You guys rock!

The Peon

Chieftain
Joined
Sep 30, 2011
Messages
8
Location
Albuquerque New Mexico U.S.
I've lurked here as a guest for a few months and just wanted to thank all of you kind and sage folks that run and contribute to this forum. The way I see it , advice and suggestions are tools , and the more tools I have the better prepared I am for any eventuality. Thank you , for all of the informative posts, articles and help , you people are awesome!

My first exposure to Civ came back in '94. I went to a party one night and while there was beer and other party stuff, there were three computers in the apartment and one of the guys was playing a game he told me was Civ. I had played Risk, Axis and Allies, Diplomacy, Stratego and other board games since the late sixties and instantly thought this game looked like a blast.Unfortunately. I wouldn't own a computer for another decade.:lol:

I picked up a copy of Civ 3 vanilla ($5.99) at Big Lots in about '03 and while I didn't have a chance to play it very much, I loved it. I snagged C3C a few years later and enjoyed the gameplay additions , but again too much real life to immerse myself in gaming , which I love to do. Having recently become single and with a reduced work schedule , I went to find my old C3C disks and found I was missing one. I ordered a new set from Amazon for $8.50 , paid ten bucks :crazyeye: for overnight shipping and have been gaming blissfully for about 10 weeks.

In my earlier gaming I had always played the simplest two difficulty levels , never more, and almost always as the Babylonians or Persians. Generally going for 160K wins, always huge map, 15 opponents. Since reading the War Academy articles and many of the other incredibly helpful bits of advice on this site , I moved up to Regent, won handily with England ( loved those men-o-war!) , playing huge map, 15 opponents and archipelago ( with England as the only seafaring civ). I attempted to skip Monarch, went to Emperor and got thrashed twice.:( The first time I was the Persians, had a nice core of about a dozen cities and had one culture flip to the Sumerians ( I'm used to getting the culture flips , not losing them, quite a shock) so I bagged that game. Second try I was the Scandinavians , invaded France for a lux, with berserkers and musketmen and watched with horror as the troops poured out of towns right and left, a stack of 27 here, 16 there and so on :eek: , so after my offensive was thwarted I bagged that one also.

Currently, I am playing as Carthage on Monarch, huge map , 15 opponents , I am the only seafaring civ and should win by domination. It's 1650 , 6 civs are eliminated and I have just upwards of 40% land and about the same population. After this I intend to try Emperor again , with huge map and 15 opponents. I use default settings for barbs and AI aggression. Other than the map size and number of opponents I'm flexible about any other settings. I've read ( and will re-read) the article on the jump from Monarch to Emperor. I go for Republic(slingshot if possible).

I would say my biggest hurdles , from my brief experiences with Emperor , were the size of the AI's military, being behind in techs, having to use the lux slider more than I'd like and being behind in culture, other than that I was doing fine.:rolleyes:

Any suggestions as to a civ to play , map type et al much appreciated! Thanks to Spoonwood, VMXA, Ataxerxes, PaperBeetle, Lord Emsworth, Aabraxan, CKS, Raliuven, darski, Elephantium, Theov, creamcheese , any other active posters I may have missed and the many kind contributors who are no longer active/ as active. Let me say it again, you guys rock!
 
Try the Vikings on an archipelago map that is 80% water. Oh, the fun you'll have with those Beserkers. :lol:

There are numerous civs (Arabs, Russians, Mongols, Turks, Chinese, Japanese..) that have a Unique Unit that replaces a Knight or Cavalry: those are fan favorites. The units themselves are good for rolling through a few AI civs, so those unique units' advantages make them even more popular.

In the strategy forums, you might like reading through Ision's old civ-by-civ reviews. Those would let you see some of the advantages and weaknesses of various civs if you are looking for a new culture to try. :)
 
In addition to the War Academy, there's an archive of training day games linked in my sig.

If you want to start out on an arch map, one civ to try might be the Byzantines. You can control the seas for a good long while with Dromons. Also, I'm partial to the Dutch on arch maps. Agri is, well, agri, and the seafaring trait makes for both fast contacts and seafaring gives you an extra commerce in the sea squares. (Right, guys? I'm a little rusty here.)
 
Sounds like you are doing fine. Some civs are best for some settings and victory types. Other like France are good for nearly and setting. I am a fan of commerce. I like a UU that is not in the AA, unless it is a rough AW game.

France fits all those criteria and has Industrial as well. The Musketteer makes it easy to skip Nationalism as it is basically a rifle, although it does need resources. In an easy game, you can make wonders and not trigger the GA so easily.
 
I would say my biggest hurdles , from my brief experiences with Emperor , were the size of the AI's military, being behind in techs, having to use the lux slider more than I'd like and being behind in culture, other than that I was doing fine.:rolleyes:

Any suggestions as to a civ to play , map type et al much appreciated! Thanks to Spoonwood, VMXA, Ataxerxes, PaperBeetle, Lord Emsworth, Aabraxan, CKS, Raliuven, darski, Elephantium, Theov, creamcheese , any other active posters I may have missed and the many kind contributors who are no longer active/ as active. Let me say it again, you guys rock!

