Patine
Deity
- Joined
- Feb 14, 2011
- Messages
- 11,194
All well and good until your one and only city gets nuked
My Huns have no cities. They place super-improvements in neutral land and periodically spawn units
Yes, much of the complication of this text comes from abilities that would in practice probably want to be generic options.
Probably a better implementation of the Huns than what Civ 5 did. At least it's better than founding random cities from other civilizations city lists.
I don't know. Variety in types of civ's is a good idea, I agree, but bizarre, arbitrary, artificial, and plastic hamstringing and stiff limits on a civ, and as hard limits, still seems VERY jarring to deal with. Especially when it does not even REALLY refect the civilization, in question, historically. And, would nomadic, pastoral civ's truly remain such once the Industrial Age hit, in any case.The basic problem with 'City State Civs' or Tall Civs is that in a game where there is no overwhelming punishment for it, small states get conquered sooner or later unless they have the classic Starting Position Behind a Mountain With Only One Tile Leading To It. And even then survival ain't certain.
And I suggest that at least part of the problem is the Victory Conditions.
"One More Turn" is a Myth. What has always been important is The Last Turn and how you are doing Then and only then. Gotten to Mars? Conquered the last foreign Capital? Converted the last bunch of Taoist holdouts? Victory Conditions have always been based on how you do in the Last Turn of the game, and everything before that is just Preliminaries.
So how about changing that.
Make one or more Victory Conditions based on How You Play the game instead of How You End It.
Had the largest percentage of your Population Ecstatic for the largest number of turns: achieve "This Happy Land" Victory.
Went the entire game without a rebellion, civil war, or Free City breakaway: achieve "Harmonious Realm"Victory
Never had a famine or food shortage in any city: achieve "Seven Fat Years" Victory.
And note that the three examples would all be easier for a small state to achieve than a large one . . .