Ulundi!
Hi everyone, I've experienced a peculiar problem while playing the GOTM100...I have a spaceship due to reach in 1942(12.8)yrs, but the Zulu have one that would reach in 1940 (6.7yrs). As such, I planned an attack on his capital Zimbabwe....only to find that it would escape to Ulundi, then Bapedi, then Mpondo....time out and I lose.
Out of fury I reloaded and found that I had to take 5 cities before their spaceship finally crashes. I never needed so badly to sack someone's capital before so I never noticed anything about this....any ideas?
Hi everyone, I've experienced a peculiar problem while playing the GOTM100...I have a spaceship due to reach in 1942(12.8)yrs, but the Zulu have one that would reach in 1940 (6.7yrs). As such, I planned an attack on his capital Zimbabwe....only to find that it would escape to Ulundi, then Bapedi, then Mpondo....time out and I lose.
Out of fury I reloaded and found that I had to take 5 cities before their spaceship finally crashes. I never needed so badly to sack someone's capital before so I never noticed anything about this....any ideas?