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You loving new Pangea Map?

Kurtbob

Prince
Joined
Oct 24, 2003
Messages
498
Location
Arizona
Pangea is definitely my favorite map script after playing two full games and half way through a third game. I love meeting all civs in the first age and, more importantly, all the independent powers...makes playing a diplo game far more fun. I also noticed there are more mountains and mountain ranges, creating some cool map dynamics. Two of my games also had large landlocked seas, again, creating cool settling and combat dynamics.

First game I did conquest with Fredrick as Persia then Mongols. Second game, Tecumseh economic victory via Greece, Inca, Siam. Second game saw very little in the way of war. My current game, I am playing the food game with Patchacuti via Khmer and now Majaphit...EVERYONE hates me and have hated me since the game started...I have never experienced this before...full on dogpiling with 4-6 AIs declaring on me...and I started in the middle of the map, so multiple fronts! But the map scripted mountain, lakes and seas have made it all manageable with choke points etc... It's been a hoot surviving :)

How are you liking the new map?
 
I'm enjoying it a lot, the much bigger ocean of distant lands islands is very fun for the exploration economic legacy path.

I'm definitely encountering people hating me more. Everyone meeting so soon means large alliances are formed much earlier and being in an alliance has a high risk of meaning you get dragged into several different wars, making lots of enemies. Fortunately the era transition relationship soft reset means there's room for change (in my first Pangea Plus game I was besties with Himiko against Lafayette in Antiquity, the other way round in early Exploration and enemies with both by Modern), but I've learnt to be very careful who I ally with on pangea plus anyway.

Edit: Also, the terrain altitude seems to be able to get wayyy higher in the center of the map than on other map scripts. Like heights perhaps four times the long width of a tile.
 
I'm liking it a lot, tho I agree, all players bumping into each other early means early agression and alliances. I've founf it very useful to grab and hold very defensible chokepoints, much more than in other maps.
 
I'm liking it a lot, tho I agree, all players bumping into each other early means early agression and alliances. I've founf it very useful to grab and hold very defensible chokepoints, much more than in other maps.
The 'mountain range' and 'chokepoint' terrain on pangaea is very similar to what I experienced on Civ VI pangaea maps - which I played on a great deal since VI's naval game was so completely broken. Many times in Civ VI I found myself unable to get from one side of a pangaea continent to the other because of one-tile passes through mountain ranges that were occupied by City States, and in several Antiquity pangaea set-ups in Civ VII I have encountered the same thing: Hostile IPs sitting in 'passes' blocking access to a large part of the map!
 
Thought I would share some screenshots from two of my games.

First, my diplo playthrough. Check out these mountain cities...Parsa is all but unassailable.
Spoiler :
Screenshot 2025-06-05 163342.png
Screenshot 2025-06-05 163410.png

and massive inland sea with Thera in the southeast corner...just cool to look at
Spoiler :
Screenshot 2025-06-05 163430.png

Current Game
Mountain Capital. Notice that I started smack dab in the middle of the continent. I saved the turn after all AIs declared war on me and I assume everyone began hating me since there was no where to settle that the AI didn't consider forward settling.
Spoiler :
Screenshot 2025-06-05 163547.png

Inland Sea...I love Egypt's placement of the Great Stele.
Spoiler :
Screenshot 2025-06-05 163601.png

This image shows an area that I exploited a couple mountain chokepoints in my earlier wars with the Maya and Egyptians. There were a couple independets nestled between them in antiquity, but I cleared them out early.
Spoiler :
Screenshot 2025-06-05 163625.png
 
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I'm liking it a lot, but there always seems to be one area of the map that the AI dont settle in. Whether it's because they are more interested in interacting with other players or they have trouble accessing them in earlier ages I have no idea. They always leaves a blank space on the map, usually in one of the corners, until the modern age.
Kinda feels like it is it's own Distant Lands area which would be an interesting map type for a pangea map rather than pangea plus.
 
I like that it shakes up antiquity but it maybe adds to the randomness of exploration by often having mid-continent starts. So I don't uniformly like it through the eras. I also like that it feels as if players don't start quite as close to one another...
 
I started a new game as Hatshepsut leading Khmer to Chola to Siam on Pangea Plus. I had ok relations with all of my neighbors but was continuously declared war upon by all AI players starting in late Antiquity, twice in Exploration, and once again in Modern. Literally me as little Hatty fighting off all of the AI. My empire now is massive due to all the war gains (none of the wars started by me I must reiterate), but I had to quit my game last night and am going to pause playing VII for a while. Maybe the AI is tuned just a little too aggressively on this map type, and I'm going to wait for an update.
 
Back at launch the AI would declare war, send a few units, and then panic and beg you for peace through giving up cities. That behaviour seems to be back, and I also especially noticed it on Pangea.
Idiotic Wars are definitely back. Playing on a Pangaea map this morning (the joys of being Retired), Isabella/Carthage with a nearly center of map placement, so had Augustus/Rome to my northwest and Amina/Egypt to my south.

Augustus declared war on me twice in the first 60 turns, lost two settlements and two armies. He was so far behind in the Tech Tree his second invasion was with Tier 1 units against tier 2 infantry and Numidian cavalry - neither pretty nor smart from his vantage point.

Amina declared as part of his second war, and did absolutely nothing. I didn't even see any of her units until I went looking for them (with Quadriremes, of which 2 together can make short work of most Antiquity land units not behind stone walls) - and this when we virtually shared a border on an isthmus. She sued for peace, gave up a settlement she had conquered from Xerxes, then 2 turns after the peace her major City just to my south (the shared border) flipped to me!

It turned out she had been fighting a series of wars with Xerxes, had taken several settlements from him, went over her Cap and when I checked, her overall Happiness stood at +3, which is definitely marginal. Based on the amount of riotous destruction in the settlement I got, she had had settlements in negative happiness for most of the war she had declared.

So, between declaring war repeatedly against a stronger neighbor, and declaring war when you are already marginal in Happiness and cannot keep your own settlements loyal, the AI is showing all the traits we have come to know and love in Civ . . .
 
I really like that the map plays quite differently than the other maps. It is a refreshing change of gameplay. However, I have to say that this map makes the Exploration age feel a bit static. The frontlines have been drawn up and you are not encouraged to make too much progress along them. Military and Economic legacy paths encourage you to found (or conquer) a bunch of fishing towns, but they'll pretty much forever stay as fishing towns. There is rarely a decent city location on the islands.

What I would really like to see is a 3-continent type of map: One Homeland for you, one distant continent filled with civs (who can threaten to runaway) and one empty distant continent available for settling (if you come early enough). The you could chose whether you want to follow a more military path of conquering one continent or the more expansionist of settling the other.
 
What I would really like to see is a 3-continent type of map: One Homeland for you, one distant continent filled with civs (who can threaten to runaway) and one empty distant continent available for settling (if you come early enough).
I would like a map where all players start on small continents/islands (1 civ per continent) on the outskirts of one humongous continent, filled with hostile independents, only accessible in the exploration age. This would be different from a Terra map where all civs start on the same continent. The map would be played with an exploration age start.
 
Are a lot of people playing Terra? Whenever I’ve played it, it’s generated really bizarre new world continents — Swiss cheese shapes and winding coasts, peninsulas, and landlocked seas / treasure resources.
 
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