Acken
Deity
I'll join in for the new experience. I'll play this evening if you guys want.
3. Farms. When there are hammers still to improve, farms are a distant 2nd best in terms of priorities. The benefit they allow does not compensate for the gold cost of maintenance.
2. Scouting. I quickly played 40 turns on my own and had a similar level of scouting to what you guys had after 40 by turn 15. Why build 2 scouts and then not use them to the best of their ability? Now I can see why you turned your nose up at building 3 scouts on Large Continents. Because you don't really want to make the most use of them. These are American scouts, no less.
We really need to discuss what we are doing right now.
I would start a library in Washington, but I have been told I am stupid for going for science this early.
We also need to discuss where we settle the third city. Consentient didn't like cities that close to one another. Personally I think having a city 8 tiles away will require a separate military defensive force since roads are still a ways off.
I see the grand plan something like this:
3 or 4 city NC. Third city goes SW, fourth goes North. After NC pick Civil Service then back to Workshops and towards unlocking the UU then go and smash the continent if possible. If the neighbors all keep fighting each other, we should have little problem. Meanwhile Universities, Hermitage and then claim every artifact afterwards
You are correct. In traditional CivFanatics manner, my moves should probably be classified asThe reason I'm not answering questions is not that I don't have answers but that the whole argument is pointless for me.
People are putting words in my mouth (I did NOT call you stupid, Bugsy) and I feel the atmosphere has already soured beyond repair, so that's why I think it's just best if I leave you to it.
When did we decide to settle that spot that Boston is occupying? I think that one has got a big bull's eye painted on its chest. If we have a major decision to make, such as where to settle, you need to get buy in from the team. It is OK to stop in the middle of your turns let us discuss.
We need to build our military and let our scouts scout.
Fair enough we were all tied up with the departure of consentient. I missed it. I have trouble with describing something as "jungle hill". Dot maps are a preferred way to discuss settling locations.My august 23rd post, about expansion spots, was without a response after 2 days.
I suggested spots, left 2 days to respond and T40 save clearly shows a settler coming in 3 turns.
And it's your turn.
Since this is a continent and it's turn 60 we can use one of the scouts as a spoter. For military I suggest an additional army of 2 archer and a spearman built in expansions.