Zebra 9
Emperor
Zebra 9's Additions
Version: 2.0
Multiplayer Compatible: No
Patch Compatibilty: Civ 4 Warlords 2.0.8
Download Here
Description: This MOD increases Map sizes so that the width is twice the height as well as keeping the original map sizes & adds a new map size (Zebra 9's Monster). It also adds a double of each difficulty level (mostly to balance the larger maps) that increases the number of barbarians, the chance of an AI declaring war, the number of free units & cities, unit cost, & increases the chance of getting a bad goody. It also adds 2 new civs to the Game, Israel, lead by David, & Byzantium, lead by Basil II, or Theodora. It also adds 3 new units, the Interplanetary Destroyer, Merkava (Israel's UU), & the Dromon (Byzantium's UU) & 2 alien units, the UFO & the Land Speeder. There are also 4 new buildings, the Summer Palace, Winter Palace, Theodosian Walls (Byzantium's UB), & the Kosher Deli (Israel's UB). I have also changed the scale of all of the units as well as creating new formations for almost every unit. Each leader now has 3 traits making for interesting leader selection. I increased the spread rates for Christianity & Islam because they did not spread fast enough to resemble history. I have also added Aliens, Generals, Promotions From Combat, Randomly Founded Religions, and Multiple Starting Tech Settings, 5 Ruler type civics, and 3 new Techs, all discussed below. Oh, I also had to totally redo the tech tree, what a head ache!
Installation:
1) Unzip into "My Documents\My Games\Warlords\MODS".
2) Load the game.
3) Click on "Advanced"-->"Load A MOD"-->"Zebra 9's Additions"-->"OK", the Game will restart.
4) Now you can play as normal.
Screenies:
New Gunship Formation:
Land Speeder (New Unit):
New Jet Fighter Formation:
New Techs & Tech Changes:
Name: Religious Thought New
Cost: 50
Leads To: Mysticism
Name: Scientific Thought New
Cost: 50
Leads To: Fishing, The Wheel, Agriculture, Battle Tactics
Name: Battle Tactics New
Cost: 75
Prerequisits: Scientific Thought
Leads To: Hunting, Mining
Name: Archery
Enables: Military Dictator (Ruler Civic)
Name: Democracy
Enables: Pure Democracy (Ruler Civic)
Name: Constitution
Enables: Executive (Ruler Civic)
Name: Monarchy
Enables: Monarch (Ruler Civic)
Name: Fishing
Prerequisits: Scientific Thought
Name: Hunting
Prerequisits: Scientific Thought
Name: Mining
Prerequisits: Scientific Thought
Name: Agriculture
Prerequisits: Scientific Thought
Name: The Wheel
Prerequisits: Scientific Thought
Name: Mysticism
Prerequisits: Religious Thought
New Units:
Name: Dromon New
Cost: 40
Moves: 2
Strength: 3
Requires: Sailing
Special: Byzantine UU replaces Galley
Name: General New
Moves: 2
Special: Can Start Golden Age, Can Provide 15XPs To Units In Same Tile, Free Upgrades When Attached To Unit, Can Discover A Tech, Can Hurry Production, Can Be Aquired In The Same Way As Other Great People, Can Turn Into Great General After Combat, Can Be Aquired From Combat
Name: Interplanitary Destroyer New
Cost: 120
Moves: 2
Strength: 40
Requires: Robotics, Aluminum, Factory
Special: Immune To First Strikes, Flat Movement Costs, Ignores Terrain Movement Costs, +25% City Attack, +50% vs. Armor, Starts w/ Blitz, Sentry, Mobility, Can Be An Alien Invader
Name: Land Speeder New
Cost: 4000
Moves: 4
Strength: 30
Special: Team & National Unit 0 Allowed, Can Move Through Impassable Terrain, Can Expose Rival Spies, Immune To First Strikes, Flat Movement Cost, Ignores Terrain Movement Cost, Starts w/ Blitz, Sentry, Mobility, Only Available To Aliens
Name: Seige Tower New
Cost: 150
Moves: 1
Strength: 2
Requires: Feudalism
Special: 2 First Strikes, Immune To First Strikes, +700% City Attack, -500% City Defense, +125% vs. Animals, -250% Hills Attack
Name: UFO New
Cost: 4000
Moves: 10
Strength: 60
Special: Team & National Unit 0 Allowed, Can Move Through Impassable Terrain, Can Expose Rival Spies, Immune To First Strikes, Flat Movement Cost, Ignores Terrain Movement Cost, Starts w/ Blitz, Sentry, Mobility, Only Available To Aliens
There Have Been Tons Of Of Changes To Other Units As Well So It Would Be a Good Idea To Check The Civilopedia or the 3rd post (by The Navy SEAL who did most of the unit changes) for all the unit changes.
