It does, in some situations. If you settle on a plains hill, you get additional shield in your city center. If you settle on some of luxury resources, citrus for example, you get one or even two additional food (and you get this resource without waiting for irrigation). May be there are more, I haven't checked all variants.Does it make a difference to initial yields which tile you settle on? I have assumed no so I try to settle on tiles with the lowest yields.
From this point of view it feels "wasted" to settle on grasslandsHills: you gain nothing, the 2-1 were already there. Better settle on flat desert and be in a "particular state of need".City center always has at least 2f, 1p. If you settle on any tile that exceeds those yields (after removing the features: i.e. woods, rainforest, marsh) you will keep those extra yields.
Also the other Civs you meet early pay much more in gold than the luxury can be worth to you at this time.Settling on a resource that can't be removed may also make it easier to plan your city layout/district placement.
From this point of view it feels "wasted" to settle on grasslandsHills: you gain nothing, the 2-1 were already there.
Before the last patch they were removed. Also so were cattle and stone etc... now they stay and you get the benefit of settling on them which you did not before September. Settling on cattle for example gives 3 food and 1 prod in your capital which is a significant growth boost before builders.For some reason geothermal fissures are not removed
Before the last patch they were removed. Also so were cattle and stone etc... now they stay and you get the benefit of settling on them which you did not before September. Settling on cattle for example gives 3 food and 1 prod in your capital which is a significant growth boost before builders.
I stand corrected...It has ALWAYS been the case and was not ever changed in a patch.
I stand corrected...... no need to shout
aka option to have this city discovered by barbarian scouts without chance to see them.Well, there is always the defensive bonus.
Yeah, if you are on a hill you cannot see further (2 tiles) but you can be seen from further (3 tiles)aka option to have this city discovered by barbarian scouts without chance to see them.
The geothermal fissure is really slick because On top of the science, an Aqueduct gets the +1 amenity. Handy if you are near a mountain clump and can get city center-aqueduct-campus all together.Before the last patch they were removed. Also so were cattle and stone etc... now they stay and you get the benefit of settling on them which you did not before September. Settling on cattle for example gives 3 food and 1 prod in your capital which is a significant growth boost before builders.
For Geothermal fissures, settling them is often great because of the campus adjacency +2 but yes, it does depend on layout.
For Kupe this is great because Kupe should often be settling on these things on purpose because he cannot harvest them and also cannot plant new trees on these tiles which is a mid game OP ness with Kupe. With the addition of reef campus bnuses and other caoastal benefits, Kupe was certainly heavily buffed indirectly.
The geothermal fissure is really slick because On top of the science, an Aqueduct gets the +1 amenity. Handy if you are near a mountain clump and can get city center-aqueduct-campus all together.
Geothermal plants come so late I get a bit upset that we can’t do anything else with them. It’s not like there are no farms in Iceland etc.