onedreamer
Dragon
I can ensure you that without that limit winning with conquest/domination would be a lot more exploitable by the human player BUT not by the AI. The AI is not designed to think like that (the AI doesn't think, actually). These limits are a blessing IMO, they were put there based on the experience accumulated from the legacy titles of Civilization. You should also consider that permanent alliances are a side option of the game, and as such they may not be (my opinion: they are not) implemented in the best possible way.
This said, I think the main problem here is FFH2 specific and not Civ4's specific, because frankly I have found that FFH2 biggest flaw is exactly in victory conditions. They aren't remotely as appealing as vanilla Civ, and aren't comparable to the improvements introduced with the rest of the gameplay. This regards especially conquest and domination victories, because gameplay as a whole, and warfare too, is a lot slower in FFH compared to Civ4. It is a shame IMO because victory conditions are an important part of gameplay.
This said, I think the main problem here is FFH2 specific and not Civ4's specific, because frankly I have found that FFH2 biggest flaw is exactly in victory conditions. They aren't remotely as appealing as vanilla Civ, and aren't comparable to the improvements introduced with the rest of the gameplay. This regards especially conquest and domination victories, because gameplay as a whole, and warfare too, is a lot slower in FFH compared to Civ4. It is a shame IMO because victory conditions are an important part of gameplay.