Youll have to take it from our cold, dead hands.

CHEESE!

On a long nostalgia trip
Joined
Aug 11, 2007
Messages
2,222
Have you noticed how often this happens? Only ONCE in my civ4 life have i beem proposed a city, and then Gilly asks for all my resources (no way Jose).

Is there any way to get the AI to trade cities more often?
 
I wouldn't expect the AI to want to trade cities most of the time... unless it was a really poor city or far away from the rest of their Civ and you gave them an extremely good deal. But honestly, why would you expect the AI to want to do this in most cases?
 
I keep hearing this phrase in Pirates of the Caribbean!
 
This is one case where I feel the AI is acting the way it should. Would you just give another player or an AI one of your cities if they asked/demanded it?

Sure, there might be extenuating circumstances sometimes, but I have never once in my entire civ experience given the AI a city because they asked for or demanded it. I've given away cities I didn't want to allies, and to vassals, but never once have I ever surrendered a city. That's just unacceptable behavior. :P

Realtors have a saying: The one thing they're not making any more of is land.

To me, that means that land itself is more valuable than just about any other commodity you can trade. Unless you're willing to trade away a king's ransom, I certainly wouldn't be willing to part with even a small city.
 
In Civ 2, you could take all but 3 or 4 cities, and demand the rest (besides the capital) as part of a peace treaty. It was great, but very unrealistic.
 
In Civ 2, you could take all but 3 or 4 cities, and demand the rest (besides the capital) as part of a peace treaty. It was great, but very unrealistic.

well. i think it is pretty realistic; mexico lost half of its territory after signing a peace treaty with the united states...

it would be cool if there was some sort of tool that could help to redefine the borders after a military conflict, let's say; you can keep your city, but the iron that is just between our borders now belongs to me, even if your city has more cultural value... i want only the iron, not the city, take it or i'll raze the city.
 
Have you noticed how often this happens? Only ONCE in my civ4 life have i beem proposed a city, and then Gilly asks for all my resources (no way Jose).

Is there any way to get the AI to trade cities more often?

What would you want from me to give up one of your cities that you've put your culture, money, hammers, time, and effort into?
 
It seems mostly realistic for them to refuse city trades except when they are getting absolutely pounded in a war. There have been several times that I would stop the war to shift direction or because I tire of the war myself, but they refuse any sort of compensation other than something silly like 20 gold + 1 gold per turn.

Perhaps, a trade off could be a longer peace treaty, say 20 - 40 turns instead of just 10 turns, for serious capitulation in the peace treaty. I would rather have the option there, but it seems silly to never be able to use it.
 
Well, the other issue is that if you're really pounding them into submission-- they know that giving you a city to stop the war only delays the inevitable. I mean seriously, when you've got them up against a wall, it's time to finish the job :)

So I think that it may be an intentional coding of the AI to make you have to really bleed to finish them (war weariness, etc) rather than give you 10 turns to rebuild your army before smashing them. At least, that's how I've seen it play out.

In terms of realism for non-war trades, I think the occasional colony handover has happened historically, so it makes some sense that they'll trade 3rd party conquered cities.
 
For some reason I usually get the ' cold dead hands' thing from Stalin . Its ok , I take the cities one way or the other . Either flip them or invasion .
If your culture is high in an enemy city ( 2/3 or more) and you're signifigantly more powerful militarly ( also helps if your at war and kicking AI butt ) you might get a city trade off .
 
the problem is, from a game standpoint, there is nothing to stop you from restarting the war in 10 turns. Why would they give up an entire city, only to have you re-invade 10 turns later?

That's something that's always bothered me about Civ's diplomatic model :)
 
its from Michael Moore bowling for columbine

that NRA guy
 
Back
Top Bottom