Drake Rlugia
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I roleplay at a forum which has nations, politics, war, and such. So I decided to make a scenario representing this rpg.
Zelpha Forever takes place in the year 1000043 AZ(More or less 1890), and the world powers of Meira, Serdio, Poseidon, Bali, and The Holylands will soon embark on a frenzy of colonizing the world of Zelpha.
Will you be one of the world powers and make sure your flag graces all the land possible? Or will you instead become a mercantilist nation, trading resources for plentiful gold? Or shall you take the hardest task - become the leader of one of the four native powers, and try to ward off these Imperialist morons?
This scenario has been tested, and it doesn't have any problems play wise. I'm afraid it doesn't have any flavor units or anything - it's pretty much plain C3C/PTW. Most of the technologies of the ancient age have been renamed, as have a few middle age and industrial age techs. The modern age technologies/units have been removed.
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There are 10 civilizations, 9 which are playable.
The Poseidon Empires - The Aquanauts, a aquatic race which lives in their domed underwater cities rule this empire. It is fairly large and is in locked alligniance with Serdio, to represent the marriage between their rulers.
ZEALian Nomads - The nomads are not unified, and their cities instead represent the many scattered tribes across the land scape. Their capital is the Batu trading post in the center of ZEAL. The nomads begin in the ancient age, and will need to make nice with the Imperialist powers in order to survive.
The Holy Lands - The Holy lands are ruled by the Celestials, a race of winged people who come in three types - Unknown, Light, and Dark. The Celestials are highly dependant on magic, and their nation shows that. The Holy Lands is the largest nation, and has many silks and spices to trade to other powers to get what it wants. The Holy Lands have a special worker, The "Celestial" worker. It cannot build railroads; Celestials can fly, why do they need trains? They are in locked alligniance with Meira to represent the marriage between The HL's ruler, and Meira's former leader. If you enjoy merchant games, then HL is the nation for you.
Southern Eden - The rich Groves of Eden are split between two feudal kingdoms, Southern and Northern Eden. Eden is connected to Serdio and Meira by a Ithamus, but Meiran Imperialism has made the Ithamus Meiran territory. This explusion of the Edeniese has pushed them further south, meaning Southern Eden even streches into the endless deserts of Vulcan. Southern Eden is in the middle ages, and is in locked alligniance with Nothern Eden.
Bali - Bali is an island nation, and despite being a world power, it is held back by Meira and it's three colonies and if it ever wishes to be grand, it needs to remove the Imperalist Meirans from it's land. Bali is in locked alligniance with The Jamina republic, to represent the Blue Peace Act.
Northern Eden - Northern Eden is - of course in Northern Eden. Northern Eden, like it's southern counter part is in the middle ages, and will need the help of the other Imperial powers to expel the Meiran Imperialists. Northern Eden is in locked alligniance with Southern Eden.
Serdio - Serdio is a moderate nation to play as. It's large, but not to large. It has two colonies in the world, but it's a challange to play as because it's growth is stunted thanks to it's northern neighbor, Meira. Serdio has mass amounts of iron, and Meira has none. Perhaps this can be used to your advantage..
Meira - Meira is the strongest world power, and an easy civ to use for someone new to Civilization. It has many colonies across the globe, and it's makes money quite easily. It's only downfall is a lack of iron to make certain units. Meira can easily become a tyrantical invasion force, or a peaceful mercantile empire.
Shii - The Shiis live in the harsh Vulcan deserts, but are not united. Their cities represent the Shiian tribes, their capital being a trade city. The Shii people must resist the ever growing influence of Southern Eden in Vulcan, The Imperial Powers, and lastly Sari-ka, former capital of the unified Vulcan, almost 10,000 years ago.
The Jamina Republic - NOT FOR PLAY. Jamina represents the many neutral cities around Zelpha, and is not for play. If you want to play as Jamina, change the thing in the editor. Jamina is not easy to over-run however; it has Bali on it's side with their locked alligniance.
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I'm going to try and get some screen shots soon. To download, just download the zip below. There's nothing else needed, besides Civ3 and it's two expansions to play it.
