MAP
• Add Globe Map, or at least a map that loops around on all axes
• Better, larger TESL
AI
• Smarter AI engine, Victory focused AI. Perhaps with machine learning
• Difficulty effects AI intelligence rather than its material advantages
Removals & Major Overhauls
• No world congress
• No leader agendas. Revert back to stat based leader behavior
• Complete rework of religion. Should be much simpler and focus on spreading similarly to loyalty to provide benefits to you rather than a combat minigame that is disconnected from the rest of the game. Many people request getting rid of the victory condition altogether
• In general, remove overcomplex systems that don't align with the main core gameplay. These not only overcomplicate things for players, but also make the AI much worse as well
Combat Changes
• Barbarian difficulty toggle
• Allow naval units to navigate rivers
• More incentives to use Navies. Allow Naval melees to attack and capture landlocked cities if they have a harbor
• More incentives to use Melee and Anti-Calvalry units, especially for city combat
• More interesting lategame
• Longer early eras
• Spies should be actual moveable noncombat units with high movement that can't be detected by default, and should be upgraded from scouts so that scouts have some midgame purpose
• Ability to claim unoccupied land, which enables your military units to fight any other civ who places military in that area without either of you having to go to full out war
Economy Changes
• Economic Victory (most suggestions for this don't sound very good)
• More indepth trade system (both with traders & leader trading). Make your wellbeing more dependent on foreign trade. Make it so menu trading with another civ requires a finished route between both of you. Allow military units to perform blockades of trade routes
• Bring back puppet option for cities from Civ 5, allowing AI to manage the city while granting you its benefits
• Actual bridges that allow land units to cross water.
• More complex alliances. Multi-civ alliances
• Ability to trade tiles
• Keep districts
• Continue to encourage expansion and competition over land unlike 5, but create more civs that incentivize playing tall
• To avoid micromanaging, allow mass clusters of cities to be converted into provinces
Leaders
• Bring back duo man & woman leaders from Civ 2
• Bring back dynamic leader screens from Civ 5
• More iconic leaders. ex: Napoleon and Joan of Arc for France, rather than people like Catherine de Medici. "Curveball" leaders should instead come in the form of famous leaders of lesser historically renown nations (like Simon Bolivar of Gran Colombia)
• Leaders playstyles should range from quite different from one another (like most of Civ 6) to very very different from one another (like Venice from Civ 5)
UI
• More Data: Bring back map replay. Display multiplayer graphs of the most played civs and which ones have the highest win rates.
• Artstyle can remain cartoony, but if so should be a more attractive or better looking art style
Multiplayer:
• More "Multiplayer friendly" (idk what this means)
• Add Globe Map, or at least a map that loops around on all axes
• Better, larger TESL
AI
• Smarter AI engine, Victory focused AI. Perhaps with machine learning
• Difficulty effects AI intelligence rather than its material advantages
Removals & Major Overhauls
• No world congress
• No leader agendas. Revert back to stat based leader behavior
• Complete rework of religion. Should be much simpler and focus on spreading similarly to loyalty to provide benefits to you rather than a combat minigame that is disconnected from the rest of the game. Many people request getting rid of the victory condition altogether
• In general, remove overcomplex systems that don't align with the main core gameplay. These not only overcomplicate things for players, but also make the AI much worse as well
Combat Changes
• Barbarian difficulty toggle
• Allow naval units to navigate rivers
• More incentives to use Navies. Allow Naval melees to attack and capture landlocked cities if they have a harbor
• More incentives to use Melee and Anti-Calvalry units, especially for city combat
• More interesting lategame
• Longer early eras
• Spies should be actual moveable noncombat units with high movement that can't be detected by default, and should be upgraded from scouts so that scouts have some midgame purpose
• Ability to claim unoccupied land, which enables your military units to fight any other civ who places military in that area without either of you having to go to full out war
Economy Changes
• Economic Victory (most suggestions for this don't sound very good)
• More indepth trade system (both with traders & leader trading). Make your wellbeing more dependent on foreign trade. Make it so menu trading with another civ requires a finished route between both of you. Allow military units to perform blockades of trade routes
• Bring back puppet option for cities from Civ 5, allowing AI to manage the city while granting you its benefits
• Actual bridges that allow land units to cross water.
• More complex alliances. Multi-civ alliances
• Ability to trade tiles
• Keep districts
• Continue to encourage expansion and competition over land unlike 5, but create more civs that incentivize playing tall
• To avoid micromanaging, allow mass clusters of cities to be converted into provinces
Leaders
• Bring back duo man & woman leaders from Civ 2
• Bring back dynamic leader screens from Civ 5
• More iconic leaders. ex: Napoleon and Joan of Arc for France, rather than people like Catherine de Medici. "Curveball" leaders should instead come in the form of famous leaders of lesser historically renown nations (like Simon Bolivar of Gran Colombia)
• Leaders playstyles should range from quite different from one another (like most of Civ 6) to very very different from one another (like Venice from Civ 5)
UI
• More Data: Bring back map replay. Display multiplayer graphs of the most played civs and which ones have the highest win rates.
• Artstyle can remain cartoony, but if so should be a more attractive or better looking art style
Multiplayer:
• More "Multiplayer friendly" (idk what this means)