New Civs:
Name: Israel
UU: Merkava
UB: Oblisk (Egypt's UB)
Leader: David (SPI,PHI,AGG) Not Animated
Name: Byzantium
UU: Dromon
UB: Theodosian Walls
Leader1: Basil II (EXP,IND,AGG) Animated
Leader1: Theodora (SPI,PHI,AGG) Animated
New Map Sizes:
Name: Zebra 9's Monster
If you plan on Playing this Monster of a map, get ready to set back and relax. This big boy takes his time when loading. He is complete with 4,608 spaces & 18 civs. Oh yea!
Name: Zebra 9's Huge
This is the sequal to Huge & boy is it different to play with 18 civs.
Name: Zebra 9's Large
This sequal to Large is 23% larger w/ 18 players.
Name: Zebra 9's Standard
With 16 civs & 1,352 spaces, the sequal for the Standard map size is Awesome!
Name: Zebra 9's Small
This map is killer w/ the same number of civs as the Huge map.
Name: Zebra 9's Tiny
Tiny's sequal is ALL OUT WAR w/ 8 civs packed into 512 spaces.
Name: Zebra 9's Duel
This one is a little more peaceable w/ only 4 civs.
Bugs: No Map below Zebra 9's Tiny seems to work with all map scripts (Terra is the one that I know of). Generals can join a Great General & vis versa. When you recive a General from combat or whan you recive a promo from combat the bubble doesn't point to the right spot (working on the fix).
Help and Comments are appriciated.
Credits:
The Navy Seal: For adding building prequisits to units, adding units, advising me, & almost every formation. As well as makeing many good points & suggestions. Game tester.
Amra: I used his MOD, Amra's Byzantium v2, to get the leader heads, UU, & UB for the Byzantines.
Ariks: I used his MOD, Isramod, to get the leader head for the Israelites.
Sharick: For the Merkava Animation.
Elhoim: For the Better Ship Scale MOD that created the basis for my current Ship Scales.
snafusmith: For the Interplanitary Destroyer animation (the ATST).
Blake: For the Better AI CvGameCoreDLL.dll.
snipafist: For the Triple traits(All Default Leaders).
Rabit, White: For the Land Speeder.
The Lopez: Dead Civ Scoreboard MOD.
NeverMind: [PY] Combat Experience Counter
Chamaedrys: For the UFO
And I Would Like To Thank Alazkan Assasin For His Help and The Lopez for his tech tree editor.
Version: 2.0
Multiplayer Compatible: No
Patch Compatibilty: Civ 4 Warlords 2.0.8
Download Here
Description: This MOD increases Map sizes so that the width is twice the height as well as keeping the original map sizes & adds a new map size (Zebra 9's Monster). It also adds a double of each difficulty level (mostly to balance the larger maps) that increases the number of barbarians, the chance of an AI declaring war, the number of free units & cities, unit cost, & increases the chance of getting a bad goody. It also adds 2 new civs to the Game, Israel, lead by David, & Byzantium, lead by Basil II, or Theodora. It also adds 3 new units, the Interplanetary Destroyer, Merkava (Israel's UU), & the Dromon (Byzantium's UU) & 2 alien units, the UFO & the Land Speeder. There are also 4 new buildings, the Summer Palace, Winter Palace, Theodosian Walls (Byzantium's UB), & the Kosher Deli (Israel's UB). I have also changed the scale of all of the units as well as creating new formations for almost every unit. Each leader now has 3 traits making for interesting leader selection. I increased the spread rates for Christianity & Islam because they did not spread fast enough to resemble history. I have also added Aliens, Generals, Promotions From Combat, Randomly Founded Religions, and Multiple Starting Tech Settings, 5 Ruler type civics, and 3 new Techs, all discussed below. Oh, I also had to totally redo the tech tree, what a head ache!
Installation:
1) Unzip into "My Documents\My Games\Warlords\MODS".
2) Load the game.
3) Click on "Advanced"-->"Load A MOD"-->"Zebra 9's Additions"-->"OK", the Game will restart.
4) Now you can play as normal.
