Your largest city?

I actually did a quick mod for this where I had a Sumerian city with a granary, hospital, the works, smack-dab on top of a wheat-filled floodplain, surrounded by wheat-filled floodplains, with railroads and irrigation on all of them. I think I got up to...maybe 63 or 64 citizens? That's the highest theoretically possible, at least...but of course it's cheating, and I don't know what the limit is in terms of what the game would ever give you.

Just mod it to let the city have floodplain and river tiles (all identical), and wheat on each tile, set your civilization to have Agricultural, Industrious and Commercial, irrigate them as fast as you can, and build all improvements like granny, Shakespeare and railroads asap, and don't forget all commericial wonders. Last but not least, create a government type that can upkeep all units, minimal corruption, commercial bonus, etc., just benifits you is okay...Let's see how many food and commerce you will produce!

Note: If you don't want to practise, just tick all the wonders and improvements when you are modding and do all the procedures in the mod (although my procedures are just alike with yours).
 
I think the largest I ever got was 38, I don't remember for sure though, it was a long time ago.
 
I don't think I have ever gotten to a size 20 city. I tend to work CxxC most of the time so there is not a lot of room for growth.

I am also a lower level player so I can't handle the whiny citizens w/ larger cities.
 
I think the biggest I've ever built in a normal game is 39.... but if we're counting mods I know of some pretty big ones in AoI (NYC, Moscow, London) that can all get pretty dang big
 
I don't think I have ever gotten to a size 20 city. I tend to work CxxC most of the time so there is not a lot of room for growth.

I am also a lower level player so I can't handle the whiny citizens w/ larger cities.

Well one advantage is cities above 20 are just as easy as under 20, since specialists don't contribute to unhappiness. You can't ever have more than 20 workers working tiles.

I think the biggest I've ever built in a normal game is 39.... but if we're counting mods I know of some pretty big ones in AoI (NYC, Moscow, London) that can all get pretty dang big

Well, in a mod you can make them as big as you like, AoI has 1 food per citizen, and lots of food bonuses.

My calculations make it:
FP+wheat+irrigation+rails= 7 food per tile per turn.
7fpt*20tiles worked= 140 food
140+3 from an agri center tile= 143 max food
143/2 food eaten per citizen= 71 population with 1 food left over.

Now if you are really sneaky and have a granary and longevity (grow 2 citizens each time box is full) you could push that to 73, since you could be at size 71 and then grow to 72 from that extra food, the longevity grows 2 not 1, but you would starve to 71 eventually, and eventually grow back to 73.
 
73. Just for the record, the statistical population of a size 73 city is 10000(73*74)/2 or 27,010,000 or approximately equivalent to a medium-sized country.
 
73. Just for the record, the statistical population of a size 73 city is 10000(73*74)/2 or 27,010,000 or approximately equivalent to a medium-sized country.

I think that is actually smaller than Metropolitan Tokyo...

I never thought the Population number scaled up enough. You can have like 10% of the world's area with not nearly the pop that much land would have IRL. Not that it matters at all...
 
[snip]I never thought the Population number scaled up enough. You can have like 10% of the world's area with not nearly the pop that much land would have IRL. Not that it matters at all...

Think triangular numbers, multiplied by ten thousand. A city starts at 10,000 population at size 1, and grows by increments (with food) to size 2 at 30,000, and then 60,000, 100,000 and so on.
 
ive had a 45 before, a lot of wheat and everything irrigated, there wasnt many shields, but i used a lot of specialists as engineers and had pretty good production.

i cant stand the pollution problems with huge cities, seems like you are spending too much time moving workers around each turn to deal with it.
 
Agri can be irritating when you max out, but it's so awesome earlier... You can just remove a railroad on a farm if you want to stop it growing, though.
 
39 is my max. It was a World Map as the Celts in the Nile Delta. Production was pretty crummy though because of the lack of a lot of hils, grasslands, etc.
 
You irrigated green? I usually irrigate brown, mine green. Or should I be doing it the opposite way? Or does it depend on the city?
 
Very nice! And it even has a single plains tile, to counter the odds number from being Agri, and avoid the 1 extra food :goodjob:

You irrigated green? I usually irrigate brown, mine green. Or should I be doing it the opposite way? Or does it depend on the city?

It must have been a science farm. See how it is losing about 85% of commerce and shields because of corruption? When a city is that corrupt, the best thing to do is turn it into a farm. Irrigate everything to have as much food as possible, so the extra food will support specialists, usually scientists. The science they produce is unaffected by corruption.
 
It must have been a science farm. See how it is losing about 85% of commerce and shields because of corruption? When a city is that corrupt, the best thing to do is turn it into a farm. Irrigate everything to have as much food as possible, so the extra food will support specialists, usually scientists. The science they produce is unaffected by corruption.

Oh, I see. Thanks!
 
It must have been a science farm.

Almost. But this is a histographic game where I try to score as high as possible, and this city is, if you wish, a score farm. Well, all my cities are. But this one does happen to provide a handsome amount of beakers, so it does have a secondary purpose as a science farm. If this was primarily about beakers, I would not ever have built a hospital. I would probably not even bother with Aqueducts, let alone Markets, Mass Transits, or token culture.
 
Almost. But this is a histographic game where I try to score as high as possible, and this city is, if you wish, a score farm.

I don't get it... :confused: How does a city with 20 citizens and 21 specialists, counts more towards score than 3 smaller cities within the same territory, with the same population? I mean, you could have the same people with fewer improvements.
 
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