Angmar
Warlord
Zululand and Babylon, sitting on an island all alone in the ancient era. I am playing Zululand on the skill setting below diety, with custom rules and accelerated production.
My custom rules:
1> tech rate totally changed, 35-55 turns to research tech and all costs of tech increased by 2-4 times.
2> increased defenders bonus by 10-20% across the board
3> Deserts provide no default food/commerce or shields
4> Movement rates of all units doubled.
My Situation.
I am playing as Zulu ( the first time the RNG picked it for me ) and managed to stagnate during the first few turns due to being stuck in the land of no bonus food. While babylon managed to start with two cows, flood plains .. yadda yadda. They have almost twice the cities I do .. crap! I managed to claim the west third of our island. Babylon go the south and the middle. The rest of our island is desert ( Im hoping for lots of oil! )
I am currently researching iron working with 39 turns to go. I am building Impis in my 4 cities that have baracks. Building baracks on the cities that are near babylon. I have all the hills and all but two of the moutain tiles under my control. I am rolling the dice and hoping that iron shows up somewhere in my area.
We both have bronze working and warrior code, this means I have Impi and they have their bowmen. Neither of us have iron working nor masonry. So no swordsmen or walls just yet. I am making the push for swordsmen hoping that he is going for something goofy like writing .. which I will take with my swordsmen. Then Ill worry about getting off the island.
Current plan:
Get iron working, build swordsmen, all but crush Babylon. Take whatever tech they research while I am researching iron working for peace. Get mapmaking .. ouph 150+ turns away. Pimp my map and contact with what remains with the babylonian empire for stuff the rest of the world has. While I am researching iron working pump us as many impis as I can.
Now I dont really fear the bowmen. Both of our UU seem to be defensive units and I am enjoying how quickly my impis can run around and get to my cities to defend.
Issues/Fears:
1> Babylon will match or exceed my army building over then next 50 turns or so.
2> No iron! Means no swordsmen which means I use archers to attack.
3> I have never used archers to attack. I rarely attacked with matched attacked power vs defend power. I have no experience with the casualities Ill face with the coming war.
4> Should I even start this war? There are another couple decent places to build cities that I might be able to get to. But really Babylon got all the good land, I got some decent land. But if I play nice with Babylon I dont need to worry about building a massive army and I can focus on trying to get map making, and *laugh* the lighthouse and explore the world finding remote crappy islands to settle.
Thoughts?
Cheers,
My custom rules:
1> tech rate totally changed, 35-55 turns to research tech and all costs of tech increased by 2-4 times.
2> increased defenders bonus by 10-20% across the board
3> Deserts provide no default food/commerce or shields
4> Movement rates of all units doubled.
My Situation.
I am playing as Zulu ( the first time the RNG picked it for me ) and managed to stagnate during the first few turns due to being stuck in the land of no bonus food. While babylon managed to start with two cows, flood plains .. yadda yadda. They have almost twice the cities I do .. crap! I managed to claim the west third of our island. Babylon go the south and the middle. The rest of our island is desert ( Im hoping for lots of oil! )
I am currently researching iron working with 39 turns to go. I am building Impis in my 4 cities that have baracks. Building baracks on the cities that are near babylon. I have all the hills and all but two of the moutain tiles under my control. I am rolling the dice and hoping that iron shows up somewhere in my area.
We both have bronze working and warrior code, this means I have Impi and they have their bowmen. Neither of us have iron working nor masonry. So no swordsmen or walls just yet. I am making the push for swordsmen hoping that he is going for something goofy like writing .. which I will take with my swordsmen. Then Ill worry about getting off the island.
Current plan:
Get iron working, build swordsmen, all but crush Babylon. Take whatever tech they research while I am researching iron working for peace. Get mapmaking .. ouph 150+ turns away. Pimp my map and contact with what remains with the babylonian empire for stuff the rest of the world has. While I am researching iron working pump us as many impis as I can.
Now I dont really fear the bowmen. Both of our UU seem to be defensive units and I am enjoying how quickly my impis can run around and get to my cities to defend.
Issues/Fears:
1> Babylon will match or exceed my army building over then next 50 turns or so.
2> No iron! Means no swordsmen which means I use archers to attack.
3> I have never used archers to attack. I rarely attacked with matched attacked power vs defend power. I have no experience with the casualities Ill face with the coming war.
4> Should I even start this war? There are another couple decent places to build cities that I might be able to get to. But really Babylon got all the good land, I got some decent land. But if I play nice with Babylon I dont need to worry about building a massive army and I can focus on trying to get map making, and *laugh* the lighthouse and explore the world finding remote crappy islands to settle.
Thoughts?

Cheers,