Your relationship with fungus?

What do you do with fungus?


  • Total voters
    42

Terje

The Red Semi-Menace
Joined
Dec 17, 2002
Messages
266
Location
Trondheim, Norway
What is your relationship to fungus?
Do you hate it, love it, live with it wothout letting it bother you, or what?

I used to hate it, because of all the Mind Worms hidning within it, but now I've grown into a more ambivalent relationship to it.
Ordinary fungus (land fungus) I usually just emove as soon as possible, since in the early game, forests will give you more rescources than fungus.
But later in the game, when I have disovered the techs that increases mineral production in fungus squares, I have more trouble deciding what to do with them.

Now, the fungus produces more rescources than other improvement combos, like mine/farm/road, solar collector/farm/ road or forests/road, but they still give you that annoying Mind Worm problem...

As for sea fungus, I've started to plant fungus as soon as possible, so that I don't have to do that later.
Ok, earlier in the game, it may be more profittable to mine the sea, or build tidal harnesses, but fungus, as I said, really gets hings going later in the game...

So, what do you do?
 
I remove it as soon as I have resources to spare and plant forests over. In the end the planet finally looks green! :D
 
I don't care what bonuses fungus gives me, I'm just eager to pave over Planet as quickly as possible! :D
 
It's different for Gaians, obviously, with their +1 nutrient from fungus. This can be critical on arid maps. :sad:
 
I remove it as soon as I can - mainly because of the mindworms, but also because (maybe some habit from Civ2) I usually expand first, and you can't build bases on fungus. In addition, when I really need resources, fungus is not what gives most of them!
 
How do you deal with all the mindworms and "red-terrain disease"?
 
Defensive units. As long as there is one or two they quickly gain morale and become much better. Also, as long as its not 5 or 6 mindworms, everything is really cool. As Giaians especially I leave fungus to act like a breeeding ground for new troops and training ground for my captured worms. Suprises the low-morale factions.
 
It varies. So far I haven't gone to either extreme, (i.e. trying to wipe it all out or leaving it completely alone (except in cases like schwick said)) but the amount I remove in one game depends.

I just recently got the game, but I've played it over at friends' and family's houses whenever I've visited.
 
Towards the beginning of the game, you just get rid of it, especially when it's covering a resource bonus square or a nice rolling and rainy one. Eventually, though, it gets to a point where fungus gives more resources overall than anything else - especially if you build the Manifold Harmonics. Then the world goes red. I generally have about a trillion Clean Super Formers by this point, so that doesn't take all that long. Ironically, with +4 minerals from each fungus square, eco-damage goes through the roof. Except, since your bases are already covered in fungus, it just causes massive global warming, and the entire world goes underwater. Games generally finish before then, mind, but you can't help wondering where all the water came from.
 
as mention in the early stageof game i clear funguse priority for "rainy and roling " terrain to gain nutrient other terrain to plant forest later (when mieral production is lift) rocky terain to construct mine .I d'ont look to much on fungus terrain so last game it was 1 . 1nutrient
2 . 2nutrient 1 energy
3. 2 nutient 1 mineral 1 energy
4. 2 nutient 3 mineral 2 energy
i supose they were state between i missed
when it is at stage 4 with xemophat doom ibegan to plant fungus on allsqure that Don't have any enchacement with a super former 2 turn you have road and max production possible for a single square .I still clear rocky terain build road and mine and use the square with a crawler but i also send crawler to fungus square.
 
Halcyon said:
Towards the beginning of the game, you just get rid of it, especially when it's covering a resource bonus square or a nice rolling and rainy one. Eventually, though, it gets to a point where fungus gives more resources overall than anything else - especially if you build the Manifold Harmonics. Then the world goes red. I generally have about a trillion Clean Super Formers by this point, so that doesn't take all that long. Ironically, with +4 minerals from each fungus square, eco-damage goes through the roof. Except, since your bases are already covered in fungus, it just causes massive global warming, and the entire world goes underwater. Games generally finish before then, mind, but you can't help wondering where all the water came from.
the fugus is pissing on us! ;)
 
Whatever difficulty level I've tried playing at (somewhere around mid levels) it was completely easy to eradicate the fungus everywhere simple out of spite even when the horrible plot point of the planetmind was trying to restrain herself. I'm supremely confident that if the game has or would have had an 'explode' setting where the planetmind was unable to control herself any more that didn't autokill everything then I would be completely able to handle it.

The fungi is wuss when you're well developed and if there was any alternative project like 'kill planetmind' (as there should be) then I would have completed it in one round, perhaps two or three (depending on how much I cared to expand). Not that I'm a Sid Meier's Alpha Centauri god or something but the game is pretty easy i.m.h.o. unless you go ironman (w/ out saves whatsoever).
 
yes certainly =^_^=
though not the human I used to play against and his brother and another friend of mine

one ultra-defensive type, one UN builder who liked being the GOOD guy and another clueless person.
*sigh* too bad, it would've been fun to fight Morgan probe teams

I like that scenario where there's two spartan cities to the south and two gaia cities to the north. It just gives such a desolate feeling to the rest, like the other eejits just plummeted into the ocean. *lol*
 
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