Your Civ2 strategy in most need of rethinking?

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What's your Civ2 strategy that is suddenly obsolete?

Mine's using the Zone-Of-Control provided by even the least effective unit. I would picket my borders with warriors on mountaintops.

Not only that, I could expect invading units to stop at my border cities. Now they pass on by and kidnap workers in the interior!

So much for strengthening just the forward units and cities!
 
The new concept of bombardment by planes has changed my strategy most. I like being forced to build a navy to kill enemy ships. I still can't believe I am not able to loa a helicopter on my carrier though!

:mad:
 
I used to be able to build 75% or more of the wonders, now I am lucky to build two or three. That and the all bomber all mec infantry army taking over the world.
 
Not that much really.I have found this version sustantially easier than 2 in many areas.One thing I had to get used to was moving onto the square you attack after a victory.Lost many units in the first game due to instinctive civ2 planning.
ZoC was very good for the ai.Now they just walk around and get picked off.I guess there is no difference in the end result.Before they would hurl themselves to a chivalrous death against a mountain fortress.Now they die a fool's death as sitting ducks in the open.
 
There are lots of changes, but the one that still trips me up 10 weeks later is unit stacking. I've had stacking units drubbed out of me by Civ 2. I still find myself trying to surround cities with units rather then stacking.
 
ZOC and stacking.

Both changes require more thought and planning, IMHO.

Makes the military strategy at least a little more realistic.

It is fine in smaller games, but the scale in Civ is too large to have such powerful zoc's.
 
I've certainly had to change my combat strategies to account for ZOC, stacking, combined arms, new unit capabilities, etc... But my grand, overall strategy has not changed: The Civ with the best infrastructure wins.
 
bombers have changed things a lil' bit

and that whole when you kill a unit you take his square thing really pissed me off at first, but im starting to get used to it
 
Smash

if you find CIV II harder than CIV II then you must be playing chieftain level here, or maybe you just were a really bad CIV II player and have suddenly worked it out, hence making CIV anything easier for you:D

My strategy that needed changing is the idea of building heaps of cities and spreading them out, it will work here, but nowhere near as efficiently and really isn't a decent strategy to use anymore:rolleyes:
 
Well if Civ 2 is easier than Civ 2 u r talking about there are 2 civ 2 here
Just joking i know u mispell it....Civ III was definitely harder than Civ II u need lots of COOPERATIOn....U cant play selfish game anymore...
 
Suggestion to topic starter: Keep strategy topics to the appropriate Forum. Thanks.
Appropriate Forum for your post: Civ3 - Strategy & Tips

- CFC Moderator -
 
Sorry! Thought it didn't belong there because I was thinking more along the lines of "what differences in gameplay are you Civ2 veterans suprised by" rather than talking about specific "Civ3 only" strategies...
 
No problem, just a suggestion for next time. I saw that your thread wasn't completely a Strategy or Tip, and that is why I just suggested. Also, when I don't want the topic to continue I usually say no more posts after mine. You are fine. No harm, no foul.
 
What took me a while to get over is that you cannot live in isolation anymore and win. You need those contacts to keep up your rep and trade for tech..before you could totally have nothing to do with the other civs and win. In fact..in a Republic/Democracy it was in your best interest not to talk to anybody.
 
I'm having difficulty with two things on the offensive:

1) Not healing in enemy country early on. Forces lots of withdrawals/rotation of troops.

2) Not using enemy transport net. I used to bypass cities and pound up their roads/rails. Now even the most mobile units find it slow going.

Without going for the diplomatic suicide option of cheating on a right of passage agreement, you have to rely on those M2 units to do the bypassing or inch forward taking cities (still only provides limited road net).
 
For me it is building a huge empire. I used to build as fast as I could, and catch up later once I had a good population spread.
Now,I am wondering if I should just stop with a dozen cities or so (optimum for that world) and make them metropolis.
Second is selling techs. I use to get ahead and hoard them.
I cant get reasonable trades from them... they want two techs and 800 gold or something.
Now I am so far ahead of most, they could not catch me if they tried. I am thinking maybe sell to them techs, strip their budgets,limit their build capabilities, and then try to trade luxuries.
I could maintain my empire without them, but it seems best to try to gain some cooperation, or just revert to war.
I am making over 1000 gold per turn, and have over 2000 points, but the game has slowed to basic maintenance, wait for tech, build, and wait for the end.
Maybe I need to stir up some chaos over there.
 
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