zFormation Editor

It's to do with Pi. Give me a few minutes.
In the meantime, I reported a bug in my last post.

Here you go:
With 'd' as the number of degrees
d / 180 * PI

Or for Excel:
=MOD(D,360)*PI()/180

That way, if you get a number of degrees over 360, it compensates for it.
 
Both look very nice. I'm almost done w/ the new editor. It will be more acurate and the tooltips are much more informative.
 
Ok, just uploaded a new version that allows you to change almost every formation setting, increases precision and flips the grid so the formation isn't fliped when loaded in game.

Thanks to NikNaks93 for coming up w/ the math to allow the use of Degrees instead of whatever civ uses (it's much more confusing then degrees).
 
I replied to a PM NikNaks93 sent me, but I'll say it here for everyone else. You can edit any value by clicking on the number/text entry next to it, the text and background around the text should both change color. You now should be able to edit the entry.
 
No, it's the small screen that displays the unit information and has the little unit image (Can't remember if the Vanilla mode shows the image).



Edit: It's the screen w/ the unit image (it does show the image in Vanilla mode). And I just noticed that I'll have to get a tweak in that will fit the grid onto a 1024 x 768 monitor res. (my compter runs 1280 X 1024).
 
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