Yes, this is CCM 2.5. And there is no button available to upgrade the Hull (battleship):
Yes, you are right. The hulls (battleship) are created each 8 turns by a Small Wonder "Super dreadnouts", which you can build quite early. But upgrade of the hulls is possible only after you learn "Wonder weapons" tech.There are 2 possiblities I see:
1) you do not have the money to upgrade
2) you do not have yet the tech of the next level of upgrade
Both have happened to me...
I replaced the screenshot in my last post and hope now it is visible to all.For me, the attachment did not load.
Could you make internal combustion a prerequisite for airships/Zeppelin? I do not think there ever was an external combustion airship.
OK, with the early pre-dreadnaught concept, but that does not fix the relatively late appearance of naval aviation.
There exists a 180x180 worldmap for RARR. It is easy to import maps to RARR or RARR to maps. The problems are, as you have mentioned, the resources. Here you can see, how I made the 180 x180 worldmap with the RARR resources (different editor slots and different names) with the help of the Quintillus editor: https://forums.civfanatics.com/thre...ts-now-available.377188/page-58#post-15724926Hi everyone, are there any custom, hand made maps available for RARR ? I'm playing map generated by the AI, which can be interesting, but quite repetitive and previsible. I'm dreaming of a map full of bottlenecks, natural harbors, and true landscape variety. If you have that, please share ! Or is there a way to import maps made for C3C so they work in RARR (and maybe use the editor to place ressources...) ?
Thanks !
Thanks for your answer !There exists a 180x180 worldmap for RARR. It is easy to import maps to RARR or RARR to maps. The problems are, as you have mentioned, the resources. Here you can see, how I made the 180 x180 worldmap with the RARR resources (different editor slots and different names) with the help of the Quintillus editor: https://forums.civfanatics.com/thre...ts-now-available.377188/page-58#post-15724926
Frequently RARR resources must be placed completly new on the imported maps.
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To precise this: All those steps are in the C3C editor and the sequence should be slightly different for civers without any experience with the editor:Not necessary. You can load up the RARR .biq, create a randomly-generated map, tweak it however you want, and then save that map as a new RARR scenario, all from within the Editor itself.