Yields of tile you settle on

civviefan

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Does it make a difference to initial yields which tile you settle on? I have assumed no so I try to settle on tiles with the lowest yields.
 
Does it make a difference to initial yields which tile you settle on? I have assumed no so I try to settle on tiles with the lowest yields.
It does, in some situations. If you settle on a plains hill, you get additional shield in your city center. If you settle on some of luxury resources, citrus for example, you get one or even two additional food (and you get this resource without waiting for irrigation). May be there are more, I haven't checked all variants.
 
City centre gets worked so it matters. Like Zdarg said: a plains hill is the best option. Keep in mind that woods/jungle/marshes get removed when settling.
 
City center always has at least 2f, 1p. If you settle on any tile that exceeds those yields (after removing the features: i.e. woods, rainforest, marsh) you will keep those extra yields. Good examples are cattle (3f, 1p), plains hills (2f, 2p) or luxury resources that give extra science, culture, faith or gold. For some reason geothermal fissures are not removed, so they are also very good settling spots since you cannot improve them until the very late game.
 
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Settling on a resource that can't be removed may also make it easier to plan your city layout/district placement.
 
City center always has at least 2f, 1p. If you settle on any tile that exceeds those yields (after removing the features: i.e. woods, rainforest, marsh) you will keep those extra yields.
From this point of view it feels "wasted" to settle on grasslandsHills: you gain nothing, the 2-1 were already there. Better settle on flat desert and be in a "particular state of need". ;)

The types of yields are evaluated separately, so you receive the standard 2f, 1p even if you settle next to Uluru, which gives you already +2 Culture and +2 Faith. Just as well you receive 1p even if you settle next to Mount Kilimanjaro on grasslandsSugar, which provides you already with 6 Food ...
Settling on a resource that can't be removed may also make it easier to plan your city layout/district placement.
Also the other Civs you meet early pay much more in gold than the luxury can be worth to you at this time.

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From this point of view it feels "wasted" to settle on grasslandsHills: you gain nothing, the 2-1 were already there.

Well, there is always the defensive bonus.
 
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For some reason geothermal fissures are not removed
Before the last patch they were removed. Also so were cattle and stone etc... now they stay and you get the benefit of settling on them which you did not before September. Settling on cattle for example gives 3 food and 1 prod in your capital which is a significant growth boost before builders.
For Geothermal fissures, settling them is often great because of the campus adjacency +2 but yes, it does depend on layout.
For Kupe this is great because Kupe should often be settling on these things on purpose because he cannot harvest them and also cannot plant new trees on these tiles which is a mid game OP ness with Kupe. With the addition of reef campus bnuses and other caoastal benefits, Kupe was certainly heavily buffed indirectly.
 
Before the last patch they were removed. Also so were cattle and stone etc... now they stay and you get the benefit of settling on them which you did not before September. Settling on cattle for example gives 3 food and 1 prod in your capital which is a significant growth boost before builders.

This isn't correct. Whether the City Center keeps the yield modifier from a Bonus resource depends on whether it's better than 2F/1P with the Terrain it's on.

It has always been the case and was not ever changed in a patch.

Here are the Bonus resources worth settling:

1. Cattle for +1 Food (they're all Grassland so you always get bonus Food)
2. Rice for +1 Food (same as above)
3. Grassland Hills Sheep for +1 Food (if it's on Plains or anything else it's wasted)
4. Grassland Hills Stone for +1 Production (flat Grassland Stone is wasted)
5. Copper for bonus Gold (since the default City Center yield has no Gold)

I think that's it - all others are wasted.
 
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Well, there is always the defensive bonus.
aka option to have this city discovered by barbarian scouts without chance to see them. :)

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Before the last patch they were removed. Also so were cattle and stone etc... now they stay and you get the benefit of settling on them which you did not before September. Settling on cattle for example gives 3 food and 1 prod in your capital which is a significant growth boost before builders.
For Geothermal fissures, settling them is often great because of the campus adjacency +2 but yes, it does depend on layout.
For Kupe this is great because Kupe should often be settling on these things on purpose because he cannot harvest them and also cannot plant new trees on these tiles which is a mid game OP ness with Kupe. With the addition of reef campus bnuses and other caoastal benefits, Kupe was certainly heavily buffed indirectly.
The geothermal fissure is really slick because On top of the science, an Aqueduct gets the +1 amenity. Handy if you are near a mountain clump and can get city center-aqueduct-campus all together.
Geothermal plants come so late I get a bit upset that we can’t do anything else with them. It’s not like there are no farms in Iceland etc.
 
I will often try to settle my capital on a gold, faith, culture, or science resource (i.e. cotton, incense, silk, tea respectively or some others) so I get those yields the entire game.

I don't think you'll get +yields from a pantheon (if applicable) or +yields later in the game when civics/techs make your planations/camps/whatever better, but getting yields immediately makes it worth it sometimes
 
The geothermal fissure is really slick because On top of the science, an Aqueduct gets the +1 amenity. Handy if you are near a mountain clump and can get city center-aqueduct-campus all together.
Geothermal plants come so late I get a bit upset that we can’t do anything else with them. It’s not like there are no farms in Iceland etc.

Mostly I like settling geothermals because they're a wasted tile otherwise, but yeah, adding in the +1 science on the city centre tile, any aqueduct gets the amenity bonus, and that you only need 1 other district nearby to give an adjacent campus at least a +3 makes them particularly good to settle on.
 
There is one thing I dislike about settling on geothermal fissure: you can place only one campus near it. It can be somehow circumvented if you first place one city, start building campus near fissure and only then settle the second city on this fissure.
 
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