LK117 - Monarch, Just Win, Russia, Continents

I tried to play this a couple of times, but I have no ability to think or concentrate right now. I thought I would be able to do something.

I'm going to drop out of this and wait until my life is a little less upside-down. Sorry guys.
 
Signed up:
LKendter
Arizona_Steve (dropped)
Thyrwyn (skip until March 13)
Sina (currently playing)
Gothmog (on deck)

Remember 10 turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: To be determined. However, my gut feeling says we have *no* chance at diplomatic. Our relationships are just too weak.
 
Sorry, I got sick and couldn't play today. Haven't been ouside the bathromm/bedroom long enough to even play one turn. I won't be able to play Sat/Sun at all, regardless sickness. As much as I hate to miss my turnset, I just can't play it. :(
Please skip me.
 
Signed up:
LKendter (on deck)
Thyrwyn (skip until March 13)
Sina
Gothmog (currently playing)
Well I really hope Gothmog can play, or this game goes on hold until Thyrwyn is back. As it is I don't want another turn so soon.

Remember 10 turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: To be determined. However, my gut feeling says we have *no* chance at diplomatic. Our relationships are just too weak.
 
Hey, I haven't gotten to it yet though I did look it over last night.

It's my wife's birthday. I'll certainly get to it either late tonight or tomorrow.
 
Well, I didn't get to play last night but here's some notes from my lookover on saturday night.


First on Hereditary Rule and Free Speech vs. Nationhood and Representation.

Assuming we have a barracks in every city we would:

lose 1 happy - Khabarovsk
lose 2 happy - Moscow, St. P, Novgorod, Yekaterinburg, Yakutsk,
lose 3 happy - Krasnoyarsk, Bryansk
lose 4 happy - Saxon
lose 5 happy - Rostov, Orenburg
No change - Yaroslavl', Vladivostok, Smolensk, Mycenae, Argos, Tver, Novosibirsk, Herakleia

No change also includes cities that aren't at their happy limit yet, but they could be affected with additional growth.

Rostov, Orenburg, and Moscow are our biggest cities so they'll get the +5 from rep. Overall not to bad, 10% culture would be fine. We would still lose a few active workers though.

We would lose a lot due to losing +2 cpt for each town (we have about 40), after multipliers thats quite a bit.

We would gain the ability to draft units, we would gain +3 spt from each specialist (we have about 20).

We would gain some small amount due to reduced civic costs, but we would also have a turn of anarchy.

Overall we would end up losing some commerce, maybe 100 per turn, and gaining the ability to draft. I decide to stick with what we have for the moment.

I'm assuming drafted units would be infantry, if we could draft marines I might go for it.




Second on victory options - we might actually have a shot at diplo.

Saladin is pleased with us and hates Asoka (though he wont declare, every time he tell me to 'watch out for my enemy Asoka' I cringe).
Biz is an ally obviously.
Alex is warming upto us (civics - hereditary rule) and might vote for us too.
Toku is still Toku.

If it was between us and Asoka we might win it, there might also be an option here to swap into a religion to get a bonus with a recalcitrant civ.

I'm not really up on how the second civ in the vote is picked, but the UN isn't built yet and we could get MM in 4 turns and push for an engineer to help rush it.

It does seem like who votes for you and who abstains is pretty random in CIV.

Additional info/perspective on this path would be appreciated. I think it is worth a shot.


Asoka is three parts away from a spaceship (cockpit, engine, and stasis chamber) - the stasis chamber is double speed with copper so we should definitely pillage Asoka's copper if possible. Any advice on how to sabatoge production in a city? I've never done it.

I didn't see any notes from LK on if/where Asoka is building parts. That's a priority for our spies and I'll be keeping a list on my turn.

We are focused on military and have no parts, can't win by space like this. We would need to at least start a few parts sooner than later.


We don't seem to have a real plan militarily, though we just started really.
We're going to get bombers soon they help a lot. Asoka's mechs are a *****.
Mechs are a gunpowder unit, so machine guns for defense and gunpowder promotions.
Infantry get a bonus too but its 25%, which still puts them at 25 vs 32.
Tanks cannot beat a mech 1 on 1, we need arti or bombers.
It does look like Asoka is still building tanks though.

I'm thinking of swapping all production to marines temporarily load our navy with them send it on the long trip to the north, then swap to mostly bombers which will be able to support the navy. We use the troops we already have to help protect germany, but it seems to me that going into India in trickles along the german border is suicide vs. mechs and arti and bombers and gunships.

All in all we're not going to make too much progress until modern armor (or at least mechs), unless Saladin decides to attack his worst enemy :rolleyes:



So those are my notes. I'm happy to play tonight and I should have time (95%).
 
so. . . . .should I take It?
 
Thyrwyn said:
so. . . . .should I take It?
Please take it. A double skip with just 4 players is absurd.

Signed up:
LKendter
Thyrwyn (currently playing)
Sina (on deck)
Gothmog

Remember 10 turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: To be determined.
 
Yeah, Asoka isn't trading with anyone and we are unhooking his resources.

I didn't see that button for sabatoge, but maybe we just didn't have the cash on hand. It may come down to that.
 
