Ziggurats revisited

Arent11

Emperor
Joined
Nov 18, 2016
Messages
1,230
So, since population science & some policy cards have been nerfed, alternative sources of science become more interesting. I experimented a little with just growing my cities - building granaries & aquaeducts instead of campuses & using the additional population to work ziggurats. It seems to work quite nicely, it allows you to concentrate on beelining military units.

Because of the city state/adjacency bonuses this might also be combined with a few well placed campuses. But it seems like a steep investment.

Just wanted to ask whether someone tried a similar approach?
 
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Ziggurats provide more than enough science for the early game, allowing Sumeria to play with an extra district for a couple of eras. The extra culture is also amazing, and helps make up for the culture from districts policy that was moved to a golden age bonus. With more incentive to grow, and therefore work more tiles, in R&F, Sumeria gets a boost. War Carts are also fast enough that you can conquer a neighbor. The only thing Sumeria has lost is the ability to conquer at a long distance from home.
 
Zigs+carts rush knights. Use extra citys for campi=GG. The zig has always been pretty good.
 
No, now they provide +1 loyalty, or +1 culture if you're at full loyalty.
Makes shrines with the early +2 culture founder belief even better. Why even bother building a monument then.
 
I've just checked again. Monuments do add +2 culture unless I'm misreading something. In my 2nd city I only have a monument and it says +1 culture from monument, +1 from modifier and rest from population. My 3rd city with a monument says +1 from monument but is missing the +1 modifier because loyalty is at 50/100.
 
I've just checked again. Monuments do add +2 culture unless I'm misreading something. In my 2nd city I only have a monument and it says +1 culture from monument, +1 from modifier and rest from population. My 3rd city with a monument says +1 from monument but is missing the +1 modifier because loyalty is at 50/100.

Thanks for pointing that out. I just checked with rome vs korea & it seems you are right. The description in the civ wikia/civilopedia was misleading.

I removed the sentence in question.
 
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