Hey everyone. Sorry if this has been suggested already (I didn't see anything) but I think a zombie mod would be awesome. The idea is kind of like raging barbarians, but with zombies!
So I could see this working one of two ways:
1) Zombies pop up like (and instead of) barbarians
2) A civ (or all civs) start having outbreaks at a random part of the game, maybe converting all population in a few cities to zombies (1 zombie unit per pop?) and then they spread like wildfire across the world
I think choice 1 would be easier to implement although 2 would be more interesting. There's a couple of things that I think would need to be in place for either version:
-Zombies should be able to win a fight against the current-tech melee unit, but should fall when softened by ranged attacks. They shouldn't be unstoppable, but 1v1 I think the zombie should be able to win or else an outbreak would be near impossible
-Units that lose a fight to zombies should instead of dying become a zombie unit of equivalent strength
-If the zombies manage to take a city than the city should be razed and produce more zombies as a result
-Down the road, new unit graphics would be crazy (I was thinking about proposing this for Civ IV b/c of the included zombie models from BtS but I think the ranged combat is a necessary component of the zombie experience) but for the time being if there was some fog/smoke effect (like unhealthiness from IV) that could be put over the units that would get the job done. Or at least give them a bio-hazard nationality flag
-If the zombies are too powerful maybe there could be a starvation mechanic - zombies start off way stronger than normal units but constantly lose health and can only replenish it through combat victories. I'd only suggest implementing this if the zombies consistently win.
Wouldn't that be interesting on a continents map, to conquer your continent and sail to the new world only to find it covered in zombies? Anyway I thought I would put the idea out there, maybe somebody could make this. I know I would play it.

1) Zombies pop up like (and instead of) barbarians
2) A civ (or all civs) start having outbreaks at a random part of the game, maybe converting all population in a few cities to zombies (1 zombie unit per pop?) and then they spread like wildfire across the world
I think choice 1 would be easier to implement although 2 would be more interesting. There's a couple of things that I think would need to be in place for either version:
-Zombies should be able to win a fight against the current-tech melee unit, but should fall when softened by ranged attacks. They shouldn't be unstoppable, but 1v1 I think the zombie should be able to win or else an outbreak would be near impossible
-Units that lose a fight to zombies should instead of dying become a zombie unit of equivalent strength
-If the zombies manage to take a city than the city should be razed and produce more zombies as a result
-Down the road, new unit graphics would be crazy (I was thinking about proposing this for Civ IV b/c of the included zombie models from BtS but I think the ranged combat is a necessary component of the zombie experience) but for the time being if there was some fog/smoke effect (like unhealthiness from IV) that could be put over the units that would get the job done. Or at least give them a bio-hazard nationality flag

-If the zombies are too powerful maybe there could be a starvation mechanic - zombies start off way stronger than normal units but constantly lose health and can only replenish it through combat victories. I'd only suggest implementing this if the zombies consistently win.
Wouldn't that be interesting on a continents map, to conquer your continent and sail to the new world only to find it covered in zombies? Anyway I thought I would put the idea out there, maybe somebody could make this. I know I would play it.