Tobiyogi
King
At the moment, I am a bit tired of the randomness of combats in Civ 4. Although "randomness" is not the right word, I would call it one-dimensional.
I am really tired of losing every single 60% fight, half of my 70% fights and at least one third of my 80% fights. Ok, one could claim that you shouldn't rely on such bad odds. But I play lots of AW these weeks and here you have to take those fights quite often, because coward AI enters your territory and camps on a hill without ever attacking. So you have to get rid of them.
What I hate even more is the completely different outcome from City Raiding. When 2 AI catapults hit my city, my LONGBOWS are half-dead and the city is taken by chariots afterwards. When I hit an AI city with 5 catapults, the units are in much better shape and I still lose city raiding units.
When I chose to play on a difficulty above monarch, I can live with slower research, with more units for the AI player, with high city up-keep etc...because I don't want it to be too easy. But to lose very good fights for nothing, that is really the most annoying part of the game. Because it is pure math, probability calculations and I would like to rely on those. In that case, I would rather see my "real" odds adapted to my level. That would be fair and one could know what to expect.
What are you experiences?
I am really tired of losing every single 60% fight, half of my 70% fights and at least one third of my 80% fights. Ok, one could claim that you shouldn't rely on such bad odds. But I play lots of AW these weeks and here you have to take those fights quite often, because coward AI enters your territory and camps on a hill without ever attacking. So you have to get rid of them.
What I hate even more is the completely different outcome from City Raiding. When 2 AI catapults hit my city, my LONGBOWS are half-dead and the city is taken by chariots afterwards. When I hit an AI city with 5 catapults, the units are in much better shape and I still lose city raiding units.
When I chose to play on a difficulty above monarch, I can live with slower research, with more units for the AI player, with high city up-keep etc...because I don't want it to be too easy. But to lose very good fights for nothing, that is really the most annoying part of the game. Because it is pure math, probability calculations and I would like to rely on those. In that case, I would rather see my "real" odds adapted to my level. That would be fair and one could know what to expect.
What are you experiences?