First off, welcome to CFC! :band: I hope you enjoy your posting as much as your lurking.

I'm sorry to say the AI stacks only get bigger and bigger as the difficulty goes up. Partially this is due to the fact that the AI is pretty dumb, so to make the game harder they get a build bonus.

Trading, pointy-stick research :hammer:, and understanding how cultural flips happen are the biggest remedies really. You could try a 0% science game for a quick and dirty lesson in how to trade well. Don't be too bummed about the lux slider, it is better than riots! :D Oh, and artillery; artillery make the game much easier.

Civ choice, map choice, rules, etc. are really a personal choice. Pretty much everyone has a favorite civ or favorite map type. For me I play demigod, huge pangaea, average climate and age, no barbs, all victories enabled, as the Ottomans. (I enjoy their traits and UU).

The link above me in the thread to Ision's civ reviews is a really good one. It can give you an overview of all you might like to know when choosing a civ. Experimenting is also fun. Look up a civ's UU, and then plan your game around using it as much as possible.
 
Thanks for the kind responses and suggestions , much appreciated! So I won my game as Carthage on Monarch , but got distracted and still haven't tried Emperor again. In the interim, I noticed that there were many slots on Chieftain through Regent (levels I'm comfortable on) that were not filled out in the HOF.

So I just finished a huge map, Chieftain, Diplomacy game with the Russians at 1190 AD that I'll submit later today that should be good for 5th place in that category if I meet all requirements.

I've never played with Expansionist civs, so very interesting. In retrospect , I overbuilt scouts ( I think 24 at one time) and underbuilt workers ( I know, a huge faux pas). I didn't realize the only techs from goodie huts were AA , after that just 50 gold, maps or deserted. The only sidetrack I took was for Music to build Bach's. I didn't have many luxes at that point and wanted to avoid the building of temples and Cathedrals as much as possible. In city build orders I pretty much went library, marketplace, aquaduct (if needed), university, bank , stock exchange.

Thanks again for all of the articles, new and old that I read on here and any advice, comments, criticisms much appreciated.
 
That sounds like fun , Lord Emsworth , unfortunately I'm on call at work for the rest of this month and have had less time to game then I would like. Perhaps in December I can start one of those or the GotM , or CotM, those look like they would be interesting to try.

My score for HoF got accepted and I currently have two games I'm playing. Another HoF attempt , this one at Warlord, huge , 160K. Normally I enjoy culture wins, but the single mindedness of this one is pretty numbing. I should have that one submitted by the mid December deadline.

I'm also playing my first Emperor game( that I haven't quit,:lol:) , and am hoping for a win at that.I'ts 900 AD, I'm in decent shape so keeping my fingers crossed. Then I'll start another HoF attempt of some sort on a lower level. Thanks again to all for the great info and generous help on this site.
 
True, you guys rock.

Sid and his teams are awesome at setting up scenarios. I consider him genious in the art of knowing human-nature at a gaming level.
In 1983, I owned and played MULE by him, on a freakin' Commodore-64. I was in the Marine Corp then, and it wasn't hard to lure them into a game like this. Lot of stories of Marines wanting to kick another Marines-ass over a Sid Meier Game
 
Sid Meier didn't design M.U.L.E. M.U.L.E. was designed by Dani Bunten. There exists a good online version of it, which you can play here.
 
Stand corrected. Thanks Spoonwood. All these years of mis-conception

.
 
I think his first game was F15 Strike Eagle in around 1982 for Micro Pose. One of his biggest strength was getting some of the best programmer for games like Brian Reynolds.
 
Actually Dan Bunten was Danielle, a female. Changed her name for for marketing purposes. Sid spoke in-her-honor at a Game-Programmers Conferferce after her death. Cancer. Had to be close people.
Regardless, Sid Meier was in M.U.LE. Too devious to not be, and the ties are too close. I knew of his name way before '85, and as a former US-Marine, I spot and admire this kind of behaviour.
 
One question is, why does he allow Firaxis to use his name for their latest really bad games such as Railroads and Civ 5? I think without Brian and Soren, they are left with poor game designers...

Just look at their latest abomination, Civilization for FB...
 
Actually Dan Bunten was Danielle, a female. Changed her name for for marketing purposes. Sid spoke in-her-honor at a Game-Programmers Conferferce after her death. Cancer. Had to be close people.
Regardless, Sid Meier was in M.U.LE. Too devious to not be, and the ties are too close. I knew of his name way before '85, and as a former US-Marine, I spot and admire this kind of behaviour.

VMXA isn't necessarily wrong to call Dan Bunten "him". Daniel Bunten had a sex change operation in 1992. Also, it doesn't seem that Sid Meier had anything to do with M.U.L.E. It more seems that the idea for civilization came from Bunten... "Bunten departed EA for Microprose, and was reportedly given a choice between doing a computer version of the Avalon Hill board game Civilization or a version of Axis and Allies. There are claims that Sid Meier talked Bunten into doing Axis and Allies (which became 1990's Command HQ, a modem/network World War II game), while Meier did Civilization, which went on to become one of the best-selling computer games of all time."
 
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