Yield display only shows food

The same problem... :/

Can anyone put the screen WITH hammers and commerce on this topic?
 
I have the same problem - and I am yet another MX440 user. I also have a specific CTD when a wonder movie starts (although it did play one OK). Other than that the game is running without any problems.

Is it possible to turn off the wonder movies? (I may be being thick here)

[Edit] Hang on, have answered my own question - I edited the config to turn off the in-game movies, and it seems to have worked. Its not ideal but at least I can play whilst waiting for the patch (and maybe the new graphics card, come payday). Hope this helps someone else!
 
I'm not upset with Firaxis/T2K so much as I am with Nvidia for releasing such an inferior piece of hardware. The MX series are the worst cards on the market, in my opinion. Why release a product that is actually a giant step backwards in terms of capability and compatability? I was stupid/unlucky enough to purchase one when I bought my first PC and it has been nothing but trouble for me ever since. If I had a dime for every game I couldn't play because of this card... Deus Ex 2, Battlefield 2, Brothers in Arms, Star Wars Battlefront 2, F.E.A.R.... They have to specifically point out on the boxes of most recent games that the MX 440 is not compatible. And it's the only one. The only card that warrants such a warning. The older Geforce cards work just fine, but not the MX. Any product this bad at doing its job should be recalled. Am I right?
 
Hello
Add another hammer and commerce -starved MX440 user to the civ universe. hope they fix these bugs soon.
 
MX420 here. I decided to just automate my workers for now; that way I don't have to bother with clicking all over the place trying to figure out what the tiles actually yield. :)
 
I'm in the same toast-only boat as most of you, but I have the fog-of-war and related bugs as well. And yes, I have an ATI Mobility Radeon 7500.
 
Take2 tech support finally replied to my email. They requested I send them a DxDiag.txt so that they can look in detail at my setup. hopefully they will reply soon.
 
Not only i cannot see hammers and gold, but i can also see the healthbar
of the units through the city-screen (not the units self). Is this common
to everybody with the only-food problem ??
 
I started out with the infuriating "Dark Territory" problem which I think is the only thread that has more posts than this one, and yes, I have an Nvidia GForce card as well.

I went to the Nvidia website, updated the drivers, and then it shifted to the "renderer" error, also posted.

I uninstalled, then reinstalled Civ IV and then on startup I got a system below minimum requirements warning... BUT it runs, only with the only seeing food problem everyone else has...
 
For what it is worth....

I've gotten some response from Firaxis.

"You've got an issue with only food showing up, correct?

How did you work around your 'cheshire cat' and black terrain problems? I am going to make sure we cover as much as we can (up to the point where we write new drivers for video cards and rewrite the Gamebyro engine which renders the game).

~T"

and

"Just sent a huge list onto the guys to make sure they know what people are having problems with out there. This issue was number 1.

We had a full compat run and never saw this issue, using latest drivers. This is really weird and what's worse is no current work around. Yeah, I'll make sure it is on top of their current plate.

~T"
 
So - I've got good news, and I've got bad news...

denze said:
Yeah, I'll make sure it is on top of their current plate.
Goodnews! This is getting some attention!

denze said:
We had a full compat run and never saw this issue, using latest drivers. This is really weird and what's worse is no current work around.
Bad news!

Oh well - let's hope they fix it and I don't have to buy a different video card. I'm already too addicted to give this game up.

Edit: Thanks for the update denze!
 
128MB GeForce 4 MX440 (AGP8X) with the only food and the show-through river problems also. Runs rather smooth in all other areas AFAIK. Only played for 1+ hours so far and don't find it irritating. I may after some more hours of play though, but I don't see that happening. I would however like this to be corrected if possible.
 
ombak said:
Nvidia GEForce MX420. Same problem here. Bread only.

I have the same card. The only time this happens for me is when a Settler is the active unit. Everything else is fine.

