, this really depends on the situation, but I think that in earlygame, getting culture or science yields on tiles that also give food is extremely good, whereas the balance shifts more towards production the later in the game you are
Every bonus and luxury resource in the game follows this except one luxury (I think it’s citrus) that gives 2 food instead of 1.5food.
In player terms, though, food And production are valuable until you have “enough,” with production having a much higher ceiling than food. Science And culture are valuable without any “enough.” Some strategies need faith, especially if you want monumentality. Outside that or religion faith is worth about 0. You can always use more gold, but most players would probably prefer other yields to gold generally. It is sort of an add on yield.
Get out of here with nuance! I mean ofc all yields have uses.
It's hard to give "hard rules" to this question because it's a very conditional, and abstracting from that, time dependent problem. i think getting your tier 1 government makes culture at least as valuable as science until that point. Most of the game, science though... more military units + economic bonuses of the form food/production/gold (district buildings, improvement boosts, etc.) Culture still has a lot of goodies int he tree, but i think it should be a closer to 50:50 type thing. This was their first crack at it though, i won't be hard on them.
I was being hard on you. I rate culture higher than science. It’s harder to get and for a personal example to you, double IZ adjacency does not come early, unless you push culture it comes pretty late.
Double adjacency cards
50/100% troop discount
Off continent card bonuses
Loyalty bonuses
Corps and armies
Espionage
Let’s not forget, more envoys
I definitely find that in games where my culture is ahead of my science (in terms of era) that all works fine, getting new policy cards and (higher level) governments is always useful, more envoys = good, more governor promotions = good. But when I have science outpacing cultural development I'm much less comfortable, feels difficult implementing new discoveries. Often waiting for feudalism, or mercenaries, or just one more promotion for Liang or Reyna, so I can actually afford to buy/build what new technologies unlock.
So in terms of tile use, I tend to treat culture and science on workable tiles about equally, but before Political Philosophy I'll force a city to work a culture tile ahead of a science tile, all other yields being equal.
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