"Your unit has been lost at sea!"

.Shane.

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You old C3 vets should know what this n00b is talking about... :)

Is the whole thing where your galley sinks when to far from land COMPLETELY random? Does anyone know the % chance of sinking? Does it change depending on the ocean type (shade of blue) and/or things like difficulty level?

Also, is it just me, but I have yet to see an AI ship sink.
 
GA did a study. It's 50% for non-Seafaring and 75% chance of surviving for Seafaring. Nothing else matters.
 
The AIs aren't smart/stupid enough to send galleys out at sea without the right techs or the Great Lighthouse. At least I never seen them do that.
 
.Shane. said:
*apologizes for being n00b*, but who is GA?

Ginger Ale?
 
Bluemofia said:
The AIs aren't smart/stupid enough to send galleys out at sea without the right techs or the Great Lighthouse. At least I never seen them do that.

Well, I could be wrong, but I could swear I've seen them end their turns on the high seas (not the faint blue that lines your coast and indicates where galleys are safe) and have yet to see one sink.

BUT, I'll pay much closer attention, maybe I'm just delirious from playing so late last night. :)
 
Shane said:
Does it change depending on the ocean type

I presume you mean water type?

Coast you cannot sink. Sea and Ocean you can sink.. not sure if theres any difference in rate on loss between them...
 
Yup no way the AI sends out a ship unless it is perfectly safe, at least in terms of sinking on its own.

I do not know what the numbers are, but it seems that seafaring civs do so much better and others are going to lose a lot of ships trying to cross ocean tiles without the tech.
 
It also depends on water type yes.. Coastal is always safe.

Galleys and Caravels can't traverse sea and oceans safely (refer to % in above posts) unless you have Astronomy (??). Then ocean is traversable once you have Navigation (I may be wrong with these techs, gotta check in the tech tree/civilopedia). All subsequent ships can of course travel everything as you have required techs.

Great Lighthouse also modifies this...
 
narmox said:
It also depends on water type yes.. Coastal is always safe.

Galleys and Caravels can't traverse sea and oceans safely (refer to % in above posts) unless you have Astronomy (??). Then ocean is traversable once you have Navigation (I may be wrong with these techs, gotta check in the tech tree/civilopedia). All subsequent ships can of course travel everything as you have required techs.

Great Lighthouse also modifies this...
According to Ginger Ale's study, water type and Great Lighthouse do not matter...
 
Does it matter if the galley is empty or loaded.
I seem to have more luck with empty ones.
I like to put a warrior in to pop goody huts but I always seem to lose those in 'treacherous waters'.
 
i think thats just because you are more annoyed when a loaded one goes down :)
 
I don't think anything matters except Seafaring. The odds are 50% and 25% respectively.
 
Tomoyo said:
According to Ginger Ale's study, water type and Great Lighthouse do not matter...

Great lighthouse will allow galleys and caravels to cross sea, that's what I meant. GL also changes % of sinking (?) I think, not sure there.


To others wondering: there are _3_ water types :) Coast, Sea, and Ocean. So be careful, even with Astronomy or Great Lighthouse. you can't cross everything
 
What GL and Seafaring will do for sure is to add +1 to your ships movement. This often will allow the AI to find a safe path that it otherwise could not.

IOW if you have CSOSC (coastal Sea Ocean) that galley reaches with 3 moves. Make it CSOOSC and it ends in the ocean tile and the AI will not do that with Map only. If it has the sea trait or the GL, it can now reach the safe tile.

Remember they know all the tiles and will pick any path that is workable.
 
narmox said:
Great lighthouse will allow galleys and caravels to cross sea, that's what I meant. GL also changes % of sinking (?) I think, not sure there.
The GL does not change the chance of sinking. You are also just as likely to sink at sea as ocean.
 
The information here seems fragmented. I will summarise it:

- Ships will never sink in coast tiles.
- Before discovering Astronomy, ships may sink in sea or ocean tiles. The chance of sinking is 50% (or 25% for Seafaring civs). Unless...
- Ships belonging to the civ that builds the Great Lighthouse will never sink in sea tiles, but can sink in ocean tiles with the chances described above.
- After you discover Astronomy, your ships will not sink in sea tiles, but can sink in ocean tiles with the above probabilities.
- Once you discover Navigation OR Magnetism, your ships will never sink.

.Shane. said:
Well, I could be wrong, but I could swear I've seen them end their turns on the high seas (not the faint blue that lines your coast and indicates where galleys are safe) and have yet to see one sink.
That civ probably has the Great Lighthouse (press F7 to check) or they have Astronomy.
 
Don't forget that you will not be able to see a given tech, if you do not have the prerequisite techs. Just know that the AI will not end a turn in any water that it is not allowed to be in safely.
 
.Shane. said:
...I could swear I've seen them end their turns on the high seas (not the faint blue that lines your coast and indicates where galleys are safe) and have yet to see one sink.

I had a game a long time ago where I saw AI galleys ending their turns where they shouldn't go (sea and ocean squares, before astronomy and without lighthouse). I posted saves etc. in a thread here--the concensus seemed to be that it must've been some sort of bug.

edit:
it was nearly a year ago
 
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