About same stability really, which is pretty stable!!Is "Ashes of Erebus" more stable than the latest version of RifE? I'm currently having issues running regular RifE on Windows 7 32-bit. (Read about it here, if you want.)
well, again I disagree. there is not only micro-management hassle : you might depend on those enchantement happies or life's health for your cities. changing all nodes might make you have revolts in your big cities, your 6 law node will not give 18-30%maintenance reduction, leading to huge gold reduction, your 6 mind will not give you 18-30% more research ....etcI was referring to the process of changing which mana promotions an arcane unit gets upon each upgrade from adept through archmage. Of course metamagic by itself isn't exploitative, but in using it to get the 82 xp School Mastery, I think it certainly is.
Basically, it feels wrong to me to change many or all of the mana types in an empire just to click 'upgrade' on one unit, then change them back again without some kind of consequence other than 'micromanagement hassle'. Both that, and the AI doesn't know how to do it, so it's another intrinsic advantage to the human player(s).
I played R58 (straight from the SVN) and the bug was that the Mobile Fortress of the Mechanos was not actually mobile. It does have a Movement stat of 1 but I could not actually move it
Also I can confirm the religion bias problem. Religions get funded by the wrong civs. I think you should simply hardcode which civs/leaders go for which religion. Elves getting Runes, Dwarves getting Fellowship, Sheim not going for Ashen etc. just makes no sense at all if you ask me.
C:\...\Beyond the Sword\Mods\Ashes of Erebus\Assets\XML\Civilizations\LeaderHeadInfos.xml
Im having a problem with the 'skins' blinking in and out. Nilhorn Giants go between a giant and a 'large' swordsman. Cyclops flicker between large Mali Skirmishers and Cyclops. Orcs flicker between their non skinned alternates and orc skins. Scouts flicker between vanilla scouts and the skinned alternatives. Tigers and panthers flicker back and forth. Elephants flicker between Elephants and Elephants with Howdahs and riders on them....Game is running fine, but the flickers are disconcerting
Im having a problem with the 'skins' blinking in and out. Nilhorn Giants go between a giant and a 'large' swordsman. Cyclops flicker between large Mali Skirmishers and Cyclops. Orcs flicker between their non skinned alternates and orc skins. Scouts flicker between vanilla scouts and the skinned alternatives. Tigers and panthers flicker back and forth. Elephants flicker between Elephants and Elephants with Howdahs and riders on them....Game is running fine, but the flickers are disconcerting
@copx:
If you're comfortable with editing the leader info, you can change how heavily each religion is liked/disliked by AI. Search in the filepath:Code:C:\...\Beyond the Sword\Mods\Ashes of Erebus\Assets\XML\Civilizations\LeaderHeadInfos.xml
Look for the the tag "<ReligionWeightModifier>". (Use ctrl+F; it'll be much easier to find it that way. It might help to download Notepad++ [which is free], if you're going to be doing a lot of editing of LeaderHeads, btw.) There should be a few (both opening and closing) <ReligionWeightModifier> tags like that for each leader. Right now, in regards to Empyrean, Order, and Runes of Kilmorph...Os-Gabella's like/dislike is rated at -40. (Note that a negative weight means dislike and a positive weight means like.) If you never want her to adopt any of those religions, then set it to a really low value, such as -100.
pStream->Write(m_iLeashY);
pStream->Write([B]m_CommanderUnit[/B].iID);
pStream->Write(m_iLeashRange);
pStream->Write(m_iLeashY);
pStream->Write([B]m_LeashUnit[/B].iID);
pStream->Write(m_iLeashRange);
pStream->Read(&m_iLeashY);
pStream->Read(&[B]m_LeashUnit[/B].iID);
pStream->Read(&m_iLeashRange);
The problem is that that doesn't prevent them from founding a religion they don't like....
Of course not. But the alternative is adding Civ-specific restrictions to certain religious techs. And that has a drawbacks, namely that not everyone is going to agree. Obviously, it makes sense for all the evil Civs to found OO, AV, or CoE. BUT what about the neutral civs? Dwarves are a shoe-in for RoK, and elves are probably good for FoL. (Although, Svartalfar are clearly designed to switch to CoE at some point.) But what about...for instance, the Amurites? Or the Sidar? What religion would they choose? That's where choices get more murky.The problem is that that doesn't prevent them from founding a religion they don't like....
<StateNameInfo> <!-- Dominion (Mekara) -->
<Type>STATE_NAME_DOMINION_MEKARA</Type>
<Description>TXT_KEY_STATE_NAME_DOMINION_MEKARA</Description>
<iMinNumCities>1</iMinNumCities>
<bFullCiv>1</bFullCiv>
<bSovereign>1</bSovereign>
<PrereqCivics>
<CivicType>CIVIC_GOD_KING</CivicType>
</PrereqCivics>
<PrereqCivilization>CIVILIZATION_MEKARA</PrereqCivilization>
</StateNameInfo>
<TEXT>
<Tag>TXT_KEY_STATE_NAME_DOMINION_MEKARA</Tag>
<English>%s1_sciv Dominion</English>
<French>%s1_sciv Dominion</French>
<German>Dominion der %s1_sciv</German>
<Italian>%s1_sciv Dominion</Italian>
<Spanish>%s1_sciv Dominion</Spanish>
</TEXT>