Screenies:
Spoiler :
New Gunship Formation:
Land Speeder (New Unit):
New Jet Fighter Formation:
New Techs & Tech Changes:
Spoiler :
Name: Religious Thought New
Cost: 50
Leads To: Mysticism
Name: Scientific Thought New
Cost: 50
Leads To: Fishing, The Wheel, Agriculture, Battle Tactics
Name: Battle Tactics New
Cost: 75
Prerequisits: Scientific Thought
Leads To: Hunting, Mining
Name: Archery
Enables: Military Dictator (Ruler Civic)
Name: Democracy
Enables: Pure Democracy (Ruler Civic)
Name: Constitution
Enables: Executive (Ruler Civic)
Name: Monarchy
Enables: Monarch (Ruler Civic)
Name: Fishing
Prerequisits: Scientific Thought
Name: Hunting
Prerequisits: Scientific Thought
Name: Mining
Prerequisits: Scientific Thought
Name: Agriculture
Prerequisits: Scientific Thought
Name: The Wheel
Prerequisits: Scientific Thought
Name: Mysticism
Prerequisits: Religious Thought
New Units:
Spoiler :
Name: Dromon New
Cost: 40
Moves: 2
Strength: 3
Requires: Sailing
Special: Byzantine UU replaces Galley
Name: General New
Moves: 2
Special: Can Start Golden Age, Can Provide 15XPs To Units In Same Tile, Free Upgrades When Attached To Unit, Can Discover A Tech, Can Hurry Production, Can Be Aquired In The Same Way As Other Great People, Can Turn Into Great General After Combat, Can Be Aquired From Combat
Name: Interplanitary Destroyer New
Cost: 120
Moves: 2
Strength: 40
Requires: Robotics, Aluminum, Factory
Special: Immune To First Strikes, Flat Movement Costs, Ignores Terrain Movement Costs, +25% City Attack, +50% vs. Armor, Starts w/ Blitz, Sentry, Mobility, Can Be An Alien Invader
Name: Land Speeder New
Cost: 4000
Moves: 4
Strength: 30
Special: Team & National Unit 0 Allowed, Can Move Through Impassable Terrain, Can Expose Rival Spies, Immune To First Strikes, Flat Movement Cost, Ignores Terrain Movement Cost, Starts w/ Blitz, Sentry, Mobility, Only Available To Aliens
Name: Seige Tower New
Cost: 150
Moves: 1
Strength: 2
Requires: Feudalism
Special: 2 First Strikes, Immune To First Strikes, +700% City Attack, -500% City Defense, +125% vs. Animals, -250% Hills Attack
Name: UFO New
Cost: 4000
Moves: 10
Strength: 60
Special: Team & National Unit 0 Allowed, Can Move Through Impassable Terrain, Can Expose Rival Spies, Immune To First Strikes, Flat Movement Cost, Ignores Terrain Movement Cost, Starts w/ Blitz, Sentry, Mobility, Only Available To Aliens
There Have Been Tons Of Of Changes To Other Units As Well So It Would Be a Good Idea To Check The Civilopedia or the 3rd post (by The Navy SEAL who did most of the unit changes) for all the unit changes.
New Civs:
Spoiler :
Name: Israel
UU: Merkava
UB: Oblisk (Egypt's UB)
Leader: David (SPI,PHI,AGG) Not Animated
Name: Byzantium
UU: Dromon
UB: Theodosian Walls
Leader1: Basil II (EXP,IND,AGG) Animated
Leader1: Theodora (SPI,PHI,AGG) Animated
New Map Sizes:
Spoiler :
Name: Zebra 9's Monster
If you plan on Playing this Monster of a map, get ready to set back and relax. This big boy takes his time when loading. He is complete with 4,608 spaces & 18 civs. Oh yea!
Name: Zebra 9's Huge
This is the sequal to Huge & boy is it different to play with 18 civs.
Name: Zebra 9's Large
This sequal to Large is 23% larger w/ 18 players.
Name: Zebra 9's Standard
With 16 civs & 1,352 spaces, the sequal for the Standard map size is Awesome!
Name: Zebra 9's Small
This map is killer w/ the same number of civs as the Huge map.
Name: Zebra 9's Tiny
Tiny's sequal is ALL OUT WAR w/ 8 civs packed into 512 spaces.
Name: Zebra 9's Duel
This one is a little more peaceable w/ only 4 civs.
Bugs: No Map below Zebra 9's Tiny seems to work with all map scripts (Terra is the one that I know of). Generals can join a Great General & vis versa. When you recive a General from combat or whan you recive a promo from combat the bubble doesn't point to the right spot (working on the fix).
Help and Comments are appriciated.
Credits:
The Navy Seal: For adding building prequisits to units, adding units, advising me, & almost every formation. As well as makeing many good points & suggestions. Game tester.
Amra: I used his MOD, Amra's Byzantium v2, to get the leader heads, UU, & UB for the Byzantines.
Ariks: I used his MOD, Isramod, to get the leader head for the Israelites.
Sharick: For the Merkava Animation.
Elhoim: For the Better Ship Scale MOD that created the basis for my current Ship Scales.
snafusmith: For the Interplanitary Destroyer animation (the ATST).
Blake: For the Better AI CvGameCoreDLL.dll.
snipafist: For the Triple traits(All Default Leaders).
Rabit, White: For the Land Speeder.
The Lopez: Dead Civ Scoreboard MOD.
NeverMind: [PY] Combat Experience Counter
Chamaedrys: For the UFO
And I Would Like To Thank Alazkan Assasin For His Help and The Lopez for his tech tree editor.