Well, I didn't get to play last night but here's some notes from my lookover on saturday night.
First on Hereditary Rule and Free Speech vs. Nationhood and Representation.
Assuming we have a barracks in every city we would:
lose 1 happy - Khabarovsk
lose 2 happy - Moscow, St. P, Novgorod, Yekaterinburg, Yakutsk,
lose 3 happy - Krasnoyarsk, Bryansk
lose 4 happy - Saxon
lose 5 happy - Rostov, Orenburg
No change - Yaroslavl', Vladivostok, Smolensk, Mycenae, Argos, Tver, Novosibirsk, Herakleia
No change also includes cities that aren't at their happy limit yet, but they could be affected with additional growth.
Rostov, Orenburg, and Moscow are our biggest cities so they'll get the +5 from rep. Overall not to bad, 10% culture would be fine. We would still lose a few active workers though.
We would lose a lot due to losing +2 cpt for each town (we have about 40), after multipliers thats quite a bit.
We would gain the ability to draft units, we would gain +3 spt from each specialist (we have about 20).
We would gain some small amount due to reduced civic costs, but we would also have a turn of anarchy.
Overall we would end up losing some commerce, maybe 100 per turn, and gaining the ability to draft. I decide to stick with what we have for the moment.
I'm assuming drafted units would be infantry, if we could draft marines I might go for it.
Second on victory options - we might actually have a shot at diplo.
Saladin is pleased with us and hates Asoka (though he wont declare, every time he tell me to 'watch out for my enemy Asoka' I cringe).
Biz is an ally obviously.
Alex is warming upto us (civics - hereditary rule) and might vote for us too.
Toku is still Toku.
If it was between us and Asoka we might win it, there might also be an option here to swap into a religion to get a bonus with a recalcitrant civ.
I'm not really up on how the second civ in the vote is picked, but the UN isn't built yet and we could get MM in 4 turns and push for an engineer to help rush it.
It does seem like who votes for you and who abstains is pretty random in CIV.
Additional info/perspective on this path would be appreciated. I think it is worth a shot.
Asoka is three parts away from a spaceship (cockpit, engine, and stasis chamber) - the stasis chamber is double speed with copper so we should definitely pillage Asoka's copper if possible.
Any advice on how to sabatoge production in a city? I've never done it.
I didn't see any notes from LK on if/where Asoka is building parts. That's a priority for our spies and I'll be keeping a list on my turn.
We are focused on military and have no parts, can't win by space like this. We would need to at least start a few parts sooner than later.
We don't seem to have a real plan militarily, though we just started really.
We're going to get bombers soon they help a lot. Asoka's mechs are a *****.
Mechs are a gunpowder unit, so machine guns for defense and gunpowder promotions.
Infantry get a bonus too but its 25%, which still puts them at 25 vs 32.
Tanks cannot beat a mech 1 on 1, we need arti or bombers.
It does look like Asoka is still building tanks though.
I'm thinking of swapping all production to marines temporarily load our navy with them send it on the long trip to the north, then swap to mostly bombers which will be able to support the navy. We use the troops we already have to help protect germany, but it seems to me that going into India in trickles along the german border is suicide vs. mechs and arti and bombers and gunships.
All in all we're not going to make too much progress until modern armor (or at least mechs), unless Saladin decides to attack his worst enemy
So those are my notes. I'm happy to play tonight and I should have time (95%).