Fafnir13
King
The thread title is the explanation Ethne is giving me for not wanting to make a permanent alliance which would win the game. Every turn takes forever and I know that, were I to declare war, she'd cast her world spell and make me wait the 30 odd turns it takes to go away. Gek....
So, what is up with this lacking of wanting of a permanent alliance with the biggest force around(me)? I've even gone so far as to get the relationship to friendly by getting her to switch to my religion, joined her silly overcouncil, et cetera. Is there any way to get her to ally up and end this agonizing game in a simple conquest victory?
Rest of the world are currently vassals (willing and otherwise) or destroyed. I'm about a couple thousand points ahead of everybody.
If not, could we look at getting rid of that "You have grown too powerful for us" limiter? It doesn't make the game more fun, doesn't make sense from a game world perspective, and seems rather artificial and arbitrary. Probably just another hold over from vanilla civ to keep an "easy" victory out of reach of the player...
While I'm at it, could we please oh pretty please nix colonial expense and all it's functions? Being locked to a single continent is annoying and makes me sad, especially when I remember my first FFH2 game wherein I (as the Lanun) had a globe spanning empire that accidentally declared war on the entire world with a single spell (scorch and all the jerks were allied). Made for some fun times which can't be repeated with that dern colonial limit.
So, what is up with this lacking of wanting of a permanent alliance with the biggest force around(me)? I've even gone so far as to get the relationship to friendly by getting her to switch to my religion, joined her silly overcouncil, et cetera. Is there any way to get her to ally up and end this agonizing game in a simple conquest victory?
Rest of the world are currently vassals (willing and otherwise) or destroyed. I'm about a couple thousand points ahead of everybody.
If not, could we look at getting rid of that "You have grown too powerful for us" limiter? It doesn't make the game more fun, doesn't make sense from a game world perspective, and seems rather artificial and arbitrary. Probably just another hold over from vanilla civ to keep an "easy" victory out of reach of the player...
While I'm at it, could we please oh pretty please nix colonial expense and all it's functions? Being locked to a single continent is annoying and makes me sad, especially when I remember my first FFH2 game wherein I (as the Lanun) had a globe spanning empire that accidentally declared war on the entire world with a single spell (scorch and all the jerks were allied). Made for some fun times which can't be repeated with that dern colonial limit.