I'm on an Athlon 1600+, 256 MB of RAM and the GeForce MX 420 with 64 MB of RAM. When I originally installed, I had the black terrain, bread bug and serious disk thrashing (I expected that). I added another 512 MB and updated the video drivers to 81.85 (I think that's the version ... at work, can't look) and things are running pretty well at 1280x1024. I've had a few lock ups, but I'm only on my first game and it's only 1540 AD... I imagine the slow downs are coming.
 
More from Firaxis.

"I can repro the Food Yield Only problem and the Sound Skipping during Movies problem on my minspec. We are working on those issues today.


That is pulled directly from an email I received from the lead programmer.
~T"
 
denze said:
More from Firaxis.

"I can repro the Food Yield Only problem and the Sound Skipping during Movies problem on my minspec. We are working on those issues today.


That is pulled directly from an email I received from the lead programmer.
~T"

Thank you for the information!
 
GEForce 4 MX420 here.

I believe that the "food only" display problem is actually worse than is being discussed here. It is my belief and contention that when only two bread are being displayed in a tile, that is all that is being credited for that tile!

I've played through the game over a half dozen times now, with a full complement of buildings and improvements for nearly every city--and even with emphasizing food production none of my cities are getting a significant surplus of population (i.e., specialists). The most specialists I've seen in a city (not counting great persons whom I've assigned there) has been ~5. This seems really low to me.

Can anyone confirm this (or negate it, with a little bit of educating so that I can understand better what's happening)? Thanks.
 
MajorDallas said:
GEForce 4 MX420 here.

I believe that the "food only" display problem is actually worse than is being discussed here. It is my belief and contention that when only two bread are being displayed in a tile, that is all that is being credited for that tile!

I do not think that is what is happening. I think it likely that if the hammers and coins are being cut off than a couple of food could be too. I haven't had any food production problems in my games - when you rollover the squares on the main map it has the correct number of food. Take a look at one of your cities - add up the icons you see and see if it is the same as the number of food shown at the top of the city screen.

Also - Denze thanks for the updates from Firaxis. When did you email them? - they haven't responded to my email yet. At least they are working on it. That second reply was much more encouraging... they have been able to reproduce the problem.

Edit - one more thing: just on a side note. I completely uninstalled the drivers for my MX440 - downloaded the newest one (again) and it didn't change anything. I also tried changing my screen resolution to every single possible one that my card and monitor could handle with no dice either. Just to be thorough I individidually adjusted every single graphic setting on the options menu as well. Nothing... So if you are reading this don't bother messing with stuff, lets just hope Take2/Firaxis comes up with a fix!
 
Remember a bread icon that looks like it has a "bite" taken out is 1 food and a whole solid piece of bread stands for 5 food.

I'm not sure this is actually still true in the released version of the game -- check out some of the screenshots in the succession games forum. I don't see anything that looks like a slice of bread with a bite taken out. On your main point there, though, I agree. I don't think a size-8 city could manage four specialists with only 2-food tiles, like I had in my first game. :)

Finally, there's something funky beyond only seeing food. Obviously, food past 2 is not shown, but it's more complicated than that -- I could swear I've seen tiles that shouldn't be producing any food at all still showing up as having food on them. Or one-food-tiles showing up as two.

So let's hope Firaxis really has gotten a handle on what's going on, because it's not as simple as just hammers and coins not being shown.
 
Renata said:
...because it's not as simple as just hammers and coins not being shown.

What Renata said.

As I stated in an earlier post: late-game, tiles worked to the max, all food-enhancing improvements built, every avail tile being worked, and still the max number of specialists I've been able to have is ~5.

What are other people seeing in terms of max number of specialists?
 
Well, you'll note that I don't agree with you on your main point. It's the graphics that I think are messed up in a non-straightforward way, not the underlying tile production.

If you have unhappy or unhealthy citizens, that might be cutting into your available food and hence your specialist count. Just something to check out; I don't have any direct evidence yet from my current game.
 
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