Deity/Domination or Violent Culture/Large Map

Swords blow. Get civil service get pikes. Bonus against elephants on top of it.
Edit: But I guess since there was a suggested plan for Minutemen that making swords would make sense.

I'm also convinced Dido will go for Siam first.

Please explain why "swords blow" compared to spears? Swords are strength 14, spears 11. I can see using them against Dido's elephants. That is a good point.
 
I'm also convinced Dido will go for Siam first.

Why?

My thoughts: The AI usually goes for the weakest civ. They are bullies at heart. If we're the weakest, plus if she covets our land, then guess what?
 
Why?

My thoughts: The AI usually goes for the weakest civ. They are bullies at heart. If we're the weakest, plus if she covets our land, then guess what?

There are a lot more factors than that. Military strength apply only a % boost to their war approach. Proximity being a factor and no matter how backstabby an AI is it will consider breaking a DoF before making war.

Please explain why "swords blow" compared to spears? Swords are strength 14, spears 11. I can see using them against Dido's elephants. That is a good point.

Swords are as good as pikes but ironworking is a detour if we want civil service + education before Gunpowder.
 
Good point. I think we need to think about our tech path.

The last three times I was able to win on Deity, I focused on science. Got an early NC and bee-lined to Education for universities and science specialists. Even then I would detour to get other techs for things like composite bows.

We need to be careful here because if we detour off the gunpowder track too much, the AI will outpace us and we won't have tech superiority. Can you ever get tech superiority at Deity? I think it is possible.
 
That's not what I'm saying.

Here's the thing. Everything in this game is a trade-off. Do we want to sacrifice some science in the medieval era for quicker minutemen? I think with crossbows, trebs, and minutemen we could take out at least one civ, maybe two.

We are also thinking one dimensionally here. Since this is continents, we need to build a navy as well. When do we need to start thinking about that? Dido will most certainly have a navy when we go to war with her.

Edit: Maria will have one as well.
 
Suggested victory was either late Domination or Culture via conquest, assuming archaeology spam.

If going for Universities now is better, then that's alright, because I don't know the exact ratio. My original suggestion was Civil Service -> Workshops and we *should* have both Universities and Workshops as late as T130. If that makes Minutemen useless then that plan is out the window. I figured getting Workshops earlier may help out in later part, what you simply can't put enough hammers into everything. It's unlikely we'll get any of the culture wonders anyway.

Whatever you guys think is a better idea, I'll follow.

Minutemen are on the way to Cannons and Artillery but Archaeology should be around by T170ish, depending on the timing of the Schools
 
If it's not too infuriating to have me lurk, might I suggest that if you build warriors and upgrade them along their path, then you don't need to spend hammers on Minutemen. Universities, then Gunpowder would be what you want to do if you want to dominate in the Renaissance.
 
Consentient's suggestion (I always love lurkers and would welcome you back to the game if you decide to play) is along the lines that I am presently having success with. Playing a standard map I bee-lined to universities with one detour to math for catapults. Built catapults, warriors, and archers while waiting for universities to come on line. Trained my troops an barbs as much as possible. After universities I went for workshops, then muskets (minutemen in this game), upgrading everything as soon as possible. IIRC, civil service is on the way to universities, so we could make that an intermediate stop.

This is a cash heavy plan so we will need to generate some gold.
 
If it's not too infuriating to have me lurk, might I suggest that if you build warriors and upgrade them along their path, then you don't need to spend hammers on Minutemen. Universities, then Gunpowder would be what you want to do if you want to dominate in the Renaissance.

That was my line of thinking as well. However, perhaps upgrading Warriors all the way to Minutemen would require more gold than we could possibly have at that point
 
One thing that having a lot of military units does, even the weakest units, is get our ranking in the soldiers portion of the demographics up. If we aren't at the bottom, then we have less of a target on our chest.
 
OK, so here's what I see so far:

SP: complete tradition

Techs: start heading toward education, but get civil service first.

Builds: ???

General strategy: keep scouting.

Where are we with roads, tile improvements, and trade routes? Need to go back and check the write ups.
 
I see Acken suggested work boats and a trireme. I concur.
 
OK, so here's what I see so far:

SP: complete tradition

Techs: start heading toward education, but get civil service first.

Builds: ???

General strategy: keep scouting.

Where are we with roads, tile improvements, and trade routes? Need to go back and check the write ups.

1. Agreed.

2. How fast would the Unis be out on the current setup and how much do we lose by taking Workshops first. In my France DCL game, I went Workshops over Unis and my cities grew enough to compensate for the delay. I was even this close to getting Sistine as well.

3. Washington: Cargo Ship, New York: Spearman, Boston: Library. Wait for Cargo ship to finish, then send him over to Phillies to feed the cap. Boston should have the Library up by then, Washington would be around 7-8 pop which would get the NC out reasonably quickly. After that, settle the northern spot. I don't see a good enough location for the 6th city right now.

4. We're getting close to mapping out the continent entirely, I think

Lastly, I'd prioritize a pair of Cargos between Washington and Philly and not bother with roads until cities are at least 5 pop a piece
 
Roads are for warmongers :p

Were historically, should be in Civ 5 BNW ;)
 
Roads are for warmongers :p

Were historically, should be in Civ 5 BNW ;)
Yes. That's me. I usually run a road to the front.

One last question and I'll be playing. Should we bring the turn sets down to 10 turns? That's what I would prefer, but its a team game.
 
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