Sir Bugsy
Civ.D.
Preflight - – 1600 BC – What a pain in the patoot getting this thing loaded. 45 Minutes later and we are finally ready to go. Plus it is a large map so that makes the loading up a bit longer as well. Last night I finished a brutal personal deity game (domination in 1941) that I ended up changing targeted victory three times. I got nuked four times. Yum!
That being said, I plan on providing a detailed turn log with my reasoning behind my decisions. If anyone sees any , please point it out to me. While I can win at deity, I am certainly not a polished deity player.
Looks like we have some stuff to do. We have a social policy. Since we aren’t building any wonders for a while (do you guys regularly try to build wonders on deity, or are you like me and don’t bother to try until you get a tech lead?) I go for monarchy (+1G and -1 unhappy for every two citizens). That will help our overall happiness situation since we are presently at -1.
We also need to select our next tech. We discussed heading toward education but at the moment I think some roads would help our military security. As consentient pointed out, warmongers like roads and I am a warmonger. Plus it is on the way to workshops so Storm Trooper will like that.
I go through the cities. I put them all on production focus and lock down what we already have. I’ll micromanage as we get new population. Boston is stagnant at pop 2 but a granary will come online in 4 turns so I let that be.
Looking at the map, I can see consentient’s point about scouting. We really haven’t done a good job. It has been so long since I played on a large map that I forgot exactly how big it really is. It is BIG! I think a trireme or two as Acken suggested may be in order as well.
Looking at the diplomatic situation, everyone is friendly towards us. Everyone has very healthy cash flow so as soon as we get some resources to sell we will shift some of their excess cash onto our balance sheet.
Everything looks ready to go – hit “Next Turn” – Note to the new guy: In SGs we don’t use go to orders or queue up build orders.
Turn 61 – 1560 BC – Catholicism was founded far away. We kill the barb outside Philly. Order a cheese steak sandwich to celebrate. Tasty! Hammer away at that barb holding a worker captive. I think we might need more help up there. Start our almost healed warrior that way.
Turn 62 – 1520 BC – The Parthenon and the Great Wall are built in faraway lands. Almaty rescues its worker from the barb camp. Too bad. Need to find another.
Washington: work boat => work boat (due in 4)
We’re presently at +5 happy with crabs online. If I sell the new crabs will our growth go negative in 4 turns? No. I go to Dido. I tell her these are prime Chesapeake Bay blue crabs and she gives her best price. I get 42G and 6gpt. I always try to maximize the upfront cash on a deal since the AI will give 240G upfront but only 7gpt plus 8G (218G total) on long term financing. The AI doesn’t make sense financially and the time value of money was never put into their programming.
Turn 63 - 1480 BC – Some faraway civ starts worshiping the Sun God. I’m wondering if Maria is thinking payback:
I start sending our lone warrior that way, as if one warrior could do much.
The Wheel is completed. I select Philosophy next because we want to go for the NC soon. (Due in 12)
Find another barb camp (about 12 north of New York) to train our troops.
That being said, I plan on providing a detailed turn log with my reasoning behind my decisions. If anyone sees any , please point it out to me. While I can win at deity, I am certainly not a polished deity player.
Looks like we have some stuff to do. We have a social policy. Since we aren’t building any wonders for a while (do you guys regularly try to build wonders on deity, or are you like me and don’t bother to try until you get a tech lead?) I go for monarchy (+1G and -1 unhappy for every two citizens). That will help our overall happiness situation since we are presently at -1.
We also need to select our next tech. We discussed heading toward education but at the moment I think some roads would help our military security. As consentient pointed out, warmongers like roads and I am a warmonger. Plus it is on the way to workshops so Storm Trooper will like that.
I go through the cities. I put them all on production focus and lock down what we already have. I’ll micromanage as we get new population. Boston is stagnant at pop 2 but a granary will come online in 4 turns so I let that be.
Looking at the map, I can see consentient’s point about scouting. We really haven’t done a good job. It has been so long since I played on a large map that I forgot exactly how big it really is. It is BIG! I think a trireme or two as Acken suggested may be in order as well.
Looking at the diplomatic situation, everyone is friendly towards us. Everyone has very healthy cash flow so as soon as we get some resources to sell we will shift some of their excess cash onto our balance sheet.
Everything looks ready to go – hit “Next Turn” – Note to the new guy: In SGs we don’t use go to orders or queue up build orders.
Turn 61 – 1560 BC – Catholicism was founded far away. We kill the barb outside Philly. Order a cheese steak sandwich to celebrate. Tasty! Hammer away at that barb holding a worker captive. I think we might need more help up there. Start our almost healed warrior that way.
Turn 62 – 1520 BC – The Parthenon and the Great Wall are built in faraway lands. Almaty rescues its worker from the barb camp. Too bad. Need to find another.
Washington: work boat => work boat (due in 4)
We’re presently at +5 happy with crabs online. If I sell the new crabs will our growth go negative in 4 turns? No. I go to Dido. I tell her these are prime Chesapeake Bay blue crabs and she gives her best price. I get 42G and 6gpt. I always try to maximize the upfront cash on a deal since the AI will give 240G upfront but only 7gpt plus 8G (218G total) on long term financing. The AI doesn’t make sense financially and the time value of money was never put into their programming.
Turn 63 - 1480 BC – Some faraway civ starts worshiping the Sun God. I’m wondering if Maria is thinking payback:
I start sending our lone warrior that way, as if one warrior could do much.
The Wheel is completed. I select Philosophy next because we want to go for the NC soon. (Due in 12)
Find another barb camp (about 12 north of New York) to train our troops.