I've got it.
 
Nothing over due yet, but brining back to the top as I am very frustrated that the last move in this LK series game was Mar 06, 2006, 09:41 PM.

This is *NOT* what I expect from this series.
 
I will be posting shortly. I am sitting at an alien MAC at the moment. We have carried the war to Asoka (at last). Good news on many fronts, really. I cannot tell if it is toolittle too late, but only time will tell.

expect a full report and the save in 3 hours.
 
Here is the save


Turn 330 (1920 AD)
I switch to state property. this saves us 90 gp/turn. Our short stack in Germany is wiped out--the lone surviving tank retreats to the nearest german city to heal.
Tank defeats (12.88/28): Indian Artillery; Infantry loses to: Indian Artillery (14.22/18); Tank loses to: Indian Artillery (18.00/18); Marine loses to: Indian Mechanized Infantry (32.00/32); Tank loses to: Indian Mechanized Infantry (29.44/32)


Turn 331 (1921 AD)
Hanno (Great Merchant) born in Yakutsk--not great; will contribute 1500+ beakers towards Fascism. Start him on the long road to Mecca, instead.

I start sabotaging Asoka's health and happy resources and building more troops. Asoka returns the favor, bombing our silk plantation near Saxon.


Turn 332 (1922 AD)
In a weed move I go to rebuild that plantation near Saxon, only to have Asoka capture our workers with his City Garrison 3 MechInf from Chittagong Worker loses to Indian Mechanized Infantry (32.00/32)


Turn 333 (1923 AD)
I take advantage of the opportunity and strafe the intruding MechInf with our 3 fighters, reducing him to 16 str, and then finish him off with our Cossack defeats (18.00/18): Indian Mechanized Infantry


Turn 334 (1924 AD)
Moscow begins Airport; Rostov begins Airport--this will speed up our troop deployment later. Also part of a plan: Chittagong near saxon is Asoka's only Silk and is giving him 2 happy faces per city. I want that city.


Turn 336 (1926 AD)





Turn 337 (1927 AD)
We discover gold near Moscow! Which I trade away. Saladin completes the Apollo Program.

Turn 339 (1929 AD)
Research Radio > Rocketry Bismark no longer needs it, though. moving on.
Krasnoyarsk begins: Bomber; Mycenae begins: Bomber



The seige of Chittagong begins:
Artillery loses to: Indian Mechanized Infantry (26.88/32); Infantry defeats (9.60/20): Indian Mechanized Infantry; Artillery loses to: Indian Gunship (9.12/24); Marine defeats (12.48/24): Indian Mechanized Infantry; Infantry defeats (8.00/20): Indian Gunship; Tank defeats (28.00/28): Indian SAM Infantry and we Capture Chittagong (Asoka)

Moscow finishes: Airport; Rostov finishes: Airport; Yaroslavl' finishes: Factory; Yakutsk finishes: Factory

Worker loses to: Indian Gunship (12.48/24)--he was railroading well back in Germany to speed our sea-transported troops to the front. I didn't even think he was in range. . .

Turn 340 (1930 AD)
Moscow begins: Bomber; Rostov begins: Bomber; Yakutsk begins: Bomber; Khabarovsk begins: Bomber

The seige of Hyderbad
Tank loses to: Indian Mechanized Infantry (10.88/32); Tank defeats (19.04/28): Indian SAM Infantry; Tank defeats (19.04/28): Indian SAM Infantry; Tank defeats (19.04/28): Indian Mechanized Infantry (gotta love blitz) and we Capture Hyderabad (Asoka).



I move on Lahore and knock down the defenses.



I give horses and coal to Bismark. Lets's keep our friends happy. I sign open borders with Alexander and sell him a crab to for 9 gp/turn.

Our Science is set at 60%, Culture at 20%. Our cash is at 1511 gp -5/turn. Hanno, our Great Merchant is 1 turn from Mecca.

We might consider switching to Universal Sufferage after we take Lahore.

Sabotaging a resource costs 200 gold; Asoka has one gold resource, 2 bananas (1 near Lahore-not connected), 2 pigs and only 1 corn. The gold, banana, corn and 1 pig have been repeatedly taken out by our spies; the other pig is in range of the one Fighter we have stationed in northern Germany for that purpose. There are 3 sugars all near madras we could take out, too - they are worth 2 happy faces. Asoka needs 2 more parts, but his economy is a shambles.

 
Got it and will have a look at it right away. Might even start playing, but will most likely not finish today.
 
Good play Thyrwyn Asoka's on the ropes.

Only two more parts and he wins though.

Do we know if/where he is constructing them?

Does CIV have a way of destroying spaceship progress other than sabatoge like in Civ3 or do we have to kill Asoka entirely to destroy his spaceship?

Another potential problem is if we make Asoka too weak he wont be our opponent in a UN vote.
Anyone know how the opponent of the UN builder is selected?

It would probably be Saladin and that would most likely make the vote inconclusive or a loss.
 
Gothmog said:
Anyone know how the opponent of the UN builder is selected?

lurker's comment:
Whoever has the most population (and thus the most votes). If the UN Builder is #1 in population, then it is whoever is #2.
 
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