Zelpha Forever takes place in the year 1000043 AZ(More or less 1890), and the world powers of Meira, Serdio, Poseidon, Bali, and The Holylands will soon embark on a frenzy of colonizing the world of Zelpha.
Will you be one of the world powers and make sure your flag graces all the land possible? Or will you instead become a mercantilist nation, trading resources for plentiful gold? Or shall you take the hardest task - become the leader of one of the four native powers, and try to ward off these Imperialist morons?
This scenario has been tested, and it doesn't have any problems play wise. I'm afraid it doesn't have any flavor units or anything - it's pretty much plain C3C/PTW. Most of the technologies of the ancient age have been renamed, as have a few middle age and industrial age techs. The modern age technologies/units have been removed.
-----
There are 10 civilizations, 9 which are playable.
The Poseidon Empires - The Aquanauts, a aquatic race which lives in their domed underwater cities rule this empire. It is fairly large and is in locked alligniance with Serdio, to represent the marriage between their rulers.
ZEALian Nomads - The nomads are not unified, and their cities instead represent the many scattered tribes across the land scape. Their capital is the Batu trading post in the center of ZEAL. The nomads begin in the ancient age, and will need to make nice with the Imperialist powers in order to survive.
The Holy Lands - The Holy lands are ruled by the Celestials, a race of winged people who come in three types - Unknown, Light, and Dark. The Celestials are highly dependant on magic, and their nation shows that. The Holy Lands is the largest nation, and has many silks and spices to trade to other powers to get what it wants. The Holy Lands have a special worker, The "Celestial" worker. It cannot build railroads; Celestials can fly, why do they need trains? They are in locked alligniance with Meira to represent the marriage between The HL's ruler, and Meira's former leader. If you enjoy merchant games, then HL is the nation for you.
Southern Eden - The rich Groves of Eden are split between two feudal kingdoms, Southern and Northern Eden. Eden is connected to Serdio and Meira by a Ithamus, but Meiran Imperialism has made the Ithamus Meiran territory. This explusion of the Edeniese has pushed them further south, meaning Southern Eden even streches into the endless deserts of Vulcan. Southern Eden is in the middle ages, and is in locked alligniance with Nothern Eden.
Bali - Bali is an island nation, and despite being a world power, it is held back by Meira and it's three colonies and if it ever wishes to be grand, it needs to remove the Imperalist Meirans from it's land. Bali is in locked alligniance with The Jamina republic, to represent the Blue Peace Act.
Northern Eden - Northern Eden is - of course in Northern Eden. Northern Eden, like it's southern counter part is in the middle ages, and will need the help of the other Imperial powers to expel the Meiran Imperialists. Northern Eden is in locked alligniance with Southern Eden.
Serdio - Serdio is a moderate nation to play as. It's large, but not to large. It has two colonies in the world, but it's a challange to play as because it's growth is stunted thanks to it's northern neighbor, Meira. Serdio has mass amounts of iron, and Meira has none. Perhaps this can be used to your advantage..
Meira - Meira is the strongest world power, and an easy civ to use for someone new to Civilization. It has many colonies across the globe, and it's makes money quite easily. It's only downfall is a lack of iron to make certain units. Meira can easily become a tyrantical invasion force, or a peaceful mercantile empire.
Shii - The Shiis live in the harsh Vulcan deserts, but are not united. Their cities represent the Shiian tribes, their capital being a trade city. The Shii people must resist the ever growing influence of Southern Eden in Vulcan, The Imperial Powers, and lastly Sari-ka, former capital of the unified Vulcan, almost 10,000 years ago.
The Jamina Republic - NOT FOR PLAY. Jamina represents the many neutral cities around Zelpha, and is not for play. If you want to play as Jamina, change the thing in the editor. Jamina is not easy to over-run however; it has Bali on it's side with their locked alligniance.
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I'm going to try and get some screen shots soon. To download, just download the zip below. There's nothing else needed, besides Civ3 and it's two expansions to play it.