Hi, first of all i wanted to say that this is great MOD. Economy is well balanced. I love the new trade route screen. you got rid of a few aspects which i don't miss at all (FF).
Glad to read that
Thank you very much.
I hope to see a few bugs resolved if possible.
* - AI of other european is nations is set too easy. I also saw that they can't build more than two colonies. After they are defeated (on land) they come every turn with ship of the lines. it seems illogical, no?
The purpose of the next version of DoaNE is to improve European AI.
So we work on it
* - Units (frigate, ship of the line) can't be built with a shipyard.
* - University can't train veteran soldiers, agronomists, ...
* - i can't see exactly see why the price of Coats, cigars, Cloth, is lower than the products they came from (Fur, Tabacco and Cotton) i would set the sell price a lot higher in Europe. maybe you did it for a good reason. [/QUOTE]
There are not bugs.
Those two ships can't be built, because historically in new world, they don't have big dry-dock to built those kind of ship.
Moreover, it allows us to regulate ships amount.
University can't train veteran soldiers, agronomists, again to regulate the amount of this units. They are more precious than other colonists.
For the price of Coats, cigars, Cloth..., it is again a historic reason.
Europeans only need raw materials, that's why it is cheaper to sell manufactured materials.
* - as mentioned before by someone else the exploring (scout) doesn't work quite well. maybe you should get rid of the new territory exploring enhancement. or isn't that an option? (ps : the scout can found a colony)
I know I have to improve scout exploring. I will try to fix this bug.
But I can't reproduce the fact than a scout can found a colony.
Can you send me a save? Thank you in advance.
I really hope that 5.00 is still in the pipeline. Keep up the great work. You have my utter respect!!!
It is , don't worry. And thanks for your comment.